http://bugs.winehq.org/show_bug.cgi?id=8868
--- Comment #6 from Ben Hodgetts (Enverex) ben@atomnet.co.uk 2007-10-15 12:13:23 --- Ok, these are the last few lines (not enough to warrant an attachment really) as it crashes:
----------------------------------------------------- err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_A32B32G32R32F fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768) fixme:d3d:getDepthStencilBits Unsupported stencil format: WINED3DFMT_UNKNOWN err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or register not matched. This should never happen. err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or register not matched. This should never happen. fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware fixme:d3d:state_clipping Clipping not supported with vertex shaders fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet err:d3d_draw:blt_to_drawable Blitting surfaces from sysmem not supported yet fixme:d3d:FindContext The PBuffr context is only supported for one thread for now! err:seh:setup_exception stack overflow 36 bytes in thread 000e eip 7cb1cbb1 esp 7c92cfdc stack 0x7c92d000-0x7ca3c000 err:ntdll:RtlpWaitForCriticalSection section 0x7cba4e90 "d3d9_main.c: d3d9_cs" wait timed out in thread 0009, blocked by 000e, retrying (60 sec) wine: Critical section 7cba4e90 wait failed at address 0x7ef98960 (thread 0009), starting debugger... -----------------------------------------------------
Note that setting using FBO for OffScreenRendering fixes this bug (doesn't crash and runs happily).