http://bugs.winehq.org/show_bug.cgi?id=28152
Summary: game fails to find video card Product: Wine Version: 1.3.26 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: vaniaz@msn.com
After launching Heroes 6 DEMO you get the message that it can't find video card and the game closes. fixme:win:EnumDisplayDevicesW ((null),0,0x346d200,0x00000000), stub! It seems it fails to enumerate device.
http://bugs.winehq.org/show_bug.cgi?id=28152
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #1 from joaopa jeremielapuree@yahoo.fr 2011-08-21 20:00:10 CDT --- Can you give a link to download the demo?
http://bugs.winehq.org/show_bug.cgi?id=28152
Dmitry Timoshkov dmitry@baikal.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3d |-unknown Summary|game fails to find video |Heroes 6 Demo fails to find |card |video card
http://bugs.winehq.org/show_bug.cgi?id=28152
Louis Lenders xerox_xerox2000@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download Status|UNCONFIRMED |NEW URL| |http://download.direct2driv | |e.com/ftp1/082011/MM6_Demo. | |zip?clientid=31785123 CC| |xerox_xerox2000@yahoo.co.uk Component|-unknown |directx-d3d Ever Confirmed|0 |1
--- Comment #2 from Louis Lenders xerox_xerox2000@yahoo.co.uk 2011-08-22 05:04:33 CDT --- confirming ans added download link. The hack below makes the game start for me.
Ivan, could you try if the hack works for you too? thx
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index afc77df..7d85473 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3980,7 +3980,7 @@ HRESULT CDECL wined3d_check_device_format(const struct win if (!CheckVertexTextureCapability(adapter, format)) { TRACE_(d3d_caps)("[FAILED] - No query vertextexture support - return WINED3DERR_NOTAVAILABLE; + return 0;//WINED3DERR_NOTAVAILABLE; } usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE; }
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #3 from Henri Verbeet hverbeet@gmail.com 2011-08-22 07:31:01 CDT --- You want to figure out which formats it actually checks.
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #4 from Ivan vaniaz@msn.com 2011-08-22 08:26:49 CDT --- Louis Lenders Your patch does not work for me. Tried git version and 1.3.26 sources. Compiled wine without win64 support.
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #5 from Louis Lenders xerox_xerox2000@yahoo.co.uk 2011-08-22 09:16:07 CDT --- Created an attachment (id=36076) --> (http://bugs.winehq.org/attachment.cgi?id=36076) +msgbox,+d3d_caps
here's a +msgbox,+d3d_caps debug log.
@Ivan, maybe you could attach such a log too?
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #6 from Ivan vaniaz@msn.com 2011-08-22 09:27:35 CDT --- Created an attachment (id=36077) --> (http://bugs.winehq.org/attachment.cgi?id=36077) d3dcaps debug output
d3dcaps output + messagebox. Sorry, didn't know hot to do it. Should have attached it to the bug report in first place.
http://bugs.winehq.org/show_bug.cgi?id=28152
Ivan vaniaz@msn.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #36077|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=28152
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #7 from Matteo Bruni matteo.mystral@gmail.com 2011-08-24 17:05:37 CDT --- Created an attachment (id=36094) --> (http://bugs.winehq.org/attachment.cgi?id=36094) Report more vertex texture formats
This patch fixes the issue for me.
Ivan, did you apply Louis's patch correctly? Notice that there are 3 very similar places in directx.c which call CheckVertexTextureCapabilities.
Anyway, can you try my patch and attach a new +d3d_caps log with my patch applied if it still doesn't work for you?
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #8 from Ivan vaniaz@msn.com 2011-08-24 20:31:48 CDT --- Thanks, I missed another 2 occurrences. When I replaced all 3 of them the game started, but each time I tried it, it crashed after a while along with X server(i had to relogin after each crash). How can I make logs for that? Will try your patch tommorow, but I think the issue is fixed anyway:)
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #9 from Ivan vaniaz@msn.com 2011-08-25 09:37:30 CDT --- Matteo Bruni Your patch also works fine, but I have that strange issue with crash to login screen. Not sure if it is hardware problem on my side, can you suggest something to check?
http://bugs.winehq.org/show_bug.cgi?id=28152
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
--- Comment #10 from Matteo Bruni matteo.mystral@gmail.com 2011-08-25 12:04:44 CDT --- Well, if X crashes, probably there is something going awry with your drivers or such. You can try to attach the plain terminal output here (just do like you did when you attached the +msgbox,+d3d_caps log, but without any WINEDEBUG settings), maybe there is something interesting in there. Anyway, that's a separate issue.
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #11 from Ivan vaniaz@msn.com 2011-08-25 18:21:09 CDT --- fixme:d3d_surface:IWineD3DVolumeImpl_Map (0x51b27dc0) : pBox=(nil) stub ... fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36315220) in the format lookup table XIO: fatal IO error 104 (Connection reset by peer) on X server ":0" Tried 270, 275, 280, 285 nvidia drivers, still crashes. Is it wine problem or x-server? If it will remain in new release of wine with patch included, should I file bug report here or to x-server?
http://bugs.winehq.org/show_bug.cgi?id=28152
Ambroz Bizjak ambrop7@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ambrop7@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=28152
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #12 from Stefan Dösinger stefandoesinger@gmx.at 2011-09-09 04:22:06 CDT --- If the X server crashes it is a X server or driver bug, never a Wine bug. Wine should not be allowed to crash your X server or your kernel.
/var/log/Xorg.0.log may contain helpful information.
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #13 from Matteo Bruni matteo.mystral@gmail.com 2011-09-09 16:16:13 CDT --- This is fixed by 53bb3827064533065cdb8807f5fbcd843c4d323e.
http://bugs.winehq.org/show_bug.cgi?id=28152
Josko dinamo.forever@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dinamo.forever@gmail.com
--- Comment #14 from Josko dinamo.forever@gmail.com 2011-09-11 03:10:03 CDT --- Cannot reproduce in demo in 1.3.28. Starts fine.
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #15 from Artem S. Tashkinov t.artem@mailcity.com 2011-09-13 06:09:40 CDT --- (In reply to comment #14)
Cannot reproduce in demo in 1.3.28. Starts fine.
$ wine --version wine-1.3.28
fixme:gameux:GameExplorerImpl_VerifyAccess (0x16dca8, L"C:\Program Files\Ubisoft\Might & Magic Heroes VI - Public Closed Beta\Might & Magic Heroes VI.exe", 0x32ecd8) fixme:bitblt:client_side_dib_copy potential optimization: client-side color-index mode DIB copy fixme:win:EnumDisplayDevicesW ((null),0,0x361d100,0x00000000), stub!
And it does NOT run giving the same error message:
Dynasty startup error
"No able video adapters found to run the game!"
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #16 from Artem S. Tashkinov t.artem@mailcity.com 2011-09-13 06:16:20 CDT --- (In reply to comment #7)
Created an attachment (id=36094)
--> (http://bugs.winehq.org/attachment.cgi?id=36094) [details]
Report more vertex texture formats
This patch fixes the issue for me.
Ivan, did you apply Louis's patch correctly? Notice that there are 3 very similar places in directx.c which call CheckVertexTextureCapabilities.
Anyway, can you try my patch and attach a new +d3d_caps log with my patch applied if it still doesn't work for you?
The patch doesn't apply cleanly to wine 1.3.28 sources and subsequently wined3d doesn't build:
$ patch -p1 < 0001-wined3d-Report-more-vertex-texture-formats.diff patching file dlls/wined3d/directx.c Hunk #1 succeeded at 790 with fuzz 1 (offset 14 lines). Hunk #2 succeeded at 927 with fuzz 1 (offset 24 lines). Hunk #3 succeeded at 1026 with fuzz 2 (offset 34 lines). Hunk #4 FAILED at 3729. 1 out of 4 hunks FAILED -- saving rejects to file dlls/wined3d/directx.c.rej patching file dlls/wined3d/utils.c patching file dlls/wined3d/wined3d_private.h Hunk #1 FAILED at 52. Hunk #2 succeeded at 2783 (offset 12 lines). 1 out of 2 hunks FAILED -- saving rejects to file dlls/wined3d/wined3d_private.h.rej
$ make gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body -Wstrict-prototypes -Wtype-limits -Wwrite-strings -Wpointer-arith -Wlogical-op -march=native -O2 -pipe -o directx.o directx.c directx.c:794:13: error: redefinition of ‘match_limited_vtf’ directx.c:783:13: note: previous definition of ‘match_limited_vtf’ was here directx.c:930:13: error: redefinition of ‘quirk_limited_vtf’ directx.c:925:13: note: previous definition of ‘quirk_limited_vtf’ was here directx.c: In function ‘CheckVertexTextureCapability’: directx.c:3718:63: error: ‘WINED3DFMT_FLAG_VTF’ undeclared (first use in this function) directx.c:3718:63: note: each undeclared identifier is reported only once for each function it appears in directx.c: At top level: directx.c:783:13: warning: ‘match_limited_vtf’ defined but not used directx.c:925:13: warning: ‘quirk_limited_vtf’ defined but not used make: *** [directx.o] Error 1
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #17 from Artem S. Tashkinov t.artem@mailcity.com 2011-09-13 06:21:07 CDT --- (In reply to comment #13)
This is fixed by 53bb3827064533065cdb8807f5fbcd843c4d323e.
I cannot find such a commit in Wine's GIT tree.
http://bugs.winehq.org/show_bug.cgi?id=28152
Alex Bradbury asb@asbradbury.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |asb@asbradbury.org
--- Comment #18 from Alex Bradbury asb@asbradbury.org 2011-09-13 06:58:01 CDT --- (In reply to comment #17)
(In reply to comment #13)
This is fixed by 53bb3827064533065cdb8807f5fbcd843c4d323e.
I cannot find such a commit in Wine's GIT tree.
It's definitely there: $ git describe 53bb3827064533065cdb8807f5fbcd843c4d323e wine-1.3.27-431-g53bb382
http://source.winehq.org/git/wine.git/commit/53bb3827064533065cdb8807f5fbcd8...
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #19 from Artem S. Tashkinov t.artem@mailcity.com 2011-09-13 07:23:08 CDT --- (In reply to comment #18)
(In reply to comment #17)
(In reply to comment #13)
This is fixed by 53bb3827064533065cdb8807f5fbcd843c4d323e.
I cannot find such a commit in Wine's GIT tree.
It's definitely there: $ git describe 53bb3827064533065cdb8807f5fbcd843c4d323e wine-1.3.27-431-g53bb382
http://source.winehq.org/git/wine.git/commit/53bb3827064533065cdb8807f5fbcd8...
Wine 1.3.28 includes this commit, the issue persists.
I have a GeForce 8800 GT GPU and proprietary drivers 280.13 if that matters.
http://bugs.winehq.org/show_bug.cgi?id=28152
Artem S. Tashkinov t.artem@mailcity.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |t.artem@mailcity.com
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #20 from Artem S. Tashkinov t.artem@mailcity.com 2011-09-13 07:25:59 CDT --- Created an attachment (id=36355) --> (http://bugs.winehq.org/attachment.cgi?id=36355) +msgbox,+d3d_caps for Wine 1.3.28 and NVIDIA 8800 GT/280.13
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #21 from Matteo Bruni matteo.mystral@gmail.com 2011-09-13 10:22:44 CDT --- (In reply to comment #15)
(In reply to comment #14)
Cannot reproduce in demo in 1.3.28. Starts fine.
$ wine --version wine-1.3.28
fixme:gameux:GameExplorerImpl_VerifyAccess (0x16dca8, L"C:\Program Files\Ubisoft\Might & Magic Heroes VI - Public Closed Beta\Might & Magic Heroes VI.exe", 0x32ecd8) fixme:bitblt:client_side_dib_copy potential optimization: client-side color-index mode DIB copy fixme:win:EnumDisplayDevicesW ((null),0,0x361d100,0x00000000), stub!
And it does NOT run giving the same error message:
Dynasty startup error
"No able video adapters found to run the game!"
If I'm not mistaken, that's not the demo of the game and your version looks for something different from the GPU, compared to the demo.
Anyway, thanks for the debug trace. I'm attaching a new patch, can you please try it and give me the new +d3d_caps trace (even in case the patch solves the issue for you)?
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #22 from Matteo Bruni matteo.mystral@gmail.com 2011-09-13 10:25:05 CDT --- Created an attachment (id=36362) --> (http://bugs.winehq.org/attachment.cgi?id=36362) wined3d: Enable filtering and blending of float texture formats.
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #23 from Artem S. Tashkinov t.artem@mailcity.com 2011-09-13 11:03:05 CDT --- Created an attachment (id=36365) --> (http://bugs.winehq.org/attachment.cgi?id=36365) +msgbox,+d3d_caps with float.txt patch
(In reply to comment #21)
If I'm not mistaken, that's not the demo of the game and your version looks for something different from the GPU, compared to the demo.
Anyway, thanks for the debug trace. I'm attaching a new patch, can you please try it and give me the new +d3d_caps trace (even in case the patch solves the issue for you)?
The closed beta has been recently updated to version 1.4, but it's still the same beta.
With this patch the game actually starts and appears to be working (at least the main menu appears and works), but as soon as I start any map, the game crashes - but I suppose that problem needs another bug report:
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting wine: Unhandled page fault on read access to 0x00000000 at address 0x912895 (thread 0027), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00912895).
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #24 from Ambroz Bizjak ambrop7@gmail.com 2011-09-13 11:08:23 CDT --- The demo started fine for me with plain 1.3.28, but the game crashes soon after I enter a map; see bug 28361 which I just reported. It looks to me like Artem's crash is different from mine. You can try setting the right VideoMemorySize, which prevented the demo from crashing right on startup for me.
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #25 from Berillions berillions@gmail.com 2011-10-12 15:25:54 CDT --- Created attachment 36863 --> http://bugs.winehq.org/attachment.cgi?id=36863 +msgbox,+d3d_caps for Wine 1.3.30 and NVIDIA GT460M/285.05.09
Hi,
Actually, i tried the "Might and Magic Heroes VI" release and i have always this problem but it's not the same error message.
I attached my output console with d3d_caps,msgbox debug and at the end, i have this error message : trace:d3d_caps:wined3d_check_device_format [FAILED] - No query post pixelshader blending support
The message box is a French message so i try to translate correctly : "Your video card does not correspond has the required minimal configuration."
My System configuration : - Debian Squeeze 64Bits - Nvidia GeForce 460M and Nvidia Driver 285.05.09
Thanks
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #26 from Matteo Bruni matteo.mystral@gmail.com 2011-10-12 16:57:25 CDT --- (In reply to comment #25)
trace:d3d_caps:wined3d_check_device_format [FAILED] - No query post pixelshader blending support
Patch http://source.winehq.org/patches/data/79851 I sent before (which is essentially the same as attachment 36362) should fix that.
Anyway, that issue doesn't happen with the demo version, so it is a slightly different bug. This bug is actually fixed since 53bb3827064533065cdb8807f5fbcd843c4d323e (as for comments 13 and 14).
http://bugs.winehq.org/show_bug.cgi?id=28152
Berillions berillions@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |berillions@gmail.com
--- Comment #27 from Berillions berillions@gmail.com 2011-10-12 23:41:09 CDT --- (In reply to comment #26)
(In reply to comment #25)
trace:d3d_caps:wined3d_check_device_format [FAILED] - No query post pixelshader blending support
Patch http://source.winehq.org/patches/data/79851 I sent before (which is essentially the same as attachment 36362 [details]) should fix that.
Anyway, that issue doesn't happen with the demo version, so it is a slightly different bug. This bug is actually fixed since 53bb3827064533065cdb8807f5fbcd843c4d323e (as for comments 13 and 14).
Hi Matteo,
Thanks for the patch but it's impossible to apply it with the latest wine-git :
berillions@debian64:~/Desktop/wine-git$ patch -p1 < H6.patch patching file wined3d/directx.c Hunk #1 FAILED at 607. Hunk #2 FAILED at 780. Hunk #3 FAILED at 912. Hunk #4 FAILED at 1007. Hunk #5 FAILED at 3268. Hunk #6 FAILED at 3349. Hunk #7 FAILED at 3708. 7 out of 7 hunks FAILED -- saving rejects to file wined3d/directx.c.rej patching file wined3d/wined3d_private.h Hunk #1 FAILED at 53. 1 out of 1 hunk FAILED -- saving rejects to file wined3d/wined3d_private.h.rej
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #28 from Berillions berillions@gmail.com 2011-10-13 13:34:34 CDT --- Hi,
I applied correctly the patch with the latest wine git and i built it. But with this patch i have always the same error : "trace:d3d_caps:wined3d_check_device_format [FAILED] - No query post pixelshader blending support"
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #29 from Berillions berillions@gmail.com 2011-10-15 11:07:00 CDT --- Good news Matteo,
The patch works perfectly and the game runs without problem. Thanks for your help ?
Do you think that this patch will be implemented in Wine 1.3.31 ?
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #30 from Matteo Bruni matteo.mystral@gmail.com 2012-01-20 14:30:13 CST --- This should be fixed since 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4 (which has been later improved by 56c9952ee66dc5a7ec5281d874d8f9abe486c418 and 62a2ad3d0f8d8435619924a6ff4a19adf94c16cc). Can someone retest with Wine >= 1.3.33?
http://bugs.winehq.org/show_bug.cgi?id=28152
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |7b0ba5153f3e42f31b922e5eb99 | |7d5e1d0cb44d4 Status|NEW |RESOLVED CC| |00cpxxx@gmail.com Resolution| |FIXED
--- Comment #31 from Bruno Jesus 00cpxxx@gmail.com 2012-09-01 19:43:40 CDT --- (In reply to comment #30)
This should be fixed since 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4 (which has been later improved by 56c9952ee66dc5a7ec5281d874d8f9abe486c418 and 62a2ad3d0f8d8435619924a6ff4a19adf94c16cc). Can someone retest with Wine >= 1.3.33?
Assuming fixed since no one tested in the last 6 months.
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #32 from Artem S. Tashkinov t.artem@mailcity.com 2012-09-02 04:43:23 CDT --- I can confirm that this bug is solved in Wine 1.5.12.
(The Demo crashes quite often though, e.g.
X Error of failed request: BadCursor (invalid Cursor parameter) Major opcode of failed request: 2 (X_ChangeWindowAttributes)
or
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting wine: Unhandled page fault on read access to 0x00000000 at address 0x8ed9d5 (thread 002a), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x008ed9d5). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:008ed9d5 ESP:033f8e98 EBP:033f8eac EFLAGS:00010202( R- -- I - - - ) EAX:37339a9c EBX:033fdd38 ECX:00000000 EDX:00000000 ESI:00000001 EDI:01dd00e4 Stack dump: 0x033f8e98: 37339a9c 01881ea0 00000000 033f8ef4 0x033f8ea8: 7bc34a63 033f8ed0 008ed621 37339a9c 0x033f8eb8: 0086b597 7bca62b0 ffffffff 01d92570 0x033f8ec8: 033f8ee8 7bc35731 033f8f04 008ecf2d 0x033f8ed8: 37339a9c 033f8f04 0087adb0 033fdc20 0x033f8ee8: 033fdd38 00000002 01dd00e4 033f8f04 Backtrace: =>0 0x008ed9d5 in might & magic heroes vi (+0x4ed9d5) (0x033f8eac) 1 0x008ed621 in might & magic heroes vi (+0x4ed620) (0x033f8ed0) 2 0x008ecf2d in might & magic heroes vi (+0x4ecf2c) (0x033f8f04) 3 0x7857dc57 in msvcr90 (+0x5dc56) (0x033fdd44) 4 0x0087b35a in might & magic heroes vi (+0x47b359) (0x033fddcc) 5 0x009414b0 in might & magic heroes vi (+0x5414af) (0x033fe6a0) 6 0x0094290a in might & magic heroes vi (+0x542909) (0x033fe93c) 7 0x008cd3b3 in might & magic heroes vi (+0x4cd3b2) (0x033fe97c) 8 0x008e96d2 in might & magic heroes vi (+0x4e96d1) (0x033fe990) 9 0x0089e8c7 in might & magic heroes vi (+0x49e8c6) (0x033fea0c) 10 0x014be491 in might & magic heroes vi (+0x10be490) (0x033fea38) 11 0x7bc711e0 call_thread_func_wrapper+0xb() in ntdll (0x033fea48) 12 0x7bc73c2d call_thread_func+0x7c() in ntdll (0x033feb18) 13 0x7bc711be call_thread_entry_point+0x11() in ntdll (0x033feb38) 14 0x7bc795b9 start_thread+0xe8() in ntdll (0x033ff388) 15 0xb7595a49 start_thread+0xc8() in libpthread.so.0 (0x033ff498) 16 0xb74db63e __clone+0x5d() in libc.so.6 (0x00000000) 17 0xb74db63e __clone+0x5d() in libc.so.6 (0x00000000) 18 0xb74db63e __clone+0x5d() in libc.so.6 (0x00000000) 19 0xb74db63e __clone+0x5d() in libc.so.6 (0x00000000) ... )
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #33 from Bruno Jesus 00cpxxx@gmail.com 2012-09-02 07:02:05 CDT --- Where you downloaded the demo? I guess it deserves its own bug.
http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #34 from Artem S. Tashkinov t.artem@mailcity.com 2012-09-02 08:18:47 CDT --- (In reply to comment #33)
Where you downloaded the demo? I guess it deserves its own bug.
http://www.4players.de/4players.php/download_info/Downloads/Download/57067.h...
or
http://megagames.com/download/238471/0
$ sha1sum MM6_Demo.zip d49444e9b0b2c0c576515d22957d08e7fc5d5c71 MM6_Demo.zip
http://bugs.winehq.org/show_bug.cgi?id=28152
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #35 from Alexandre Julliard julliard@winehq.org 2012-09-14 13:37:03 CDT --- Closing bugs fixed in 1.5.13.