http://bugs.winehq.org/show_bug.cgi?id=27543
Summary: Alice: Madness Returns - no sound in game Product: Wine Version: 1.3.22 Platform: x86 OS/Version: Linux Status: NEW Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: austinenglish@gmail.com
Sound works in the intro videos, as well as when cutscenes/recovering memories, but all other sounds in game are muted.
The game uses x3daudio, which may be related. A few guides online suggest forcing stereo sound in windows sound instead of 5.1 audio, but winecfg lacks such an option ;-). Using hardwareaccerlation = emulation makes no difference.
Since it's an unreal 3 game, I tried the workaround from bug 26965: [AudioOptions] UseStereoSound=0
but that seems to be dragonage2 specific, doesn't help here.
Also tried: [XAudio2.XAudio2Device] MaxChannels=2
instead of 32, but still, no sound :(. Lastly, disabling mmdevapi makes no difference.
http://bugs.winehq.org/show_bug.cgi?id=27543
keks9n@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |keks9n@gmail.com
--- Comment #1 from keks9n@gmail.com 2011-06-20 12:57:59 CDT --- How did you managed to run it? I have the same version of wine, but it crashes. Tried to install ms vc runtime and directx via winetricks, but it still crashes.
http://bugs.winehq.org/show_bug.cgi?id=27543
Jared Applegate jared.applegate@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jared.applegate@gmail.com
--- Comment #2 from Jared Applegate jared.applegate@gmail.com 2011-06-21 09:30:46 CDT --- @Austin
I'm sure I'm not alone in wondering exactly how you've managed to get the game to any sort of playable state.
Would you kindly detail your installation/configuration for those of us who have not managed to get as far as you apparently have?
Thank you.
http://bugs.winehq.org/show_bug.cgi?id=27543
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |27557
http://bugs.winehq.org/show_bug.cgi?id=27543
--- Comment #3 from Austin English austinenglish@gmail.com 2011-08-22 18:47:35 CDT --- Created an attachment (id=36081) --> (http://bugs.winehq.org/attachment.cgi?id=36081) +tid,+mmdevapi,+winmm,+dsound,+oss,+alsa trace
http://bugs.winehq.org/show_bug.cgi?id=27543
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com Component|-unknown |winmm&mci
--- Comment #4 from Austin English austinenglish@gmail.com 2011-08-22 18:47:57 CDT --- Still in wine-1.3.26-89-g84da6ae
http://bugs.winehq.org/show_bug.cgi?id=27543
--- Comment #5 from Austin English austinenglish@gmail.com 2011-08-23 15:36:33 CDT --- Created an attachment (id=36087) --> (http://bugs.winehq.org/attachment.cgi?id=36087) +tid,+mmdevapi,+winmm,+dsound,+oss,+alsa trace, using emulation mode
Here's a log using emulation mode.
http://bugs.winehq.org/show_bug.cgi?id=27543
Bug 27543 depends on bug 27557, which changed state.
Bug 27557 Summary: Alice: Madness Returns - Securom Matroschka doesn't work out of the box http://bugs.winehq.org/show_bug.cgi?id=27557
What |Old Value |New Value ---------------------------------------------------------------------------- Status|REOPENED |RESOLVED Resolution| |FIXED
http://bugs.winehq.org/show_bug.cgi?id=27543
--- Comment #6 from Austin English austinenglish@gmail.com 2011-10-09 21:18:44 CDT --- Created attachment 36796 --> http://bugs.winehq.org/attachment.cgi?id=36796 +tid,+mmdevapi,+winmm,+dsound,+oss,+alsa trace, using emulation mode
Updated log using wine-1.3.29-274-gc9a8d3b.
http://bugs.winehq.org/show_bug.cgi?id=27543
Aaron Slunt tonglebeak@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tonglebeak@gmail.com
--- Comment #7 from Aaron Slunt tonglebeak@gmail.com 2012-01-25 20:57:02 CST --- Seeing this same exact issue in Saw: The Game for Steam (same fixes mentioned for Windows XP, etc). wine-1.3.37-378-gdfa9f4b
http://bugs.winehq.org/show_bug.cgi?id=27543
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #8 from Austin English austinenglish@gmail.com 2012-01-30 15:56:03 CST --- Sound works for me in wine-1.4-rc1-34-g01947e0, with winealsa.
http://bugs.winehq.org/show_bug.cgi?id=27543
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard julliard@winehq.org 2012-02-02 13:37:54 CST --- Closing bugs fixed in 1.4-rc2.
http://bugs.winehq.org/show_bug.cgi?id=27543
Alex me@rakul.info changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |me@rakul.info
--- Comment #10 from Alex me@rakul.info --- unfortunately same problem here. sound only appears in some cutscenes and mementos. no sound/music in game, menu, etc.
i have wine 1.7.9 (gentoo x64). i have tested pulsaudio and alsa versions (even re-compiled wine to get rid of pulse). i tried overloading dsound through winecfg, applying random stuff in winetricks settings, adding UseStereoSound=1 and MaxChannels=2 to game ini-files.
i suspect that this problem may be not really wine-related, because i found some complains in internet from windows uses, but they all end up "switching to stereo" using some magic tools.
i'm sorry i don't provide any logs/configs - i just don't know what is really needed. any suggestions will be very helpfull.
http://bugs.winehq.org/show_bug.cgi?id=27543
--- Comment #11 from Andrew Eikum aeikum@codeweavers.com --- Alex: Can you provide a log with the channels from http://wiki.winehq.org/Sound? That might give us a clue what's going on.