https://bugs.winehq.org/show_bug.cgi?id=55251
Bug ID: 55251 Summary: need ntdll.dll.RtlWalkFrameChain for Revelation mobile Product: Wine Version: 8.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: critical Priority: P2 Component: ntdll Assignee: wine-bugs@winehq.org Reporter: quyenvanboqmak@gmail.com Distribution: ---
Created attachment 74857 --> https://bugs.winehq.org/attachment.cgi?id=74857 Revelation mobile need ntdll.dll.RtlWalkFrameChain
Revelation works fine with wine-ge-proton OpenGL, but when DXVK is enabled, there is a fatal error like above!
https://bugs.winehq.org/show_bug.cgi?id=55251
--- Comment #1 from vance.ng.vn quyenvanboqmak@gmail.com --- Created attachment 74858 --> https://bugs.winehq.org/attachment.cgi?id=74858 unimplemented function ntdll.dll.RtlWalkFrameChain
https://bugs.winehq.org/show_bug.cgi?id=55251
--- Comment #2 from Austin English austinenglish@gmail.com --- https://revelation.vnggames.com/en/battle-royale
Is this the application?
https://bugs.winehq.org/show_bug.cgi?id=55251
--- Comment #3 from vance.ng.vn quyenvanboqmak@gmail.com --- This is a cross platform game, even RtlWalkFrameChain error is still there, this game has about 5% run successfully without error!
I dont know why...
https://bugs.winehq.org/show_bug.cgi?id=55251
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|critical |normal
https://bugs.winehq.org/show_bug.cgi?id=55251
--- Comment #4 from vance.ng.vn quyenvanboqmak@gmail.com --- Yeah, you can download there: https://revelation.vnggames.com
https://bugs.winehq.org/show_bug.cgi?id=55251
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |https://revelation.vnggames | |.com Keywords| |download
https://bugs.winehq.org/show_bug.cgi?id=55251
--- Comment #5 from vance.ng.vn quyenvanboqmak@gmail.com --- After i added this fake function
ULONG WINAPI RtlWalkFrameChain(PVOID ptr, ULONG count, ULONG flags) { return count; }
This game is working fine now! but the performance is not good, just like 70% windows ~~ Or maybe my Desktop Environment is bad (mx-linux, KDE)
https://bugs.winehq.org/show_bug.cgi?id=55251
vance.ng.vn quyenvanboqmak@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #6 from vance.ng.vn quyenvanboqmak@gmail.com --- CLOSED
https://bugs.winehq.org/show_bug.cgi?id=55251
vance.ng.vn quyenvanboqmak@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from vance.ng.vn quyenvanboqmak@gmail.com --- Closed
https://bugs.winehq.org/show_bug.cgi?id=55251
vance.ng.vn quyenvanboqmak@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |RESOLVED
--- Comment #8 from vance.ng.vn quyenvanboqmak@gmail.com --- Resolved
https://bugs.winehq.org/show_bug.cgi?id=55251
Zeb Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com Resolution|FIXED |--- Status|RESOLVED |UNCONFIRMED
--- Comment #9 from Zeb Figura z.figura12@gmail.com --- Nothing was fixed in Wine.
https://bugs.winehq.org/show_bug.cgi?id=55251
--- Comment #10 from vance.ng.vn quyenvanboqmak@gmail.com --- RtlWalkFrameChance is a private function, "reuturn count" just makes my game work, but I'm not sure it will be correct!
Through some soucecode, I thought it was RtlCaptureStackBackTrace function but when I "return RtlCaptureStackBackTrace(0, count, *ptr, NULL)" the game crashes again O.o
I don't think there will be a patch for this function in the future!!!