http://bugs.winehq.org/show_bug.cgi?id=23906
Summary: Starcraft 2 : graphic problem with mission Safe Haven (save colony) Product: Wine Version: 1.3.0 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: xvachon@gmail.com
Created an attachment (id=30011) --> (http://bugs.winehq.org/attachment.cgi?id=30011) Screenshot
The screen is covered in fog, hence making the mission unplayable. The screen is fine in Windows. So far, I have experienced this only in the mission Safe Haven if you save the colony.
Gentoo Linux X64 Nvidia 8800GT nvidia-drivers 256.35
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #1 from Xavier Vachon xvachon@gmail.com 2010-08-04 19:21:35 --- Created an attachment (id=30012) --> (http://bugs.winehq.org/attachment.cgi?id=30012) Terminal output
This is the output I managed to pull out of the console. Tell me if this helps and if you need more.
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #2 from Austin English austinenglish@gmail.com 2010-08-05 05:05:47 --- I haven't had a chance to play Starcraft 2 (yet), but can you upload a save game near that point?
http://bugs.winehq.org/show_bug.cgi?id=23906
peter.maciocia+winebugs@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |peter.maciocia+winebugs@gma | |il.com
--- Comment #3 from peter.maciocia+winebugs@gmail.com 2010-08-05 06:28:01 --- Also seeing this bug on the same mission (saving the colonists). This has only happened on this particular map.
Heres a dropbox link for the save game. http://dl.dropbox.com/u/2722609/Safe%20Haven.SC2Save
http://bugs.winehq.org/show_bug.cgi?id=23906
MacNean dardack@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dardack@gmail.com
--- Comment #4 from MacNean dardack@gmail.com 2010-08-08 18:39:32 --- I confirm this bug. If you choose to wipe out the settlement it plays fine, but if you choose to save it, it's like the Screenshot already attached.
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #5 from Charles McGarvey onefriedrice@brokenzipper.com 2010-08-08 18:40:31 --- Created an attachment (id=30058) --> (http://bugs.winehq.org/attachment.cgi?id=30058) Problem also visible on lower settings.
Same thing here. I same to have the same specs as Xavier.
http://bugs.winehq.org/show_bug.cgi?id=23906
Dave Kok email@davekok.nl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |email@davekok.nl
--- Comment #6 from Dave Kok email@davekok.nl 2010-08-09 09:05:16 --- I also have this bug on just this mission. Everything else seems to work just fine. Keep up the good work.
http://bugs.winehq.org/show_bug.cgi?id=23906
Ashwin Swarup ashwinswarup@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ashwinswarup@gmail.com
--- Comment #7 from Ashwin Swarup ashwinswarup@gmail.com 2010-08-09 17:43:21 --- I confirm this bug. It occurs for the option "Protect Safe Haven" : as in the screenshot attached
this problem does not occur when the other option of purging the town is chosen
http://bugs.winehq.org/show_bug.cgi?id=23906
Ashwin Swarup ashwinswarup@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #8 from Ashwin Swarup ashwinswarup@gmail.com 2010-08-09 17:44:04 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #9 from Scott glajchs@wpi.edu 2010-08-10 03:13:24 --- Created an attachment (id=30080) --> (http://bugs.winehq.org/attachment.cgi?id=30080) sc2_fog_log.txt
Output of run with fog graphic problem (1.3)
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #10 from Scott glajchs@wpi.edu 2010-08-10 03:13:54 --- Created an attachment (id=30081) --> (http://bugs.winehq.org/attachment.cgi?id=30081) sc2_fog_log_1.2.txt
Output of run without fog graphic problem (1.2)
http://bugs.winehq.org/show_bug.cgi?id=23906
Scott glajchs@wpi.edu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |glajchs@wpi.edu
--- Comment #11 from Scott glajchs@wpi.edu 2010-08-10 03:14:16 --- I'm also seeing this. When I first played the campaign through, I was using wine 1.1.42 and never saw the issue. I have since installed wine 1.3.0 and am seeing the issue (again only on this specific mission). An output is attached of me running the game with this mission. I ran: env WINEPREFIX="/home/$MYUSERNAME_HERE/.wine" wine "C:\Program Files\StarCraft II\StarCraft II.exe" &> sc2_fog_log.txt
Ubuntu 10.04 64bit gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) NVIDIA GeForce GTX 260 NVIDIA Driver Version: 256.35
I installed the package version of 1.2 as well and it fixed the issue, so it's something new with 1.3. (For comparison, the log of the 1.2 run is sc2_fog_log_1.2.txt)
http://bugs.winehq.org/show_bug.cgi?id=23906
Florian florian@fkoeberle.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |florian@fkoeberle.de
--- Comment #12 from Florian florian@fkoeberle.de 2010-08-14 07:11:03 --- I can't reproduce this bug with wine 1.3. I am using Kubuntu 10.04 (32 bit): I installed the NVIDIA driver using the "Hardware Drivers" dialog: GL version : 2.1.2 NVIDIA 195.36.15. GL renderer: GeForce 7800 GTX/PCI/SSE2.
Scott please run a regression test: http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=23906
Alexander Karatarakis danimothonline@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |danimothonline@gmail.com
--- Comment #13 from Alexander Karatarakis danimothonline@gmail.com 2010-08-14 18:45:21 --- Regression testing yields this:
4936e71828669ef084f9cf243f924a11a2cdce50 is the first bad commit commit 4936e71828669ef084f9cf243f924a11a2cdce50 Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jul 29 12:56:54 2010 +0200
wined3d: Clamp vertex shader outputs.
To avoid having to interpolate infinities over fragments.
:040000 040000 422077d6e509af3cf5503e92e126a424ba65c3d7 94c0887d2cb23239444ee137879b57b45a37ac28 M dlls
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #14 from Alexander Karatarakis danimothonline@gmail.com 2010-08-14 18:47:31 --- I can't add the author to the CC list for some reason :/,
http://bugs.winehq.org/show_bug.cgi?id=23906
Florian florian@fkoeberle.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hverbeet@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #15 from Florian florian@fkoeberle.de 2010-08-15 01:50:03 --- I added him using his bugzilla email address.
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #16 from Henri Verbeet hverbeet@gmail.com 2010-08-16 12:44:44 --- Does http://bugs2.winehq.org/attachment.cgi?id=29928 make any difference here?
http://bugs.winehq.org/show_bug.cgi?id=23906
Vyacheslav Goltser slavikg@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |slavikg@gmail.com
--- Comment #17 from Vyacheslav Goltser slavikg@gmail.com 2010-08-17 00:12:37 --- Tried with the patch, did not make a difference.
Q6600, 64bit Ubuntu Lucid Lynx, nVidia 8800GTS 640MB, 256.35 drivers
http://bugs.winehq.org/show_bug.cgi?id=23906
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #18 from GyB gyebro69@gmail.com 2010-08-22 10:12:44 --- I didn't want to open a new bugreport, but regression testing resulted the same commit in 2 more games for me: Ankh 2 (Heart of Osiris) Ankh 3 (Battle of the Gods)
4936e71828669ef084f9cf243f924a11a2cdce50 is the first bad commit
Both games worked fine in 1.2.
Symptom: almost the whole screen is black, only some objects are visible.
Reverting the patch on top of 1.3.1 fixed the issue. Henri's glsl shader patch didn't help in this case. That's the difference from bug #23840 where the patch corrected the issue.
Here's the link to the (German) demo of Ankh 3: http://www.gamershell.com/download_21750.shtml
Wine-1.3.1 Fedora 13 Nvidia 7600 / driver 256.44
http://bugs.winehq.org/show_bug.cgi?id=23906
kapta ulo_kapta@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ulo_kapta@hotmail.com
http://bugs.winehq.org/show_bug.cgi?id=23906
Wouter de Geus benv-wine.org@junerules.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |benv-wine.org@junerules.com
http://bugs.winehq.org/show_bug.cgi?id=23906
Kai Blaschke webmaster@thw-theorie.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |webmaster@thw-theorie.de
--- Comment #19 from Kai Blaschke webmaster@thw-theorie.de 2010-09-05 18:36:52 CDT --- Reverting the patch in commit 4936e71828669ef084f9cf243f924a11a2cdce50 fixed the issue for me. I'm using the latest GIT version of Wine.
Gentoo Linux i686 Kernel 2.6.35 nVIDIA GeForce 9800 GT nvidia-drivers 195.36.31
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #20 from GyB gyebro69@gmail.com 2010-09-18 04:22:36 CDT --- This regression affects Jack Keane, an adventure game from the same developer as the Ankh series. Characters and some of the objects are pure black in the game unless I choose the lowest details in the settings menu. The game rendered the objects correctly in Wine-1.2.
Git revert 4936e71828669ef084f9cf243f924a11a2cdce50 fixed the issue in Jack Keane.
wine-1.3.2-284-g190c351 Nvidia 7600 GT / driver 256.53
http://bugs.winehq.org/show_bug.cgi?id=23906
miqster@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |miqster@gmx.net
http://bugs.winehq.org/show_bug.cgi?id=23906
tastky@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tastky@gmail.com
--- Comment #21 from tastky@gmail.com 2010-11-30 08:53:10 CST --- Bug persists in Wine 1.3.8.
http://bugs.winehq.org/show_bug.cgi?id=23906
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Component|-unknown |directx-d3d
http://bugs.winehq.org/show_bug.cgi?id=23906
simon wamelink simonwamelink@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |simonwamelink@gmail.com
--- Comment #22 from simon wamelink simonwamelink@gmail.com 2010-12-15 03:45:25 CST --- (In reply to comment #0)
Created an attachment (id=30011)
--> (http://bugs.winehq.org/attachment.cgi?id=30011) [details]
Screenshot
The screen is covered in fog, hence making the mission unplayable. The screen is fine in Windows. So far, I have experienced this only in the mission Safe Haven if you save the colony.
Gentoo Linux X64 Nvidia 8800GT nvidia-drivers 256.35
I had exactly the same problem on the lowest settings. However for me it was solves by deleting Variables.txt found in /home/user/Starcraft II/. When you restart you lost all your settings however when you reconfigure those the fog seems to be gone.
http://bugs.winehq.org/show_bug.cgi?id=23906
Joseph Shraibman winebug1@jks.tupari.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winebug1@jks.tupari.net
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #23 from Erich Hoover ehoover@mines.edu 2011-01-26 23:55:20 CST --- Created an attachment (id=33002) --> (http://bugs.winehq.org/attachment.cgi?id=33002) Minimalist hack around fog problem
I took a look at commit 4936e71828669ef084f9cf243f924a11a2cdce50 and stepped through the changes to find the one piece that causes the fog problem in SC2. A hack to revert the relevant piece is attached here. I'm not really familiar with GLSL, but if I had to guess (from my knowledge of floating point numbers) I'd say that it's probably a signedness problem. The old code always assumed that any division by zero should result in an infinity-equivalent; however, with IEEE floating point numbers a division by minus zero returns a minus infinity. So, if in the new code we end up dividing by a minus zero then we would get the "wrong" infinity.
http://bugs.winehq.org/show_bug.cgi?id=23906
Erich Hoover ehoover@mines.edu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ehoover@mines.edu
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #24 from Austin English austinenglish@gmail.com 2011-02-14 16:18:17 CST --- I don't see this in wine-1.3.13-217-ga24e8c8 with the SC2 Safe Haven save game, an nvidia 480 and 270.18 drivers.
I'll try on my 9800 a bit later.
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #25 from Austin English austinenglish@gmail.com 2011-02-14 16:20:41 CST --- (In reply to comment #24)
I don't see this in wine-1.3.13-217-ga24e8c8 with the SC2 Safe Haven save game, an nvidia 480 and 270.18 drivers.
I'll try on my 9800 a bit later.
FWIW, I tried with glsl enabled and disabled, no difference.
http://bugs.winehq.org/show_bug.cgi?id=23906
Caleb calebt3@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |calebt3@gmail.com
--- Comment #26 from Caleb calebt3@gmail.com 2011-03-04 15:23:00 CST --- I had this issue, but it went away when I upgraded my RAM from 1 GB to 3 GB
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #27 from Erich Hoover ehoover@mines.edu 2011-03-05 18:16:41 CST --- (In reply to comment #24)
I don't see this in wine-1.3.13-217-ga24e8c8 with the SC2 Safe Haven save game, an nvidia 480 and 270.18 drivers.
(In reply to comment #26)
I had this issue, but it went away when I upgraded my RAM from 1 GB to 3 GB
Did you guys make sure you chose to save the colony? I made a save at the beginning of this map and just re-tested that it still doesn't work (Wine 1.3.15). After looking at the OpenGL documentation a little, it looks like the older versions of the spec do not require that floating point number calculations follow IEEE 754. So, I'd say it's likely that different cards will handle this reciprocal operation differently.
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #28 from Caleb calebt3@gmail.com 2011-03-05 20:14:23 CST --- (In reply to comment #27)
Did you guys make sure you chose to save the colony?
Indeed I did. In Safe Haven I got the same everything-grey-except-the-glowing-effects seen in the screenshot. Haven's Fall was fine. SC2 in 1GB of RAM was swapping so much it was virtually unplayable, so I got more RAM. I didn't see a downside to trying Safe Haven one more time.
Debian Unstable Linux 2.6.37 Wine 1.3.13 (compiled from source) Nvidia GeForce 9400 GT Nvidia driver 260.19.21
http://bugs.winehq.org/show_bug.cgi?id=23906
Jan Kalab pitlicek@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pitlicek@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #29 from GyB gyebro69@gmail.com 2011-05-29 01:53:24 CDT --- Created an attachment (id=34950) --> (http://bugs.winehq.org/attachment.cgi?id=34950) Bloody Good Time screenshot
Commit 4936e71828669ef084f9cf243f924a11a2cdce50 makes Bloody Good Time almost unplayable because most of the objects, the HUD, the multiplayer server list are all covered by black, solid colors (or they simply don't appear at all).
Disabling GLSL doesn't make a difference but Erich Hoover's hack (comment #23) works around the problem in BGT.
The attached screenshot shows an example of the bug from the game: on the radar/map screen only the main character appears, everything else is black.
Wine-1.3.21 Fedora 14 Nvidia GeForce 250 / driver 270.41.06
http://bugs.winehq.org/show_bug.cgi?id=23906
peter.maciocia+winebugs@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|peter.maciocia+winebugs@gma | |il.com |
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #30 from Henri Verbeet hverbeet@gmail.com 2011-06-04 15:01:42 CDT --- For what it's worth, we think we have a reasonable idea of what the problem is, but it probably won't be so easy to fix. Erich is close wrt IEEE floating point rules. Current nvidia OpenGL Linux drivers follow IEEE floating point rules, in that e.g. 0.0 * INF results in NaN. The D3D drivers don't, and 0.0 * INF gets you 0.0. As far as I'm aware there's no way to explicitly request either behaviour in current versions of GLSL, so it this probably require a GL extension to fix.
http://bugs.winehq.org/show_bug.cgi?id=23906
Krystian Kichewko krystiankichewko@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |krystiankichewko@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=23906
machete aeneas@q-mail.me changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeneas@q-mail.me
--- Comment #31 from machete aeneas@q-mail.me 2011-06-15 06:31:55 CDT --- So an OGL extension which would support direct3d floating point rules could fix that, couldn' it?
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #32 from machete aeneas@q-mail.me 2011-06-15 09:35:28 CDT --- And, in addition [[bugzilla:26967]] should be related to this one. Patch db8d681a5b088b3b0dd58c6952086891f6bbb4f5 broke water shaders if shaders are set above low. I opened 2 Bugreports for Nvidia ( http://nvnews.net/vbulletin/showthread.php?p=2445516 ) as well as ATI ( http://ati.cchtml.com/show_bug.cgi?id=160 ) unfortunately I am not a pro at all when it comes to graphical issues but I tried my best ;) So if any of the wine developers who actually know what the issue is exactly and how the driver vendors could fix it (e.g. by providing an extension with witch the d3d floating point behaviour could be defined) may post there and help fixing the issue.
Btw it seems as if it got fixed in dx3d 10 as mentioned here: http://msdn.microsoft.com/en-us/library/cc308050%28v=vs.85%29.aspx
"Honored IEEE-754 Rules
Some of these rules are a single option where IEEE-754 offers choices.
Divide by 0 produces +/- INF, except 0/0 which results in NaN. log of (+/-) 0 produces -INF. log of a negative value (other than -0) produces NaN. Reciprocal square root (rsq) or square root (sqrt) of a negative number produces NaN. The exception is -0; sqrt(-0) produces -0, and rsq(-0) produces -INF. INF - INF = NaN (+/-)INF / (+/-)INF = NaN (+/-)INF * 0 = NaN NaN (any OP) any-value = NaN The comparisons EQ, GT, GE, LT, and LE, when either or both operands is NaN returns FALSE. Comparisons ignore the sign of 0 (so +0 equals -0). The comparison NE, when either or both operands is NaN returns TRUE. Comparisons of any non-NaN value against +/- INF return the correct result. "
I hope I could help a little :)
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #33 from machete aeneas@q-mail.me 2011-06-15 10:46:06 CDT --- Created an attachment (id=35150) --> (http://bugs.winehq.org/attachment.cgi?id=35150) Black map, patch not working
The patch doesn't work any more with the current svn version (4b2bfb4a8b887a149276e52005bc3004bfa550bb), i only get a black screen...even on lowest settings.
http://bugs.winehq.org/show_bug.cgi?id=23906
Luke Miller dodgyville+winehq@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dodgyville+winehq@gmail.com
--- Comment #34 from Luke Miller dodgyville+winehq@gmail.com 2011-07-03 18:45:22 CDT --- I get black textures(?) on the main map for this level. I can see the UI and the health bars for the units and buildings, but nothing else. Other than this horrible, horrible issue the game plays perfectly.
http://bugs.winehq.org/show_bug.cgi?id=23906
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com
--- Comment #35 from Dan Kegel dank@kegel.com 2011-07-04 05:16:07 CDT --- (In case it hasn't been mentioned before, Safe Haven is not one of the first three missions in the game according to http://wiki.teamliquid.net/starcraft2/Campaign#Missions so it's not in the sc2 demo.)
http://bugs.winehq.org/show_bug.cgi?id=23906
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |4936e71828669ef084f9cf243f9 | |24a11a2cdce50
http://bugs.winehq.org/show_bug.cgi?id=23906
xwillex@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xwillex@gmail.com
--- Comment #36 from xwillex@gmail.com 2011-08-26 06:57:53 CDT --- I also get a completely black map with ui being visible.
http://bugs.winehq.org/show_bug.cgi?id=23906
Forest winehq@tibit.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@tibit.com
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #37 from Forest winehq@tibit.com 2011-10-02 20:59:10 CDT --- (In reply to comment #23)
Created attachment 33002 [details] Minimalist hack around fog problem
I took a look at commit 4936e71828669ef084f9cf243f924a11a2cdce50 and stepped through the changes to find the one piece that causes the fog problem in SC2. A hack to revert the relevant piece is attached here.
Erich's patch seems to have fixed the problem for me. In case any other Ubuntu users want to try it, I've published a patched version of wine 1.3.29 in my PPA, here: https://launchpad.net/~foresto/+archive/winepatched/
http://bugs.winehq.org/show_bug.cgi?id=23906
TestSubject sirbubbles01@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sirbubbles01@gmail.com
--- Comment #38 from TestSubject sirbubbles01@gmail.com 2011-10-10 06:14:46 CDT --- (In reply to comment #37)
(In reply to comment #23)
Created attachment 33002 [details] Minimalist hack around fog problem
I took a look at commit 4936e71828669ef084f9cf243f924a11a2cdce50 and stepped through the changes to find the one piece that causes the fog problem in SC2. A hack to revert the relevant piece is attached here.
Erich's patch seems to have fixed the problem for me. In case any other Ubuntu users want to try it, I've published a patched version of wine 1.3.29 in my PPA, here: https://launchpad.net/~foresto/+archive/winepatched/
Forest, I'd like to confirm that your custom version of wine worked great. I also took the diff and source from your ppa and compiled my own wine so I could use a custom refresh rate, and that worked too.
http://bugs.winehq.org/show_bug.cgi?id=23906
erik.lovland@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |erik.lovland@gmail.com
--- Comment #39 from erik.lovland@gmail.com 2012-02-17 19:39:56 CST --- This problem vanished for me today when I updated to nvidia driver 295.20 Using wine-1.4-rc3
http://bugs.winehq.org/show_bug.cgi?id=23906
--- Comment #40 from Erich Hoover ehoover@mines.edu 2012-07-13 12:00:52 CDT --- (In reply to comment #39)
This problem vanished for me today when I updated to nvidia driver 295.20 Using wine-1.4-rc3
My new computer was never affected by the issue and my old one is toast, but it does not surprise me that this was a result of a driver bug. So, I'd say it's probably time to close this bug.
http://bugs.winehq.org/show_bug.cgi?id=23906
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |UPSTREAM
--- Comment #41 from Austin English austinenglish@gmail.com 2012-07-13 17:59:32 CDT --- (In reply to comment #40)
(In reply to comment #39)
This problem vanished for me today when I updated to nvidia driver 295.20 Using wine-1.4-rc3
My new computer was never affected by the issue and my old one is toast, but it does not surprise me that this was a result of a driver bug. So, I'd say it's probably time to close this bug.
Driver bug.
http://bugs.winehq.org/show_bug.cgi?id=23906
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #42 from Austin English austinenglish@gmail.com 2012-07-13 17:59:39 CDT --- Closing.