http://bugs.winehq.org/show_bug.cgi?id=33735
Bug #: 33735 Summary: Soldier Of Fortune 3 has graphics problems in later missions Product: Wine Version: 1.5.31 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: roland@mxchange.org CC: wine-bugs@winehq.org Classification: Unclassified
Created attachment 44671 --> http://bugs.winehq.org/attachment.cgi?id=44671 Default debug log (no WINEDEBUG)
The first 3-5 missions went almost perfectly smooth but when you have to enter that cage were your communication is down, you will have some graphics problems. I suspect here some volumetric lightning or mip-mapping as there are lights in the tunnel (which are displayed incorrectly as dark).
Attached is a default debug log + I upload some screenshots.
Here is an except, it is repeated: ---------------------------- fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet ----------------------------
http://bugs.winehq.org/show_bug.cgi?id=33735
Roland Haeder roland@mxchange.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |roland@mxchange.org
--- Comment #1 from Roland Haeder roland@mxchange.org 2013-06-06 10:15:09 CDT --- And this repeats all over the logfile: ------------------------ err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6084 ------------------------
http://bugs.winehq.org/show_bug.cgi?id=33735
--- Comment #2 from Roland Haeder roland@mxchange.org 2013-06-06 10:21:41 CDT --- Here are the two screenshots: http://mxchange.org/downloads/wine/sof3/screenshot-20130606_1702.png http://mxchange.org/downloads/wine/sof3/screenshot-20130606_1711.png
http://bugs.winehq.org/show_bug.cgi?id=33735
--- Comment #3 from Henri Verbeet hverbeet@gmail.com 2013-06-06 10:33:24 CDT --- Could you attach a +d3d,+d3d_shader log? Does native d3dx9 make it any better?
http://bugs.winehq.org/show_bug.cgi?id=33735
--- Comment #4 from Roland Haeder roland@mxchange.org 2013-06-06 10:47:49 CDT --- Ehm, that created a 230 MB large file, I compress it now with LZMA, meanwhile I update wine to latest GIT changes.
http://bugs.winehq.org/show_bug.cgi?id=33735
--- Comment #5 from Roland Haeder roland@mxchange.org 2013-06-06 10:52:58 CDT --- Done: http://mxchange.org/downloads/wine/sof3/d3d-20130606.log.lzma
http://bugs.winehq.org/show_bug.cgi?id=33735
--- Comment #6 from Roland Haeder roland@mxchange.org 2013-06-06 10:59:33 CDT --- I set UseGLSL=disabled with regedit and now the graphic issues are gone. So it is a shader language problem.
http://bugs.winehq.org/show_bug.cgi?id=33735
Roland Haeder roland@mxchange.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Soldier Of Fortune 3 has |Soldier Of Fortune 3: |graphics problems in later |Disabling GLSL required to |missions |play game without graphics | |issues
http://bugs.winehq.org/show_bug.cgi?id=33735
--- Comment #7 from Henri Verbeet hverbeet@gmail.com 2013-06-06 11:54:47 CDT --- Created attachment 44672 --> http://bugs.winehq.org/attachment.cgi?id=44672 patch
Does the attached patch make it any better?
http://bugs.winehq.org/show_bug.cgi?id=33735
--- Comment #8 from Roland Haeder roland@mxchange.org 2013-06-07 06:24:36 CDT --- Looks good. Sorry, that I have continued to play with GLSL disabled.
http://bugs.winehq.org/show_bug.cgi?id=33735
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |e8905e360f047db8af42af64ec0 | |8086a5814a1e7 Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #9 from Henri Verbeet hverbeet@gmail.com 2013-06-08 13:53:41 CDT --- Should be fixed by commit e8905e360f047db8af42af64ec08086a5814a1e7.
http://bugs.winehq.org/show_bug.cgi?id=33735
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard julliard@winehq.org 2013-06-14 13:24:49 CDT --- Closing bugs fixed in 1.6-rc2.