https://bugs.winehq.org/show_bug.cgi?id=39053
Bug ID: 39053 Summary: The Forest: Starting a game needs often a long time Product: Wine Version: 1.7.44 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: sworddragon2@aol.com Distribution: ---
Loading a game instance needs sometimes only some seconds but sometimes it also needs some minutes. For example on creating a new game in single player this needs mostly some minutes while on joining a multiplayer game it is vice versa.
https://bugs.winehq.org/show_bug.cgi?id=39053
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |performance Severity|normal |trivial
--- Comment #1 from Ken Sharp imwellcushtymelike@gmail.com --- You have not provided any information that anyone can work with.
Please attach the full console output. http://wiki.winehq.org/Bugs
https://bugs.winehq.org/show_bug.cgi?id=39053
--- Comment #2 from sworddragon2@aol.com --- Created attachment 52054 --> https://bugs.winehq.org/attachment.cgi?id=52054 Terminal output
https://bugs.winehq.org/show_bug.cgi?id=39053
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #3 from super_man@post.com --- err:d3d:wined3d_debug_callback 0x3fdecfd0: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.".
this could be the reason and if that's the reason this is a duplicate to a bug you already created that forest don't see memory amount correctly.
https://bugs.winehq.org/show_bug.cgi?id=39053
--- Comment #4 from sworddragon2@aol.com --- The game just got an OOM shortly after the test was done.
https://bugs.winehq.org/show_bug.cgi?id=39053
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|The Forest: Starting a game |The Forest: starting a game |needs often a long time |is often slow
--- Comment #5 from Austin English austinenglish@gmail.com --- Please install libgnutls/winsock and retest in 1.8-rc2.
https://bugs.winehq.org/show_bug.cgi?id=39053
--- Comment #6 from Bruno Jesus 00cpxxx@gmail.com --- (In reply to Austin English from comment #5)
Please install libgnutls/winsock and retest in 1.8-rc2.
What Austin means is for you to fix these 2 errors from your log before testing again:
err:winediag:schan_imp_init Failed to load libgnutls, secure connections will not be available. err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path...
And there is a typo, he meant winbind package, not winsock.
https://bugs.winehq.org/show_bug.cgi?id=39053
--- Comment #7 from sworddragon2@aol.com --- I have upgraded to Wine 1.8 (which fixed the libgnutls error) and installed winbind that fixed the ntlm_auth error. Additionally I have disabled winepulse.drv to fix the related error but all this doesn't fix this issue.
https://bugs.winehq.org/show_bug.cgi?id=39053
--- Comment #8 from super_man@post.com --- (In reply to sworddragon2 from comment #7)
I have upgraded to Wine 1.8 (which fixed the libgnutls error) and installed winbind that fixed the ntlm_auth error. Additionally I have disabled winepulse.drv to fix the related error but all this doesn't fix this issue.
Are you still seeing this?
err:d3d:wined3d_debug_callback 0x3fdecfd0: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.".
How much memory your gpu does have? Does the game start smoothly after booting into system?
https://bugs.winehq.org/show_bug.cgi?id=39053
sworddragon2@aol.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #52054|0 |1 is obsolete| |
--- Comment #9 from sworddragon2@aol.com --- Created attachment 53549 --> https://bugs.winehq.org/attachment.cgi?id=53549 Terminal output with Wine 1.8
No, this error doesn't appear anymore (in the attachments is the updated terminal output). My graphics card has 2 GiB of memory and the bug where the game hasn't detected it is already fixed (it does now successfully report the 2 GiB of video memory).
Also if the issue appears I'm hearing disk activity in an interval of 1 second. Maybe this issue has something to do with I/O.
https://bugs.winehq.org/show_bug.cgi?id=39053
--- Comment #10 from super_man@post.com ---
Also if the issue appears I'm hearing disk activity in an interval of 1 second. Maybe this issue has something to do with I/O.
An old hdd, slow/breaking apart, bad cable? I am unable to hear any disk activity with recent hard disks. They are just too silent. It's a bit odd problem if you dont see it at every start. If you could you should try another hard disk if that makes any difference.
https://bugs.winehq.org/show_bug.cgi?id=39053
--- Comment #11 from sworddragon2@aol.com --- Based on the disk activity if the issue appears I have monitored it and figured out much more about this issue: The long loading time (additional ~5 minutes) happens because the game needs to recompile the shaders that gets stored in NVIDIA's GLCache directory (about ~80.7 MiB in the files ~/.nv/GLCache/2dea51771edffad81c4c01d01baf251e/72e86678b0efcff2/35ac8f1b53478706.bin and .toc or counted 1 number higher before the file extensions.
If the game starts it seems to sometimes delete 1 of the caches, I'm not sure about the exact details. Also I don't know if this is an issue with the game itself, an issue with the proprietary NVIDIA driver, just the GLCache overflowing or if an issue in Wine triggers this behavior. I'm posting this now to the developers of the game and also creating a feature request on the NVIDIA tracker to implement an environment variable that can change the size of the GLCache and also mentioning this issue as a potential bug.
https://bugs.winehq.org/show_bug.cgi?id=39053
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #12 from winetest@luukku.com --- Have you got any feedback on this matter? Are you aware if this issue happens on windows too?
https://bugs.winehq.org/show_bug.cgi?id=39053
--- Comment #13 from sworddragon2@aol.com --- On the NVIDIA tracker I got the information (in april this year) that the case is escalated to their level 2 team. Nothing has happened since then but the ticket is still open. From the developers of the game I haven't got any reply and I have also never seen somebody complaining about this issue of their forum. I'm assuming that the shaders compile on Windows too but maybe they don't get deleted so that the users had this issue only the first time the game got started and don't remember it anymore.
https://bugs.winehq.org/show_bug.cgi?id=39053
Bronson bronsonmathews@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bronsonmathews@gmail.com
--- Comment #14 from Bronson bronsonmathews@gmail.com --- the forest runs fine for me under wine 3.11
https://bugs.winehq.org/show_bug.cgi?id=39053
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #15 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-6.5?