http://bugs.winehq.org/show_bug.cgi?id=32288
Bug #: 32288 Summary: The Settlers 7 performance is really bad in the initial secuence Product: Wine Version: 1.5.18 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: jaimerave@gmail.com Classification: Unclassified
Created attachment 42613 --> http://bugs.winehq.org/attachment.cgi?id=42613 Console output
While starting the game, there's an initial presentation before showing the main menu that is rendered using the game engine and it takes like 2 minutes to finish and everything is in slow motion. I have some mesa debug variables set in my enviroment and I'm seeing a lot of Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode). I'm attaching the console output
This is in Ubuntu 13.04, Mesa 9.0.1 and Unity.
http://bugs.winehq.org/show_bug.cgi?id=32288
Jaime Rave jaimerave@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download, performance URL| |http://news.bigdownload.com | |/2010/03/19/download-the-se | |ttlers-7-demo/
--- Comment #1 from Jaime Rave jaimerave@gmail.com 2012-11-25 09:50:30 CST --- There's a demo of the game here: http://news.bigdownload.com/2010/03/19/download-the-settlers-7-demo/
http://bugs.winehq.org/show_bug.cgi?id=32288
--- Comment #2 from Henri Verbeet hverbeet@gmail.com 2012-11-25 09:58:59 CST --- The GL_INVALID_ENUM from glMatrixMode() could potentially be the one in transform_worldex(), but I doubt it's the cause for the performance issue.
http://bugs.winehq.org/show_bug.cgi?id=32288
--- Comment #3 from Jaime Rave jaimerave@gmail.com 2013-04-21 12:41:56 CDT --- With wine-1.5.28-114-g60faef8 and using WINEDEBUG=+d3d_perf I'm getting a lot of this messages on the console:
trace:d3d_perf:drawStridedSlow Using slow vertex array code trace:d3d_perf:drawStridedSlow Using slow vertex array code trace:d3d_perf:drawStridedSlow Using slow vertex array code trace:d3d_perf:drawStridedSlow Using slow vertex array code fixme:d3d_surface:surface_load_location Unimplemented copy from 0 to SFLAG_INTEXTURE for depth/stencil buffers. err:d3d_surface:surface_modify_location Surface 0x29d568f0 does not have any up to date location. fixme:d3d_surface:surface_load_location Unimplemented copy from 0 to SFLAG_INTEXTURE for depth/stencil buffers. err:d3d_surface:surface_modify_location Surface 0x29d568f0 does not have any up to date location.
http://bugs.winehq.org/show_bug.cgi?id=32288
Jaime Rave jaimerave@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |33742
http://bugs.winehq.org/show_bug.cgi?id=32288 Bug 32288 depends on bug 33742, which changed state.
Bug 33742 Summary: UPlay 3.x/4.x needs native crypt32 http://bugs.winehq.org/show_bug.cgi?id=33742
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
https://bugs.winehq.org/show_bug.cgi?id=32288
Lara Maia lara@craft.net.br changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lara@craft.net.br
--- Comment #4 from Lara Maia lara@craft.net.br --- I can't reproduce the issue with wine 1.7.29
https://bugs.winehq.org/show_bug.cgi?id=32288
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #5 from Austin English austinenglish@gmail.com --- (In reply to Lara Maia from comment #4)
I can't reproduce the issue with wine 1.7.29
Reported fixed.
https://bugs.winehq.org/show_bug.cgi?id=32288
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.30.