https://bugs.winehq.org/show_bug.cgi?id=42920
Bug ID: 42920 Summary: ffxiv dx11 Product: Wine Version: 2.7 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: critical Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: ssbkm@icloud.com Distribution: ---
ffxiv in dx11 mode game text is fuzzy, gets stuck in loop for opening movie, renders character black fails to render actual game completely. only can see user interface and names ever thing is black.to top this off performance is in the gutter. and it fails exit properly.
on another note without CSMT enabled game config menu before login is unusable and the opening menu is completely screwy.
also if the next expansions benchmark is any indictation they will be dropping dx9 support pretty soon.
https://bugs.winehq.org/show_bug.cgi?id=42920
stephen ssbkm@icloud.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |ArchLinux Hardware|x86 |x86-64
https://bugs.winehq.org/show_bug.cgi?id=42920
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #1 from winetest@luukku.com --- Console output while running the game...Also there is one issue per bug report policy. It would become too complicated to have multiple issues at one report.
https://bugs.winehq.org/show_bug.cgi?id=42920
--- Comment #2 from stephen ssbkm@icloud.com --- i think the issues have the same source problem but since I don't yet understand the logs I cant figure out what is what. are you asking for a consule sry I am working on the log... it outputed this 262000 times fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented.
https://bugs.winehq.org/show_bug.cgi?id=42920
--- Comment #3 from stephen ssbkm@icloud.com --- Created attachment 58064 --> https://bugs.winehq.org/attachment.cgi?id=58064 wine error
https://bugs.winehq.org/show_bug.cgi?id=42920
stephen ssbkm@icloud.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |https://github.com/stephens | |eiber/dx11-error/blob/maste | |r/FFXIV_DX11.txt
https://bugs.winehq.org/show_bug.cgi?id=42920
--- Comment #4 from stephen ssbkm@icloud.com --- I attached a condensed version of the log. as well as a version with this line removed fixme:d3d11:d3d11_immediate_context_RSSetViewports Floating-point viewports not implemented. do to how frequenlty it showed up it accounted for about 80% of the log. this version was to big for this website so put a link to it in github.
worthy of note in the 1 minute the game was running it generated over 300k lines of text in the log.
https://bugs.winehq.org/show_bug.cgi?id=42920
--- Comment #5 from winetest@luukku.com --- The game exposes bugs
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps_siv.
which is bug 41173
and
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
which is bug 40873.
There is no open bug for
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_index_range
There is lots of instruction_modifiers unhandled.
I quess we just need to wait for now. But when you see those bugs mentioned fixed I would assume that this is in better shape at that time too.
https://bugs.winehq.org/show_bug.cgi?id=42920
--- Comment #6 from stephen ssbkm@icloud.com --- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_index_range would this be the reason the game is rendering black?
https://bugs.winehq.org/show_bug.cgi?id=42920
stephen ssbkm@icloud.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |40873
https://bugs.winehq.org/show_bug.cgi?id=42920
stephen ssbkm@icloud.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |41173 Depends on|40873 |
https://bugs.winehq.org/show_bug.cgi?id=42920
stephen ssbkm@icloud.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |40873
https://bugs.winehq.org/show_bug.cgi?id=42920
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com Component|-unknown |directx-d3d
https://bugs.winehq.org/show_bug.cgi?id=42920
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |NEEDINFO
--- Comment #7 from Bruno Jesus 00cpxxx@gmail.com --- This bug talks about multiple issues in comment 0, please open a separate bug for each problem so it is easier to follow and understand. Select one of the problems for this bug and change the subject accordingly.
https://bugs.winehq.org/show_bug.cgi?id=42920
stephen ssbkm@icloud.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|ffxiv dx11 |FFXIV dx11 | |fixme:d3d_shader:shader_gls | |l_handle_instruction
https://bugs.winehq.org/show_bug.cgi?id=42920
--- Comment #8 from stephen ssbkm@icloud.com --- already updated
https://bugs.winehq.org/show_bug.cgi?id=42920
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=42920
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |43015
https://bugs.winehq.org/show_bug.cgi?id=42920
--- Comment #9 from winetest@luukku.com --- (In reply to stephen from comment #6)
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_index_range would this be the reason the game is rendering black?
No idea, but I opened bug 43015 for dcl_index_range.
We just need to wait now for some time.
https://bugs.winehq.org/show_bug.cgi?id=42920 Bug 42920 depends on bug 43015, which changed state.
Bug 43015 Summary: shader_glsl_handle_instruction Backend can't handle opcode dcl_index_range https://bugs.winehq.org/show_bug.cgi?id=43015
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |INVALID
https://bugs.winehq.org/show_bug.cgi?id=42920
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on|40873, 43015 | URL|https://github.com/stephens | |eiber/dx11-error/blob/maste | |r/FFXIV_DX11.txt | Status|NEEDINFO |RESOLVED Resolution|--- |INVALID Severity|critical |normal Blocks|41173 |
--- Comment #10 from Matteo Bruni matteo.mystral@gmail.com --- I don't think this bug is of any use in its current state. Closing.
https://bugs.winehq.org/show_bug.cgi?id=42920
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Austin English austinenglish@gmail.com --- Closing.