http://bugs.winehq.com/show_bug.cgi?id=1000
------- Additional Comments From andi@rhlx01.fht-esslingen.de 2002-09-03 04:12 ------- Well, of course RtlAllocateHeap doesn't return TRUE. It's supposed to return an LPVOID, the address of the buffer allocated (like all heap alloc function do !).
Having said that, I really don't think the error is due to RtlAllocateHeap. An "out of disk space" error might be caused by all sorts of other errors, too. RtlAllocateHeap is probably rather perfect. (it doesn't even have a single FIXME either)
Attaching a --debugmsg +relay,+file,+dosfs log file of the error might be a good idea...
A RAM size fake option would be a good idea, yes. (some games have a swap partition check, for example, and they fail to run if you don't have enough free swap space, so such an option would be good)
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