http://bugs.winehq.org/show_bug.cgi?id=5442
stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
------- Additional Comments From stefandoesinger@gmx.at 2006-17-06 09:56 ------- I've found 2 other bugs about this game which describe a simmilar problem. According to the other bugs(2789 and 2187) this problem has occured with the old code on certain cards / drivers.
Improving the render target locking in wined3d is on my todo list. Either by using access traps simmilar to the dib code, or hashing the surface to detect unnecessary changes, or by using opengl pixel buffer objects. Other games are affected by that problem too, for example Swat3, System Shock 2 and Empire Earth.