https://bugs.winehq.org/show_bug.cgi?id=43372
Bug ID: 43372 Summary: valgrind shows a definite leak in dlls/d3dx9_36/tests/texture.c Product: Wine Version: 2.12 Hardware: x86 OS: Linux Status: NEW Keywords: download, source, testcase, valgrind Severity: normal Priority: P2 Component: directx-d3dx9 Assignee: wine-bugs@winehq.org Reporter: austinenglish@gmail.com Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p d3dx9_36_test.exe.so texture && touch texture.ok ==9786== 8 bytes in 1 blocks are definitely lost in loss record 165 of 2,887 ==9786== at 0x7BC51061: notify_alloc (heap.c:254) ==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716) ==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405) ==9786== by 0x4AA083C: test_texture_shader (texture.c:2053) ==9786== by 0x4AA1B5A: func_texture (texture.c:2297) ==9786== by 0x4AA5A93: run_test (test.h:603) ==9786== by 0x4AA5EF2: main (test.h:687) ==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 166 of 2,887 ==9786== at 0x7BC51061: notify_alloc (heap.c:254) ==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716) ==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405) ==9786== by 0x4AA08DA: test_texture_shader (texture.c:2056) ==9786== by 0x4AA1B5A: func_texture (texture.c:2297) ==9786== by 0x4AA5A93: run_test (test.h:603) ==9786== by 0x4AA5EF2: main (test.h:687) ==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 167 of 2,887 ==9786== at 0x7BC51061: notify_alloc (heap.c:254) ==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716) ==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405) ==9786== by 0x4AA0978: test_texture_shader (texture.c:2059) ==9786== by 0x4AA1B5A: func_texture (texture.c:2297) ==9786== by 0x4AA5A93: run_test (test.h:603) ==9786== by 0x4AA5EF2: main (test.h:687) ==9786==
https://bugs.winehq.org/show_bug.cgi?id=43372
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |minor
--- Comment #1 from Nikolay Sivov bunglehead@gmail.com --- This is about invalid input cases, that are supposed to fail, but don't on wine:
--- 2053 hr = D3DXCreateTextureShader(shader_invalid, &tx); 2054 todo_wine ok(hr == D3DXERR_INVALIDDATA, "Got unexpected hr %#x.\n", hr); 2055 2056 hr = D3DXCreateTextureShader(shader_zero, &tx); 2057 todo_wine ok(hr == D3DXERR_INVALIDDATA, "Got unexpected hr %#x.\n", hr); 2058 2059 hr = D3DXCreateTextureShader(shader_empty, &tx); 2060 todo_wine ok(hr == D3DXERR_INVALIDDATA, "Got unexpected hr %#x.\n", hr); ---
https://bugs.winehq.org/show_bug.cgi?id=43372
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Fixed by SHA1| |f6907843385c01e58cdeb2d7701 | |fdba085735d37 Status|NEW |RESOLVED
--- Comment #2 from Nikolay Sivov bunglehead@gmail.com --- Let's mark this fixed, mentioned tests are fixed now https://source.winehq.org/git/wine.git/commit/f6907843385c01e58cdeb2d7701fdb....
https://bugs.winehq.org/show_bug.cgi?id=43372
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 8.19.