http://bugs.winehq.org/show_bug.cgi?id=14958
Summary: Supreme Commander: Background grid gets Moiré pattern Product: Wine Version: 1.1.3 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: liquitsnake@gmx.net
Created an attachment (id=15566) --> (http://bugs.winehq.org/attachment.cgi?id=15566) This is how it's supposed to look (1.1.2)
Some patch between 1.1.2 and 1.1.3 broke this. The background of the maps in SupCom have a grid that follows the terrain. In 1.1.3 a strange pattern appeared that changes with with the zoom-level. It is similar to the Moiré pattern, if anyone is familiar with that.
Regression test is on the way
http://bugs.winehq.org/show_bug.cgi?id=14958
--- Comment #1 from haarp liquitsnake@gmx.net 2008-08-23 10:18:36 --- Created an attachment (id=15567) --> (http://bugs.winehq.org/attachment.cgi?id=15567) This is how it's broken (1.1.3, look at the bottom)
Also notice that the bright areas become "pixely". I suspect that this may be related.
http://bugs.winehq.org/show_bug.cgi?id=14958
haarp liquitsnake@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hverbeet@gmail.com Keywords| |regression
--- Comment #2 from haarp liquitsnake@gmx.net 2008-08-23 11:25:53 --- f71fdecdc79177c4add5b2f02e90413ba10593da is first bad commit commit f71fdecdc79177c4add5b2f02e90413ba10593da Author: H. Verbeet hverbeet@gmail.com Date: Tue Aug 19 17:49:07 2008 +0200
wined3d: Move creating a texture id from PreLoad to BindTexture.
This is consistent with BindTexture in basetexture/texture/etc. and has the added benefit that it makes LoadLocation work properly.
:040000 040000 f5212ac9dfb2455428172eb0eb7108e4cfd6762d 190d28b18e3fcf8081b68504e81497b39f0a9625 M dlls
As I suspected, the pixely-looking areas only appear when the Moire-pattern also appears. They're related.
http://bugs.winehq.org/show_bug.cgi?id=14958
--- Comment #3 from H. Verbeet hverbeet@gmail.com 2008-08-23 11:33:31 --- At first sight, that look like a texture filtering or mipmapping issue. Are you using FBOs? Did you get any GL errors before that patch / do you get any after that patch?
http://bugs.winehq.org/show_bug.cgi?id=14958
--- Comment #4 from haarp liquitsnake@gmx.net 2008-08-23 11:39:22 --- I'm using OffScreenRenderingMode=fbo if that's what you mean. Nope, no GL errors. Only a bunch of d3d fixmes, but those are unrelated to this bug.
http://bugs.winehq.org/show_bug.cgi?id=14958
haarp liquitsnake@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #5 from haarp liquitsnake@gmx.net 2008-09-05 10:12:05 --- Seems fixed in current GIT. Thanks.
http://bugs.winehq.org/show_bug.cgi?id=14958
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard julliard@winehq.org 2008-09-05 10:39:38 --- Closing bugs fixed in 1.1.4.