https://bugs.winehq.org/show_bug.cgi?id=44888
Bug ID: 44888 Summary: Wrong texture in Assassin's Creed : Revelations Product: Wine Version: 3.5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: berillions@gmail.com CC: matteo.mystral@gmail.com Distribution: ---
Created attachment 60959 --> https://bugs.winehq.org/attachment.cgi?id=60959 Good Texture before to use Eagle Vision
Hi,
In game, when you use the "Eagle Vision", there are graphical glitches each time you disable it to return to the "Normal Vision". I took 2 screenshots because it's better than words.
I tried everything, set d3dx9_* to native, enable/disable cmst. I have this issue with Mesa-Git and Mesa 17.3.7.
SYSTEM : - Gentoo amd64 - AMD Rx 560 - 4Go - Mesa git / Mesa 17.3.7 + LLVM 5.0.1 - Wine-Staging 3.5 -> Need it, because Uplay doesn't work without it.
I have a lot of these warning/error when i launch the game : [...] 00e7:fixme:d3d:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 00e7:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 00e7:err:d3d:cpu_blitter_blit Failed to blit. [...]
https://bugs.winehq.org/show_bug.cgi?id=44888
Berillions berillions@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |berillions@gmail.com
--- Comment #1 from Berillions berillions@gmail.com --- Created attachment 60960 --> https://bugs.winehq.org/attachment.cgi?id=60960 Wrong Texture after to use Eagle Vision
https://bugs.winehq.org/show_bug.cgi?id=44888
Olivier F. R. Dierick o.dierick@piezo-forte.be changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |o.dierick@piezo-forte.be
--- Comment #2 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- I can confirm the issue on wine-staging 3.4 with NVidia 9800 GT debian 340.102 proprietary driver.
Each time the eagle view is used, the bloom/light is increased in normal view until it's maxed out and everything is white but the player character silhouette. The bloom/light is retained in the game menu and between savegame. A full exit/game restart is required to get rid of the bloom/light effect.
The issue exists at least since wine version 2.12.
p.s. It's not a texture issue, but light/bloom issue.
https://bugs.winehq.org/show_bug.cgi?id=44888
--- Comment #3 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- (In reply to Olivier F. R. Dierick from comment #2)
silhouette. The bloom/light is retained in the game menu and between savegame. A full exit/game restart is required to get rid of the bloom/light effect.
I mean reloading a savegame doesn't fix the issue.
https://bugs.winehq.org/show_bug.cgi?id=44888
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=44888
--- Comment #4 from Gijs Vermeulen gijsvrm@gmail.com --- Created attachment 61755 --> https://bugs.winehq.org/attachment.cgi?id=61755 Patch by Stanislav Zhukov
Adding a patch by Stanislav Zhukov, that was said to fix this issue, to make sure it doesn't get lost.
Also confirming as per comment #2.
https://bugs.winehq.org/show_bug.cgi?id=44888
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Keywords| |patch Status|UNCONFIRMED |NEW
--- Comment #5 from Gijs Vermeulen gijsvrm@gmail.com --- Original submission here: https://www.winehq.org/pipermail/wine-devel/2018-May/126719.html
https://bugs.winehq.org/show_bug.cgi?id=44888
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Staged patchset| |https://github.com/wine-sta | |ging/wine-staging/tree/mast | |er/patches/wined3d-WINED3DF | |MT_B8G8R8X8_UNORM CC| |leslie_alistair@hotmail.com Status|NEW |STAGED
https://bugs.winehq.org/show_bug.cgi?id=44888
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adrien_fernandes2@hotmail.c | |om
--- Comment #6 from Alistair Leslie-Hughes leslie_alistair@hotmail.com --- *** Bug 44211 has been marked as a duplicate of this bug. ***
https://bugs.winehq.org/show_bug.cgi?id=44888
--- Comment #7 from Andrey Gusev andrey.goosev@gmail.com --- Also solves stuttering in Assassin's Creed II.
https://bugs.winehq.org/show_bug.cgi?id=44888
Jacob Hrbek werifGX@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |werifGX@gmail.com
--- Comment #8 from Jacob Hrbek werifGX@gmail.com --- I seem to have the same or similar issue mentioned in this bug on Assassins's Creed Brotherhood (AC:B) distributed from wine-uplay at 26/10/2020 after intro videos where the game freezes on wine-5.0.2 (stable release) packaged by winehq for debian:bulleye used on devuan:chimaera possibly related to https://gitlab.freedesktop.org/drm/amd/-/issues/1347
where the AC:B results in
00d1:fixme:d3d:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 00d1:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 00d1:err:d3d:cpu_blitter_blit Failed to blit. 00d1:err:d3d:cpu_blitter_blit Failed to blit. 00d1:err:d3d:cpu_blitter_blit Failed to blit. ...
using DLL overrides set to use builtin for dxgi.dll, d3d{9,11} and set as disabled for d3d{8,10,12}.dll with wine-nine disabled (game loads up with wine-nine enabled though `ninewinecfg`).
Using wine source checked on hash 736b5569449b3e991371dc6f2882ecbb1ac027cd (https://github.com/wine-mirror/wine/releases/tag/wine-5.0.2) and configured with --enable-win64, applying patch https://bugs.winehq.org/attachment.cgi?id=61755 and installing the wined3d library on the system does remove the mentioned error messages from the log, but the game still freezes.
Game launched using: kreyren@leonid:~/Repositories/wine$ cat ~/bin/AC-Brotherhood | ix http://ix.io/2C0d
log with the patch: http://ix.io/2C0i
I assume that either the patch is insufficient or the patch fixes the mentioned issue, but the game is affected by some other issue.
https://bugs.winehq.org/show_bug.cgi?id=44888
--- Comment #9 from Maxime berillions@gmail.com --- Still exists with wine 7.7, fixed with this patch. Any news about a possible implementation upstream ? (i don't use Staging and/or DXVK)
https://bugs.winehq.org/show_bug.cgi?id=44888
--- Comment #10 from Andrey Gusev andrey.goosev@gmail.com --- It needs some rework with adding a test, as I recall.
https://bugs.winehq.org/show_bug.cgi?id=44888
Zeb Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #11 from Zeb Figura z.figura12@gmail.com --- IIRC when I tested, Windows didn't support that specific format conversion either. So it's likely that the bug lies elsewhere, assuming my test was done correctly.
https://bugs.winehq.org/show_bug.cgi?id=44888
--- Comment #12 from Andrey Gusev andrey.goosev@gmail.com --- I rechecked with vanilla 7.10-251-g712c547e086 and even though still showing
0a18:fixme:d3d:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 0a18:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM. 0a18:err:d3d:cpu_blitter_blit Failed to blit.
it works fine on AMD and NVIDIA.
https://bugs.winehq.org/show_bug.cgi?id=44888
Neko-san nekoNexus@protonmail.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nekoNexus@protonmail.ch
https://bugs.winehq.org/show_bug.cgi?id=44888
Zeb Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Fixed by SHA1| |d8379aa2cc33e5b69c0ddceff59 | |921e0822c7722 Status|STAGED |RESOLVED
--- Comment #13 from Zeb Figura z.figura12@gmail.com --- Fixed by https://source.winehq.org/git/wine.git/commitdiff/d8379aa2cc33e5b69c0ddceff59921e0822c7722.
https://bugs.winehq.org/show_bug.cgi?id=44888
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 9.13.