https://bugs.winehq.org/show_bug.cgi?id=41059
Bug ID: 41059 Summary: Necropolis requires OMSetDepthStencilState Two-sided stencil testing when using DirectX 11 Product: Wine Version: 1.9.15 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: fjfrackiewicz@gmail.com Distribution: ---
I am running some tests on Necropolis when it's being ran in DirectX 11 mode.
Obviously, the game is going to have issues with DirectX 11 at the moment but I did notice some interesting terminal output that I have not seen in some of the other DirectX 11 games I've been testing in Wine.
Apart from the usual spam of these two lines:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented.
this line shows up occasionally:
fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil testing not supported. fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil testing not supported.
in the terminal.
I am currently running the game in Wine 1.9.15-132-g0f2a776 in Windows 7 mode.
https://bugs.winehq.org/show_bug.cgi?id=41059
--- Comment #1 from fjfrackiewicz@gmail.com --- Created attachment 55238 --> https://bugs.winehq.org/attachment.cgi?id=55238 The full terminal output of Necropolis while attempting to run it in DX11 mode
https://bugs.winehq.org/show_bug.cgi?id=41059
--- Comment #2 from fjfrackiewicz@gmail.com --- Also, I almost forgot to mention that I am attempting to run the game on an Nvidia GTX 970 using the latest proprietary drivers (367.35 as I write this).
https://bugs.winehq.org/show_bug.cgi?id=41059
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3dx11
https://bugs.winehq.org/show_bug.cgi?id=41059
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx11 |directx-d3d
https://bugs.winehq.org/show_bug.cgi?id=41059
--- Comment #3 from fjfrackiewicz@gmail.com --- Looks like two-sided stencil testing for DX11 was implemented but I would like to test before resolving this bug report :)
http://source.winehq.org/git/wine.git/commit/c17462800a5372c7a7865d233d92f88...
https://bugs.winehq.org/show_bug.cgi?id=41059
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |c17462800a5372c7a7865d233d9 | |2f88ad9227dc4 Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #4 from fjfrackiewicz@gmail.com --- Fixed by http://source.winehq.org/git/wine.git/commit/c17462800a5372c7a7865d233d92f88...
https://bugs.winehq.org/show_bug.cgi?id=41059
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 2.0-rc1.