http://bugs.winehq.org/show_bug.cgi?id=30533
Bug #: 30533 Summary: The Walking Dead Episode 1: Black screen after startup Product: Wine Version: 1.5.3 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: hein@kde.org Classification: Unclassified
The short version: Starting "The Walking Dead: Episode 1 - A New Day" my screen goes from 1280x1014 to 1024x768 and at the same moment also goes black. Audio indicates the game may be running fine otherwise. The log indicates an "unhandled blend op".
Full info:
"The Walking Dead: Episode 1 - A New Day" is an adventure game made by Telltale Games, and most likely uses similar technology to other recent games by the company, such as the episodic "Back to the Future" adventure game and their "Jurrassic Park" adventure game. However, it's visually distinct from them in that it uses a celshading look.
I've installed the game using Wine 1.5.3 from the Fedora 17 Beta x86-64 repositories. The WINEPREFIX is shared with a Steam install used to play Portal 2, and the following was installed via winetricks for the benefit of Portal 2 according to an AppDb how-to: vcrun2005 vcrun2008 vcrun2010 corefonts
(The AppDb does not have an entry for "The Walking Dead: Episode 1 - A New Day" at the time of writing.)
Upon starting the game via "wine WalkingDead101.exe", there is a brief flash to white, followed by the screen going black. This is accompanied by a video mode change from 1280x1024 to 1024x768. The screen remains black, and after some time, audio is heard that sounds like it might be the game's menu screen. After a while of staring at black, I then bring up a drop-down terminal (Yakuake) by keyboard shortcut and run "wineserver -k". The log is filled with an endless repetition of:
fixme:d3d:gl_blend_op Unhandled blend op 0.
Full log is attached.
http://bugs.winehq.org/show_bug.cgi?id=30533
--- Comment #1 from Eike Hein hein@kde.org 2012-04-28 06:23:34 CDT --- Created attachment 39943 --> http://bugs.winehq.org/attachment.cgi?id=39943 Shell output.
http://bugs.winehq.org/show_bug.cgi?id=30533
--- Comment #2 from Henri Verbeet hverbeet@gmail.com 2012-04-28 06:33:49 CDT --- (In reply to comment #0)
keyboard shortcut and run "wineserver -k". The log is filled with an endless repetition of:
fixme:d3d:gl_blend_op Unhandled blend op 0.
I would be more worried about "fixme:d3dx:D3DXGetImageInfoFromFileInMemory File type DDS is not supported yet". Does native d3dx9 make it any better?
http://bugs.winehq.org/show_bug.cgi?id=30533
--- Comment #3 from Eike Hein hein@kde.org 2012-04-28 06:40:24 CDT --- Aye, after "winetricks d3dx9" I get image, and as suspected it's a loading screen followed by a "Click to Continue". I guess that calls for a more specific rewording of the bug title, but since I'm out of my depth I'll leave that to you ... :).
http://bugs.winehq.org/show_bug.cgi?id=30533
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wine-bugs@winehq.org Component|directx-d3d |directx-d3dx9
http://bugs.winehq.org/show_bug.cgi?id=30533
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com
--- Comment #4 from Józef Kucia joseph.kucia@gmail.com 2012-05-27 08:33:55 CDT --- Likely fixed in Wine 1.5.5. Please retest.
http://bugs.winehq.org/show_bug.cgi?id=30533
Marti Raudsepp marti@juffo.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |marti@juffo.org
--- Comment #5 from Marti Raudsepp marti@juffo.org 2012-06-26 16:54:22 CDT --- Same issue as per reported, tested with wine 1.5.7 on Arch Linux (64-bit)
Before installing DirectX I get the black screen. After installing DirectX, the "Loading..." screen appears, then displays a screen with logos, and goes back to a perpetual "Loading..." screen.
Here's what written to console (output is same with DX and without): fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot fixme:toolhelp:Heap32ListFirst : stub fixme:win:RegisterRawInputDevices (pRawInputDevices=0x33f70c, uiNumDevices=1, cbSize=12) stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33ebe8,0x00000000), stub! fixme:d3d:wined3d_device_set_software_vertex_processing device 0x136c38, software 0 stub! fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x47ce9a4): stub err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded fixme:wbemprox:client_security_SetBlanket 0x7c2ff7d8, 0x353f9a0, 10, 0, (null), 3, 3, (nil), 0x00000000 fixme:wbemprox:client_security_Release 0x7c2ff7d8 err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded fixme:gameux:GameExplorerImpl_VerifyAccess (0x353f900, L"C:\Games\The Walking Dead\WalkingDead101.exe", 0x33f870) fixme:d3d:gl_blend_op Unhandled blend op 0. [ ... endless list of Unhandled blend op 0. ... ]
http://bugs.winehq.org/show_bug.cgi?id=30533
--- Comment #6 from Marti Raudsepp marti@juffo.org 2012-06-26 17:00:39 CDT --- Oddly enough this game is reported as "Platinum" on Wine 1.5.6 & Arch Linux, by Vinycius Maia, reportedly with a "Clean wineprefix"
http://appdb.winehq.org/objectManager.php?sClass=version&iId=26091&i...
I wiped out my ~/.wine entirely and installed the game scratch, but I sitll have the problem.
http://bugs.winehq.org/show_bug.cgi?id=30533
--- Comment #7 from Marti Raudsepp marti@juffo.org 2012-06-26 19:26:36 CDT --- Sorry, my bad, it just takes so long to load that I thought it was stuck. In other words: game works fine with DirectX 9 installed, blank screen without.
http://bugs.winehq.org/show_bug.cgi?id=30533
Vinycius Maia viny_viny304@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |viny_viny304@hotmail.com
--- Comment #8 from Vinycius Maia viny_viny304@hotmail.com 2012-06-26 21:51:27 CDT --- I run the game perfectly here without the native directx
http://bugs.winehq.org/show_bug.cgi?id=30533
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda@volny.cz
--- Comment #9 from Wylda wylda@volny.cz 2012-06-27 00:33:48 CDT ---
Eike, is this fixed for you too?
http://bugs.winehq.org/show_bug.cgi?id=30533
--- Comment #10 from Eike Hein hein@kde.org 2012-06-27 00:39:15 CDT --- Fedora 17 sadly still hasn't updated to 1.5.5+ (which is unusual for them), so I haven't been able to test yet. I'll bite the bullet and build it manually if new packages don't come down the pipe soon. Sorry.
http://bugs.winehq.org/show_bug.cgi?id=30533
Eike Hein hein@kde.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #11 from Eike Hein hein@kde.org 2012-07-07 04:06:01 CDT --- Confirmed fixed with Wine 1.5.8 as packaged by Fedora (nabbed from Koji).
http://bugs.winehq.org/show_bug.cgi?id=30533
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard julliard@winehq.org 2012-07-17 13:52:17 CDT --- Closing bugs fixed in 1.5.9.