http://bugs.winehq.org/show_bug.cgi?id=6997
------- Additional Comments From e0425955@student.tuwien.ac.at 2006-27-12 10:02 ------- I think this issue has something to do with non-power-of-2 textures that are being used when Visual Treatment is set to high in the game. If I set width and height to the nearest power2 in IWineD3DDeviceImpl_CreateTexture, rendering is normal /fast again, but (most) textures are (expectedly) black, and the glTexEnvf error (see above) still occurs.
NFS Underground 2 also reports a non-power-2-textures being used with generated texture coords (which does not occur here, however, but the texture matrix is set (does this make sense with vertex shaders ?)), so this DOES happen.
The NFSMW entry in AppDB confirms this slowness issue -> bug ... or is it just some yet unsupported behaviour of the app here ?