http://bugs.winehq.org/show_bug.cgi?id=11819
Summary: P8 palette problem in The longest journey demo Product: Wine Version: 0.9.56. Platform: PC URL: http://www.jeuxvideo.fr/demo-the-longest-journey-1563-0- 0.html OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-ddraw AssignedTo: wine-bugs@winehq.org ReportedBy: jeremielapuree@yahoo.fr
Created an attachment (id=11082) --> (http://bugs.winehq.org/attachment.cgi?id=11082) console output
The main character in The longest journey demo is not displayed.
I attached a console output and a screenshot.
Joaopa
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #1 from joaopa jeremielapuree@yahoo.fr 2008-03-02 16:09:46 --- Created an attachment (id=11083) --> (http://bugs.winehq.org/attachment.cgi?id=11083) screenshot of the problem
http://bugs.winehq.org/show_bug.cgi?id=11819
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 Keywords| |download
--- Comment #2 from Austin English austinenglish@gmail.com 2008-03-02 19:56:27 --- Joapa, please fill out all available, especially keywords...
Confirming in git.
http://bugs.winehq.org/show_bug.cgi?id=11819
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cja@gmx.net
--- Comment #3 from joaopa jeremielapuree@yahoo.fr 2008-03-03 12:41:45 --- Created an attachment (id=11093) --> (http://bugs.winehq.org/attachment.cgi?id=11093) trace with WINEDEBUG=+d3d_surface
--- Comment #4 from Lei Zhang thestig@google.com 2008-03-15 10:58:37 --- *** Bug 12043 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=11819
Alexander Dorofeyev alexd4@inbox.lv changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alexd4@inbox.lv
--- Comment #5 from Alexander Dorofeyev alexd4@inbox.lv 2008-03-15 11:09:44 --- Hmm. This error was added (relatively) recently. How did the game look before? Is this a regression?
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #6 from joaopa jeremielapuree@yahoo.fr 2008-03-15 11:21:19 --- No it is a long-time error. It ever happened
Joaopa
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #7 from joaopa jeremielapuree@yahoo.fr 2008-03-15 11:23:11 --- I mean that the screnshot had ever looked like this. The character never showed.... But the error output is recent.
Joaopa
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #8 from Jonas Aaberg cja@gmx.net 2008-03-15 11:26:56 ---
I agree with joaopa. I bought the game May-June 2007 and no graphical changes, to the better or worse, have occured since then.
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #9 from Alexander Dorofeyev alexd4@inbox.lv 2008-03-15 12:14:26 --- I tried running the demo with a hack that prevents wine from reporting P8 texture support, thus forcing the game to use different format. The same problem still exists. So I think it's not P8 related.
Also, I see lots of errors like this
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is not implemented
And this problem does look like it may be stencil or depth related. I don't know why it's not in your console log though.
http://bugs.winehq.org/show_bug.cgi?id=11819
Benjamin Debski bmd_1985@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bmd_1985@hotmail.com
--- Comment #10 from Benjamin Debski bmd_1985@hotmail.com 2008-03-15 18:53:26 --- I can confirm this bug though for me its even worse, all of the models are black lines not just the player model.
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #11 from Jonas Aaberg cja@gmx.net 2008-03-16 03:08:41 ---
I agree with Benjamin, all models are broken, not just the main character. (I'm testing the full game, with wine 0.9.57)
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #12 from Jonas Aaberg cja@gmx.net 2008-05-04 08:25:09 ---
Still valid with wine 0.9.61. Console gets full of: -- fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is not implemented --
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #13 from Alexander Dorofeyev alexd4@inbox.lv 2008-05-04 08:54:06 --- Created an attachment (id=12706) --> (http://bugs.winehq.org/attachment.cgi?id=12706) hack that disables p8 textures in ddraw
Somebody should change summary of this bug as it is misleading. The problem is not P8 related. Anybody can see it himself, apply this patch - it disables P8 texture support in d3d <=7, forcing the game to use different format. By default P8 textures are created and you'll see lines like this one
trace:d3d:IWineD3DDeviceImpl_CreateTexture Format 0x29 (WINED3DFMT_P8),
in a +d3d log. With the hack to disable P8, you'll see
trace:d3d:IWineD3DDeviceImpl_CreateTexture Format 0x17 (WINED3DFMT_R5G6B5) in this log.
Yet it doesn't help missing models / models that render as only weird black outlines. The real problem probably is depth/stencil related.
http://bugs.winehq.org/show_bug.cgi?id=11819
Florian Bugiel mail@bugie.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mail@bugie.de
--- Comment #14 from Florian Bugiel mail@bugie.de 2008-07-08 10:30:04 --- Bug is still there in wine version 1.1.0!
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #15 from Jonas Aaberg cja@gmx.net 2008-08-23 04:12:28 --- Bug is still there in wine version 1.1.2
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #16 from Florian Bugiel mail@bugie.de 2008-11-02 09:51:52 --- Bug is still there in wine version 1.1.7
http://bugs.winehq.org/show_bug.cgi?id=11819
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon@gmail.com
--- Comment #17 from Xavier Vachon xvachon@gmail.com 2009-01-02 22:14:30 --- This is still an issue as of wine 1.1.12. Any hope for an eventual fix?
http://bugs.winehq.org/show_bug.cgi?id=11819
DL taedium_vitae@eml.cc changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |taedium_vitae@eml.cc
--- Comment #18 from DL taedium_vitae@eml.cc 2009-04-23 23:16:02 --- Still broken with 1.1.19.
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #19 from DL taedium_vitae@eml.cc 2009-07-28 03:08:49 --- Issue still exists with 1.1.26.
http://bugs.winehq.org/show_bug.cgi?id=11819
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|P8 palette problem in The |The longest journey demo: |longest journey demo |Depth Stencil buffer | |locking not implemented
http://bugs.winehq.org/show_bug.cgi?id=11819
ipkiss42@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ipkiss42@yahoo.fr
--- Comment #20 from ipkiss42@yahoo.fr 2009-09-20 08:29:05 --- Issue still exists with 1.1.29.
http://bugs.winehq.org/show_bug.cgi?id=11819
enaeher@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |enaeher@gmail.com
--- Comment #21 from enaeher@gmail.com 2009-10-05 22:02:16 --- Issue still exists with 1.1.30.
http://bugs.winehq.org/show_bug.cgi?id=11819
Gabriel Thörnblad gabriel@thornblad.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gabriel@thornblad.com
--- Comment #22 from Gabriel Thörnblad gabriel@thornblad.com 2009-10-30 06:55:49 --- Issue still exists with 1.1.32.
http://bugs.winehq.org/show_bug.cgi?id=11819
nefarious20@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nefarious20@gmail.com
--- Comment #23 from nefarious20@gmail.com 2010-03-24 01:20:20 --- Issue still exists with Wine 1.1.41.
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #24 from DL dredgingthelake@gmail.com 2010-06-07 06:51:33 --- Still broken with 1.2-rc2. Also no models appear now, rather than just being black/glitchy. Terminal output is different to older versions, so I attached a log.
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #25 from DL dredgingthelake@gmail.com 2010-06-07 06:53:04 --- Created an attachment (id=28648) --> (http://bugs.winehq.org/attachment.cgi?id=28648) 1.2-rc2 terminal output
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #26 from Bjørnar Hansen tilbjornar@gmail.com 2010-06-12 04:29:29 --- Created an attachment (id=28764) --> (http://bugs.winehq.org/attachment.cgi?id=28764) part of terminal output produced by The longest journey
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #27 from Bjørnar Hansen tilbjornar@gmail.com 2010-06-12 04:29:58 --- Created an attachment (id=28765) --> (http://bugs.winehq.org/attachment.cgi?id=28765) part of terminal output produced by The longest journey, using +d3d
http://bugs.winehq.org/show_bug.cgi?id=11819
Bjørnar Hansen tilbjornar@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tilbjornar@gmail.com
--- Comment #28 from Bjørnar Hansen tilbjornar@gmail.com 2010-06-12 04:32:37 --- Confirming this bug also applies to the full version of the game, bought through Steam. I've attached some terminal output.
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #29 from joaopa jeremielapuree@yahoo.fr 2010-07-10 13:41:39 --- bug still there with wine RC7
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #30 from joaopa jeremielapuree@yahoo.fr 2010-07-10 15:05:19 --- *** Bug 8362 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=11819
Luke Bratch l_bratch@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch@yahoo.co.uk
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runetmember@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |runetmember@gmail.com
--- Comment #31 from runetmember@gmail.com 2011-01-02 12:56:07 CST --- Still here with Wine 1.3.10.
http://bugs.winehq.org/show_bug.cgi?id=11819
H3g3m0n █▓▒☢☣☠⚛▒▓█ H3g3m0n@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |H3g3m0n@gmail.com
--- Comment #32 from H3g3m0n █▓▒☢☣☠⚛▒▓█ H3g3m0n@gmail.com 2011-04-30 09:52:02 CDT --- Effecting me with Wine 1.3.17 on full version of the game.
http://bugs.winehq.org/show_bug.cgi?id=11819
Alex Bradbury asb@asbradbury.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |asb@asbradbury.org
http://bugs.winehq.org/show_bug.cgi?id=11819
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #11082|0 |1 is obsolete| | Attachment #11083|0 |1 is obsolete| | Attachment #11093|0 |1 is obsolete| |
--- Comment #33 from joaopa jeremielapuree@yahoo.fr 2011-06-08 13:52:00 CDT --- Created an attachment (id=35070) --> (http://bugs.winehq.org/attachment.cgi?id=35070) console output
Fix current git, the message Depth Stencil buffer locking not implemented disappeared. But the bug is still there.
Maybe the name of the bug should be changed.
http://bugs.winehq.org/show_bug.cgi?id=11819
John Edmonds pocketcookies2@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pocketcookies2@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=11819
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jswadden@gmail.com
--- Comment #34 from Wylda wylda@volny.cz 2011-07-26 12:47:24 CDT --- *** Bug 16470 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #35 from joaopa jeremielapuree@yahoo.fr 2011-10-04 21:10:54 CDT --- Bug still there in current wine
http://bugs.winehq.org/show_bug.cgi?id=11819
malic malicorne@chez.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |malicorne@chez.com
--- Comment #36 from malic malicorne@chez.com 2011-10-24 04:44:12 CDT --- Confirmed.
wine 1.3.30 + nvidia 285.0509 + kubuntu 11.10
No 3D chars are displayed properly on screen. Only the background. Also got the flood of messages of "Depth Stencil buffer locking is not implemented".
http://bugs.winehq.org/show_bug.cgi?id=11819
Octavian Voicu octavian.voicu@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |octavian.voicu@gmail.com Summary|The longest journey demo: |The Longest Journey Demo: |Depth Stencil buffer |characters rendered |locking not implemented |partially because of | |artifacts in the z-buffer
--- Comment #37 from Octavian Voicu octavian.voicu@gmail.com 2011-11-10 13:23:32 CST --- There are a bunch of issues here:
1. First of all, game uses only one z-buffer (no stencil buffers). It locks it then immediately unlocks it, without ever accessing the memory (probably for some kind of synchronization). I do have an initial implementation of locking/unlocking, but depth/stencil surface code needs to be refactored.
Until that, we need to silence two fixmes (show only once) that pollute the output to make the game playable:
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not implemented.
2. The black rendered characters is a lighting-related issue, which I described in http://bugs.winehq.org/show_bug.cgi?id=29052 and also included a patch.
3. Not specifically related to this bug report, but there is another issue with the message box asking whether you want to quit the game showing up completely gray. I have a hack for this in http://bugs.winehq.org/show_bug.cgi?id=28678, but there's much work to be done until a patch is ready for submission.
4. Finally, the partially rendered characters issue is indeed related to the z-buffer, but indirectly. Game uses IDirect3DViewport2::Clear(D3DCLEAR_ZBUFFER) to clear the z-buffer, but the rectangles it clears are wrong. It decides what rectangles need to be cleared in the z-buffer by transforming the bounding box of characters using IDirect3DDevice2::TransformVertices(). Wine's implementation of this method doesn't work when IDirect3DViewport2::SetViewport2() is used to set the viewport. I already tested a hackish patch that solves the issue, and currently working on tests and a proper one.
With patches for 1, 2, 3, 4 graphics are flawless, but didn't test very much yet.
I changed the title of the bug to reflect to be more accurate after my new findings, and will update progress of fixing TransformVertices and conversion between D3DVIEWPORT and D3DVIEWPORT2 here.
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #38 from Octavian Voicu octavian.voicu@gmail.com 2011-11-10 13:25:57 CST --- (In reply to comment #37)
It decides what rectangles need to be cleared in the z-buffer by transforming the bounding box of characters using IDirect3DDevice2::TransformVertices()
There's a typo here, I meant IDirect3DViewport2::TransformVertices().
http://bugs.winehq.org/show_bug.cgi?id=11819
Octavian Voicu octavian.voicu@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |ASSIGNED AssignedTo|wine-bugs@winehq.org |octavian.voicu@gmail.com
--- Comment #39 from Octavian Voicu octavian.voicu@gmail.com 2011-11-13 14:10:02 CST --- Created attachment 37486 --> http://bugs.winehq.org/attachment.cgi?id=37486 Fix for the partially rendered characters issue.
With this and the lighting fixes, game renders perfectly. Needs more tests tough (eg. with a projection transformation that results in w != 1.0).
There is still some issue related to doing actions on objects, with the mouse. Clicking an actionable object should display the eye-mouth-hand dialog. Mouse shows correct pointer, but simply clicking has no effect. I noticed that as you push the left mouse button, you need to move the mouse slightly for the action dialog to appear. Might be related to transparent windows, not sure yet.
http://bugs.winehq.org/show_bug.cgi?id=11819
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-ddraw |directx-d3d
http://bugs.winehq.org/show_bug.cgi?id=11819
Pierre Etchemaite pe-winehq@concept-micro.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pe-winehq@concept-micro.com
--- Comment #40 from Pierre Etchemaite pe-winehq@concept-micro.com 2012-01-31 11:55:10 CST ---
Bug still present in 1.4-rc1 (logical since, as I understand, your patches are not merged in the master yet).
http://bugs.winehq.org/show_bug.cgi?id=11819
Jerome Leclanche adys.wh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch CC| |adys.wh@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=11819
Gaurav Jain gaurav@gauravjain.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gaurav@gauravjain.org
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #41 from Rafael Martins rmmartins@gmail.com 2012-07-21 15:55:28 CDT --- Created attachment 41091 --> http://bugs.winehq.org/attachment.cgi?id=41091 ddraw patch adapted to wine 1.5.9
Attached is the ddraw patch adapted to wine 1.5.9. Doesn't work though, all characters are still invisible.
http://bugs.winehq.org/show_bug.cgi?id=11819
Rafael Martins rmmartins@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rmmartins@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=11819
karl@huftis.org karl@huftis.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |karl@huftis.org
http://bugs.winehq.org/show_bug.cgi?id=11819
Christopher Larson kergoth@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kergoth@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=11819
sacrediou sacrediou@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sacrediou@yahoo.fr
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #42 from joaopa jeremielapuree@yahoo.fr 2013-03-16 16:19:19 CDT --- I heard (in wine-devel, if I remember well) that Stephan Dosinger was interested in fixing this bug. Is it still the case?
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #43 from Octavian Voicu octavian.voicu@gmail.com 2013-03-16 17:49:34 CDT --- I wrote a patch, but it needs a bit of refactoring and tests. Unfortunately I've been really busy and didn't have time to work on it anymore. Hopefully in the near future I can start contributing again.
Would be nice to have The Longest Journey fully playable on Linux, now that Dreamfall Chapters was funded and the Linux version was confirmed.
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #44 from joaopa jeremielapuree@yahoo.fr 2013-06-08 20:45:14 CDT --- No news for these patches?
http://bugs.winehq.org/show_bug.cgi?id=11819
Alessandro Pezzoni alessandro_pezzoni@lavabit.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alessandro_pezzoni@lavabit. | |com
http://bugs.winehq.org/show_bug.cgi?id=11819
Josh manwesulimo2004@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |manwesulimo2004@yahoo.co.uk
http://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #45 from joaopa jeremielapuree@yahoo.fr 2013-09-13 01:02:10 CDT --- Bug still there in wine-1.7.1
http://bugs.winehq.org/show_bug.cgi?id=11819
Sascha Silbe sascha-web-bugs.winehq.org@silbe.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sascha-web-bugs.winehq.org@ | |silbe.org
http://bugs.winehq.org/show_bug.cgi?id=11819
Lewis Clement lewisclement@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lewisclement@hotmail.com
--- Comment #46 from Lewis Clement lewisclement@hotmail.com --- Still appears in version 1.7.11
https://bugs.winehq.org/show_bug.cgi?id=11819
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #47 from Jarkko K jarkko_korpi@hotmail.com --- Demo link doesn't work.
Here is updated
http://games.softpedia.com/get/Games-Demo/The-Longest-Journey-161-Demo.shtml
Any update on the game?
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #48 from Jarkko K jarkko_korpi@hotmail.com --- I tried this with 1.7.14 (crossover version)
And I have the issue that main char is not drawn, but I can see her shadow.
So I assume someone can confirm this is still an issue with vanila wine.
I also have similar issue with deus ex. I just wonder if it's related.
http://bugs.winehq.org/show_bug.cgi?id=11819
Martin Fontaigne martinrs@softhome.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |martinrs@softhome.net
--- Comment #49 from Martin Fontaigne martinrs@softhome.net --- I can confirm that it's still an issue with wine 1.7.15 (Fedora 20 x86_64.)
It may not be related to Deus Ex, since I have both Deus Ex GOTY version and Deus Ex: Invisible War from gog.com and they both work perfectly.
http://bugs.winehq.org/show_bug.cgi?id=11819
paulo i30817@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |i30817@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=11819
Alejandro Wainzinger aikawarazuni@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aikawarazuni@gmail.com
--- Comment #50 from Alejandro Wainzinger aikawarazuni@gmail.com --- Confirmed on wine-1.6.2 and wine-1.7.19 on OS X 10.8.5 built via Homebrew. Has anyone had any luck manually applying some combination of patches to get the game working recently?
http://bugs.winehq.org/show_bug.cgi?id=11819
Cedric Heintz cedric@ced117.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cedric@ced117.net
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #51 from joaopa jeremielapuree@yahoo.fr --- Bug still there in current wine-1-7.23
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #52 from Lewis Clement lewisclement@gmail.com --- (In reply to Alejandro Wainzinger from comment #50)
Confirmed on wine-1.6.2 and wine-1.7.19 on OS X 10.8.5 built via Homebrew. Has anyone had any luck manually applying some combination of patches to get the game working recently?
Play on Linux has a wine version with patches to make The Longest Journey work, called on 1.3.32-tlj2.
https://bugs.winehq.org/show_bug.cgi?id=11819
hildalev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hildalev@gmail.com
--- Comment #53 from hildalev@gmail.com --- Tried to install trough Play on Linux, but the bug still exists on Ubuntu 12.04/ Wine 1.4. Do I have to configure something extra on POL to make it work? *a bit of a newbie*. Otherwise, can somebody expalain how to install the fix properly? I get this: Hunk #1 succeeded at 368 (offset 28 lines). Hunk #2 FAILED at 364. Hunk #3 FAILED at 390. Hunk #4 FAILED at 435. Hunk #5 succeeded at 461 (offset -15 lines). 3 out of 5 hunks FAILED -- saving rejects to file dlls/ddraw/viewport.c.rej
and a lot of problems with configure && make depend && make because of the 32-bit. Any suggestions?
https://bugs.winehq.org/show_bug.cgi?id=11819
a19t89b@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |a19t89b@gmail.com
--- Comment #54 from a19t89b@gmail.com --- The user 'Rafael Martins' on version 'Build 161' "Using a patch by 'Octavian Vocu" of The Longest Journey has posted a method to resolve this issue and PlayonLinux has a wineversion that fixes this also, that is named '1.3.32-tlj'. Basically it's a precompiled version that Rafael was referring to.
Seeing as how there is a fix to this problem that was introduced in 2008, isn't it about time this bug be closed and the fix introduced into the newer versions of Wine?
https://bugs.winehq.org/show_bug.cgi?id=11819
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |Abandoned?
--- Comment #55 from Ken Sharp imwellcushtymelike@gmail.com --- PlayOnLinux is NOT SUPPORTED.
Is this still an issue in Wine 1.7.44 or later?
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #56 from joaopa jeremielapuree@yahoo.fr --- Still an issue in current wine. No one interested in fixing that pretty old and documented bug?
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #57 from karl@huftis.org karl@huftis.org --- This page has some more information: https://github.com/wine-compholio/wine-staging/issues/232
https://bugs.winehq.org/show_bug.cgi?id=11819
legluondunet@free.fr legluondunet@free.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |legluondunet@free.fr
--- Comment #58 from legluondunet@free.fr legluondunet@free.fr --- This bug is still present in Wine 1.8rc3: The longest journey steam version (build 161), the characters are not visible
https://bugs.winehq.org/show_bug.cgi?id=11819
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |isakov-sl@bk.ru
--- Comment #59 from Sergey Isakov isakov-sl@bk.ru --- (In reply to karl@huftis.org from comment #57)
This page has some more information: https://github.com/wine-compholio/wine-staging/issues/232
Tested the demo game with wine-1.8-rc3-38-g571dc0f. OSX 10.9.5, Radeon 6000. Confirm all bugs. Read staging discussions and apply those patches from comment by titan43 ~~~ Here are the patch for the record: 1) http://ix.io/dXw (rebased patch for viewport 2 support in TransformVertices) 2) http://ix.io/dXA (partial revert of 4a30db74b1dbad885941970e7caf9815abd7826d) 3) http://ix.io/e15 (revert of 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a) 4) http://ix.io/e8l (workaound/fix for gray popup issue) 5) http://ix.io/ev5 (workaround for pink text outline)
~~~ First three patches makes me characters visible. Just man at the wheel has no left hand. Is it a bug or as it should be?
Patch 4 must be rewritten for my winemac.drv Attached
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #60 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 53059 --> https://bugs.winehq.org/attachment.cgi?id=53059 Patch for winemac.drv to make popup window visible
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #61 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 53060 --> https://bugs.winehq.org/attachment.cgi?id=53060 There is main character, but man has no left hand
https://bugs.winehq.org/show_bug.cgi?id=11819
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #53060|There is main character, |There is main character, description|but man has no left hand |but ghost has no left hand
https://bugs.winehq.org/show_bug.cgi?id=11819
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #53060|There is main character, |There is main character, description|but ghost has no left hand |but ghost has no right hand
https://bugs.winehq.org/show_bug.cgi?id=11819
andy andy86@fastwebnet.it changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andy86@fastwebnet.it
https://bugs.winehq.org/show_bug.cgi?id=11819
Ricardo García richilimon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |richilimon@gmail.com
--- Comment #62 from Ricardo García richilimon@gmail.com --- Created attachment 53398 --> https://bugs.winehq.org/attachment.cgi?id=53398 Rome Gallery on wine.
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #63 from Ricardo García richilimon@gmail.com --- Created attachment 53399 --> https://bugs.winehq.org/attachment.cgi?id=53399 Roma Gallery on Windows
https://bugs.winehq.org/show_bug.cgi?id=11819
Ricardo García richilimon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #53398|Rome Gallery on wine. |Roma Gallery on wine. description| |
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #64 from Ricardo García richilimon@gmail.com --- Unfortunately, in the current state the game is not 100% playable. I have compiled a 1.8 version with previous patches. Apparently it works well but I could not pass a certain point in the adventure. At the end of episode 1 you have to visit the Rome gallery and talk to Cortez. The problem is he isn't on the screen. I had to copy the save and install the game on a Windows Virtualbox to see him and talk to him. I tried to move the cursor around the area to talk with him but the cursor won't change in any point. This is probably because of the point 4 by Octavian Voicu said in comment 37. I added the game captures how it looks and how it should be. However this can be seen quickly in the first playable scene where April walks off the cliff when he should not be able. https://bugs.winehq.org/attachment.cgi?id=53398 https://bugs.winehq.org/attachment.cgi?id=53399
https://bugs.winehq.org/show_bug.cgi?id=11819
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- URL|http://www.jeuxvideo.fr/dem |http://www.blasteroids.com/ |o-the-longest-journey-1563- |games/file_details.cfm/1139 |0-0.html |7/dreamfall_the_longest_jou | |rney Keywords|Abandoned? |
--- Comment #65 from joaopa jeremielapuree@yahoo.fr --- Bug still there in current wine.
https://bugs.winehq.org/show_bug.cgi?id=11819
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=11819
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #66 from super_man@post.com ---
Here are the patch for the record:
- http://ix.io/dXw (rebased patch for viewport 2 support in
TransformVertices) 2) http://ix.io/dXA (partial revert of 4a30db74b1dbad885941970e7caf9815abd7826d) 3) http://ix.io/e15 (revert of 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a) 4) http://ix.io/e8l (workaound/fix for gray popup issue) 5) http://ix.io/ev5 (workaround for pink text outline)
I just needed patches 1 and 2 with current wine-git and I was able to see the "heroes". Could someone take a look at this so it could finally get fixed?
https://bugs.winehq.org/show_bug.cgi?id=11819
dubigrasu dubigrasu@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dubigrasu@yahoo.com
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #67 from joaopa jeremielapuree@yahoo.fr --- Bug still there in current wine. No hope to see it fixed soon?
https://bugs.winehq.org/show_bug.cgi?id=11819
Rixa rixa@cs.tut.fi changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rixa@cs.tut.fi
--- Comment #68 from Rixa rixa@cs.tut.fi --- (In reply to Ricardo García from comment #64)
At the end of episode 1 you have to visit the Rome gallery and talk to Cortez.
I could pass this spot by positioning April under the yellow head of a blue-suited guy in a painting, at which time a prompt for Cortez appeared at the very right edge. However, I only got as far as the police station in chapter 3 before encountering a similar situation which I cannot get around.
The problem basically seems to be that characters and sometimes objects are drawn with absolute coordinates not relative to the panning of the screen. If the characters were not visible on a screen to begin with you may well be out of luck interacting with them; walking towards them makes the background pan but the characters themselves not, so they are apparently escaping to the other direction and out of the screen while April and everyone else are being drawn in the wrong place, in the air, whatever.
This bug is seen on all the larger screens that aren't fully shown. One of them is the very first scene of the game where April appears to be standing in mid-air when she's really at the edge of the ledge.
It may not have anything to do with the z-buffer. Perhaps a new bug report should be opened for it?
https://bugs.winehq.org/show_bug.cgi?id=11819
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|ASSIGNED |NEW Summary|The Longest Journey Demo: |The Longest Journey Demo: |characters rendered |characters mostly invisible |partially because of |(broken TransformVertices |artifacts in the z-buffer |with D3DVIEWPORT2) Assignee|octavian.voicu@gmail.com |wine-bugs@winehq.org
--- Comment #69 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Rixa from comment #68)
It may not have anything to do with the z-buffer. Perhaps a new bug report should be opened for it?
No, this bug is still valid as analyzed by Octavian (see comment 37). I'm updating the summary to make it clear what this specific bug is about.
https://bugs.winehq.org/show_bug.cgi?id=11819
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #70 from winetest@luukku.com --- Stefan sent some patches that could fix this bug too. I have unpatched wine and staging and I tried both with the demo in virtual desktop. After clicking beging journey I only get a hang...it's like some regression. Feels a bit odd.
Could someone else try if the game works any better now?
You need wine 1.9.20+git. Or certain patches from the patches list that got committed today as I post this.
https://bugs.winehq.org/show_bug.cgi?id=11819
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #71 from Stefan Dösinger stefandoesinger@gmx.at --- I believe 58b82c67513e31dbb581633633bca936e217f0f9 should fix this bug, but I don't have the game installed to test it myself. Can you retest this with Wine git from today?
https://bugs.winehq.org/show_bug.cgi?id=11819
Christian Costa titan.costa@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa@gmail.com
--- Comment #72 from Christian Costa titan.costa@gmail.com --- Tested with today's git. I didn't see any display problem with the demo (the boat part). Thanks!
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #73 from Christian Costa titan.costa@gmail.com --- (In reply to Christian Costa from comment #72)
Tested with today's git. I didn't see any display problem with the demo (the boat part). Thanks!
Btw the GPU is nvidia GT560M.
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #74 from Bjørnar Hansen tilbjornar@gmail.com --- I tested the full version of the game in Wine from git (1.9.20.r43.g5d96ef4), compiled from source today. All three characters in the intro sequence as well as the heroine in the first playable segment are visible and correctly rendered AFAICT.
Good job on fixing the issue.
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #75 from Sergey Isakov isakov-sl@bk.ru --- I confirm the bug is fixed with wine-1.9.20-68-g1cc1d44
https://bugs.winehq.org/show_bug.cgi?id=11819
--- Comment #76 from Sergey Isakov isakov-sl@bk.ru --- Thousand errors in log, if it does matter ~~~~ err:d3d:wined3d_texture_prepare_location Texture 0x19b328 does not have a drawable. err:d3d:wined3d_texture_prepare_location Texture 0x19b328 does not have a drawable. err:d3d:wined3d_texture_prepare_location Texture 0x19a7f0 does not have a drawable. err:d3d:wined3d_texture_prepare_location Texture 0x19b328 does not have a drawable. err:d3d:wined3d_texture_prepare_location Texture 0x19b328 does not have a drawable. err:d3d:wined3d_texture_prepare_location Texture 0x19b328 does not have a drawable. ~~~~
https://bugs.winehq.org/show_bug.cgi?id=11819
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED Fixed by SHA1| |58b82c67513e31dbb581633633b | |ca936e217f0f9
--- Comment #77 from Stefan Dösinger stefandoesinger@gmx.at --- Thanks for testing, I am marking this bug fixed. If there are other bugs (e.g. related to the texture fixmes, which indeed seem weird) please open another bug.
https://bugs.winehq.org/show_bug.cgi?id=11819
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #78 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.9.21.
https://bugs.winehq.org/show_bug.cgi?id=11819
acescopezz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |acescopezz@gmail.com
--- Comment #79 from acescopezz@gmail.com --- Created attachment 56696 --> https://bugs.winehq.org/attachment.cgi?id=56696 GMA X3100 no faces log
This bug still happens on wine2.O-rc3, on macOS with Intel graphics cards. I tested on an Intel GMA X3100 and an Intel HD 5000. I tested with and without mac driver, with GLSL on and off. Same result.