http://bugs.winehq.org/show_bug.cgi?id=58503
Bug ID: 58503 Summary: Mouse cursor vanishes when using winewayland Product: Wine Version: 10.12 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winewayland Assignee: wine-bugs@winehq.org Reporter: sutupud@yahoo.com Distribution: ---
Since the cursor changes on winewayland in wine 10.12, I see a regression when playing Saints Row 3 Remastered (GOG).
After some time in game, the mouse cursor no longer appears when switching to the menu. When that happens, the log is filled with:
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash [... repeated ~100 times ...] 0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash 0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash 0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon info for cursor=0xa70076 0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash 0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash 0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon info for cursor=0xa70076 0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash 0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash 0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon info for cursor=0xa70076 0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash 0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash [... keeps repeating ...]
The game normally switches between hidden and visible mouse cursor when accessing the menu or in-game phone screen. Except from that the game keeps running, just without visible mouse cursor.
It doesn't trigger immediately, which makes testing not so easy. Most of the time it runs fine for something between half an hour and an hour. For that reason I can't say if other applcations are affected too, since I didn't test anything else long enough.
It did not happen in wine 10.11, and I could not reproduce it after reverting https://gitlab.winehq.org/wine/wine/-/commit/6a9df1f4c5a8448f426ba3454faf25d...
http://bugs.winehq.org/show_bug.cgi?id=58503
mata sutupud@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |6a9df1f4c5a8448f426ba3454fa | |f25d00ad770d5
http://bugs.winehq.org/show_bug.cgi?id=58503
mata sutupud@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Distribution|--- |ArchLinux
http://bugs.winehq.org/show_bug.cgi?id=58503
daniel daniel.penalized@proton.me changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |daniel.penalized@proton.me
--- Comment #1 from daniel daniel.penalized@proton.me --- I think Mount & Blade: Warband (Native) is also affected by this issue. It happened similarly to your description. MBW uses a custom cursor, this cursor is always visible, except when you take control of the character, the cursor disappears (this is normal behavior of the game). The issue happened when I was navigating on the overland map (cursor was visible), I entered an area that I control my character (cursor becomes invisible) and then I go back to the overland map (cursor is still invisible, it was supposed to be visible again). I haven't found an effective way of reproducing it either.