http://bugs.winehq.org/show_bug.cgi?id=2056
------- Additional Comments From lionel.ulmer@free.fr 2005-09-04 11:12 ------- Well, this is the classical problem with Windows SDL games and Wine. Basically, whatever the application requests, SDL initializes DInput (which makes the mouse wrap due to relative mouse movements emulation).
After, if the game only requires absolute coords, SDL does not 'ungrab' the mouse but rather uses standard Win32 APIs to get the position.
This is not supported in Wine (yet).
If I find out how to get the game to even start, I may try to take a look at it, but I do not promise to find a way that pleases AJ (as it may be a bit of a hack in the X11DRV).