https://bugs.winehq.org/show_bug.cgi?id=45631
Bug ID: 45631 Summary: League client crashes Product: Wine-staging Version: 3.13 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: ads200002@gmail.com CC: leslie_alistair@hotmail.com, z.figura12@gmail.com Distribution: ---
The League client tends to crash when queuing with premades. What logs can I get to help diagnose this?
This is using Lutris' Wine Staging esync-3.13 (39cafb1) build found at https://github.com/lutris/wine/commit/2da304b1195819d5df491d65c7ece1bc26e911... and the Lutris installer (though I used a previous version that used a Wine Staging with some custom League patches and then manually switched to the plain Staging build): https://lutris.net/games/league-of-legends/
I'm sorry I can't provide a more vanilla example, League didn't run at all when I tried to compile (on Ubuntu 18.04) a WoW64 build of Wine Staging master.
https://bugs.winehq.org/show_bug.cgi?id=45631
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|League client crashes |League of Legends client | |crashes when joining a | |lobby with other players
--- Comment #1 from Zebediah Figura z.figura12@gmail.com --- It would be somewhat difficult to diagnose if so, but a +seh log would be a good start.
What problem do you encounter when trying to build Staging? What version of Staging are you building? I am able to launch the client and successfully enter a (custom) game with other players using e7bff1bb4f7a7a5863f993db162006eb98d3fb67.
If it's an issue specifically related to esync, please file a bug at https://github.com/zfigura/wine/issues.
https://bugs.winehq.org/show_bug.cgi?id=45631
zzzzzyzz@hacari.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zzzzzyzz@hacari.org
https://bugs.winehq.org/show_bug.cgi?id=45631
Krzysztof Machura krzysztofmachura1@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |krzysztofmachura1@gmail.com
--- Comment #2 from Krzysztof Machura krzysztofmachura1@gmail.com --- Did you try disabling automatic connect to voice chat? Because it seems to cause issues to some people
https://bugs.winehq.org/show_bug.cgi?id=45631
nyxkn@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nyxkn@yahoo.com
--- Comment #3 from nyxkn@yahoo.com --- It is indeed related to the voice chat. From what I can tell the crash happens when the green halo appears around people's portraits to indicate they're talking. It's not a complete crash, in that it just causes the client UI to reload. While that happens, voice chat is still working, and you are not disconnected. But of course timers are still going and you can miss the match found dialog or the champion lock in time limit. Once you make it into the game, voice chat works without issues. A trick is to disable the automatic voice chat joining and only connect to voice chat while in game.
I'll try to acquire some logs if I get a chance.
https://bugs.winehq.org/show_bug.cgi?id=45631
Zhiyi Zhang zzhang@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever confirmed|0 |1 CC| |zzhang@codeweavers.com
--- Comment #4 from Zhiyi Zhang zzhang@codeweavers.com --- For League of Legends on wine to run. It needs staging patchset winebuild-Fake_Dlls, ntdll-NtQueryVirtualMemory and their dependencies. You can just run it with wine-staging if you don't want to build your own binary.
https://bugs.winehq.org/show_bug.cgi?id=45631
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Product|Wine-staging |Wine Component|-unknown |msvcrt Resolution|--- |FIXED Status|NEW |RESOLVED Fixed by SHA1| |28e74af742f984d58d293e6bc6e | |4d09b5c3fa844
--- Comment #5 from Zebediah Figura z.figura12@gmail.com --- This should be fixed by https://source.winehq.org/git/wine.git/commitdiff/28e74af742f984d58d293e6bc6e4d09b5c3fa844.
https://bugs.winehq.org/show_bug.cgi?id=45631
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 4.3.
https://bugs.winehq.org/show_bug.cgi?id=45631
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|--- |4.0.x
https://bugs.winehq.org/show_bug.cgi?id=45631
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|4.0.x |---
--- Comment #7 from Michael Stefaniuc mstefani@winehq.org --- Removing the 4.0.x milestone from bug fixes included in 4.0.1.