http://bugs.winehq.org/show_bug.cgi?id=7067
--- Comment #17 from Ralf Jung ralfjung-e@gmx.de 2009-11-15 04:46:51 --- Thanks for the quick help! Unfortunately, this did not work. I tried Xephyr, and when running the game within it, I get:
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32 err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32 X Error of failed request: GLXBadDrawable Major opcode of failed request: 150 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 407 Current serial number in output stream: 407
While the Xephyr window shows the infamous "??? Unknown Exception" again - without even starting to play the music. Doing the same in my main X session (24bit), I hear at least some music before I get that error. However, if I set my full X session to 16bit, the game starts fine (I just tested loading some pre-existing city which worked). So for some reason wine still tries to allocate 32bit-bitmaps if it is run in 16bit-Xephyr, but not if it is run in a full 16bit X-server.
Is this still the right bug (which should be re-opened then), or should I open a new one?