https://bugs.winehq.org/show_bug.cgi?id=48483
Bug ID: 48483 Summary: Mouse cursor always visible in Gothic 2 with D3D11 renderer Product: Wine-staging Version: 5.0-rc4 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: supercoolemail@seznam.cz CC: leslie_alistair@hotmail.com, z.figura12@gmail.com Distribution: ---
Gothic 2 (Russian with 2.6 no-cd patch) with D3D11 renderer shows X11/KDE mouse all the time. Cursor should not be visible in Gothic 2 at all. It does not have any functional impact but it's disturbing.
How to reproduce: - Get Gothic 2. - Test G2 works (menu at least). - Extract GD3D11 (e.g. from https://github.com/Kirides/GD3D11/releases/download/v17.7-dev8/Gothic2-GD3D1... but even old versions from Liker suffer from same issue). DLLs from archive belong to `<game dir>/System` directory. - Start the game with `ddraw=n,b`. - See that mouse cursor appears when menu finishes loading. Alternatively, mouse movements make cursor appear even before menu finishes loading.
There is some analysis here https://github.com/Tk-Glitch/PKGBUILDS/issues/428 . I can confirm that same issue happens with clean wine-staging 5.0rc4 from Arch repositories (also with wine-tkg built from master). While clean G2 works properly in vanilla wine, GD3D11 needs staging otherwise it crashes at startup.
Tested on `Linux coolhost 5.4.12-arch1-1 #1 SMP PREEMPT Tue, 14 Jan 2020 21:44:31 +0000 x86_64 GNU/Linux` Ryzen 7 1700 RX 580 8G 16 G RAM mesa 19.3.2
https://bugs.winehq.org/show_bug.cgi?id=48483
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to supercoolemail from comment #0)
While clean G2 works properly in vanilla wine, GD3D11 needs staging otherwise it crashes at startup.
Can you please file a new bug for that (assuming there isn't one already)?
https://bugs.winehq.org/show_bug.cgi?id=48483
--- Comment #2 from supercoolemail@seznam.cz --- (In reply to Matteo Bruni from comment #1)
Can you please file a new bug for that (assuming there isn't one already)?
Done: https://bugs.winehq.org/show_bug.cgi?id=48547
https://bugs.winehq.org/show_bug.cgi?id=48483
--- Comment #3 from supercoolemail@seznam.cz --- This issue is caused by forced borderless fullscreen mode. One way how to replicate is by setting zStartupWindowed=1 with systempack and then cursor is always visible even without GD3D11.
https://bugs.winehq.org/show_bug.cgi?id=48483
tt_1 herrtimson@yahoo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |herrtimson@yahoo.de
https://bugs.winehq.org/show_bug.cgi?id=48483
--- Comment #4 from tt_1 herrtimson@yahoo.de --- I can confirm, maybe it was fixed in more recent release of the renderer. Right now I can't test that, since they are broken for me with release of dev12.
https://bugs.winehq.org/show_bug.cgi?id=48483
DM dariusz.bajon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dariusz.bajon@gmail.com
--- Comment #5 from DM dariusz.bajon@gmail.com --- Bug still exists, latest version of D3D11 renderer: https://github.com/Kirides/GD3D11/releases/tag/v17.7-dev15-fix2 Additionally tested on wine 5.22 and 6.0rc1.
Please add Gothic 1 as affected application by this bug.
https://bugs.winehq.org/show_bug.cgi?id=48483
--- Comment #6 from tt_1 herrtimson@yahoo.de --- presumably fixed in: https://github.com/kirides/GD3D11/releases/tag/v17.8-dev1_rl
https://bugs.winehq.org/show_bug.cgi?id=48483
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #7 from joaopa jeremielapuree@yahoo.fr --- Did the bug occur in a real windows box?
https://bugs.winehq.org/show_bug.cgi?id=48483
--- Comment #8 from tt_1 herrtimson@yahoo.de --- I can happily check for you, as switching renderer versions is very easy, but can you be a bit more precise with the question, please?