http://bugs.winehq.org/show_bug.cgi?id=12844
Summary: Very dark graphics in Mafia, Guild Wars, Sim City 4 on ATI cards Product: Wine Version: 0.9.60 Platform: Other OS/Version: other Status: NEW Keywords: regression Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: scott@open-vote.org
From launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/223108
User reports it functioning in 0.9.58 and not in 0.9.59.
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When i try launching mafia I get a black screen (it doesnt crash), i can move in menus (i can hear the sounds). I tried randomly choosing some menu options and started a new game - I could actually see some very dark objects. This is my terminal output: fixme:win:EnumDisplayDevicesW ((null),0,0x33e648,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3462 fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768) fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1333f8) : stub
Anything else doesnt really matter, except the "d3d:test_pbo_functionality" line - ive found many posts in forums describing same issue and having this same error. In 7.10 wine worked fine - with the same drivers.
Wine 0.9.60 Ubuntu 8.04 GPU: ATI Xtreme X1150 (driver 8.47.3)
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http://bugs.winehq.org/show_bug.cgi?id=12844
Matthias funny.hangman@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |funny.hangman@gmx.net
--- Comment #1 from Matthias funny.hangman@gmx.net 2008-05-04 17:42:33 --- Hi, I have the same problem. Since 0.9.58 there was only a black screen, when I try to start varous games (Gothic2, Spellforce, DeusEx... ). So I have done an regression test; the result: [4640be8dc8347f4147cbf87c78b3cfa510fcccc3] wined3d: Fragment processing using GL_ATI_fragment_shader.
tested with a Radeon 9500 and fglrx 8.40.4 (and 8.3).
http://bugs.winehq.org/show_bug.cgi?id=12844
--- Comment #2 from Matthias funny.hangman@gmx.net 2008-05-04 17:44:27 --- Created an attachment (id=12722) --> (http://bugs.winehq.org/attachment.cgi?id=12722) Regression Testing result
http://bugs.winehq.org/show_bug.cgi?id=12844
--- Comment #3 from Austin English austinenglish@gmail.com 2008-05-04 17:58:06 --- (In reply to comment #2)
Created an attachment (id=12722)
--> (http://bugs.winehq.org/attachment.cgi?id=12722) [details]
Regression Testing result
git bisect bad Bisecting: 0 revisions left to test after this [4640be8dc8347f4147cbf87c78b3cfa510fcccc3] wined3d: Fragment processing using GL_ATI_fragment_shader.
You still have one more test to do.
Please post the final output here, no need to attach.
http://bugs.winehq.org/show_bug.cgi?id=12844
--- Comment #4 from Matthias funny.hangman@gmx.net 2008-05-04 18:34:28 --- 4640be8dc8347f4147cbf87c78b3cfa510fcccc3 is first bad commit commit 4640be8dc8347f4147cbf87c78b3cfa510fcccc3 Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Mar 22 14:31:52 2008 +0100
wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the GL_ATI_fragment_shader extension. This is a sort-of programmable interface for fragment processing at the level of shader model 1.4 in d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to 9200) which do not support GL_ARB_fragment_program, but support pixel shader 1.4 on Windows. This code is somewhat a counterpart to the existing fragment processing code using GL_NV_register_combiners and GL_NV_texture_shader.
:040000 040000 1f98025b56ec69ff0ae262779ce95e40d9514c2c 8691da5c59cc3ecc2ebb39d225e3ed2d16a31111 M dlls
http://bugs.winehq.org/show_bug.cgi?id=12844
--- Comment #5 from Matthias funny.hangman@gmx.net 2008-05-04 18:44:04 --- Is there a possibility to build wine 0.9.61 without this patch?
http://bugs.winehq.org/show_bug.cgi?id=12844
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #6 from Stefan Dösinger stefandoesinger@gmx.at 2008-11-01 13:13:20 --- Can you retest this bug with a recent wine version?
http://bugs.winehq.org/show_bug.cgi?id=12844
--- Comment #7 from Matthias funny.hangman@gmx.net 2008-11-22 06:14:41 --- sorry I can't test it with the old hardware again.
But It works fine with an AMD X2 6000 and nvidia 8200 onboard.
I'm not sure, but I believe it is fixed.
http://bugs.winehq.org/show_bug.cgi?id=12844
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #8 from Austin English austinenglish@gmail.com 2009-05-29 10:42:53 --- Reported fixed...a long time ago. And no complaints.
http://bugs.winehq.org/show_bug.cgi?id=12844
--- Comment #9 from Austin English austinenglish@gmail.com 2009-05-29 12:16:33 --- Is this still an issue in current (1.1.22 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=12844
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard julliard@winehq.org 2009-06-05 12:40:39 --- Closing bugs fixed in 1.1.23.