https://bugs.winehq.org/show_bug.cgi?id=44878
Bug ID: 44878 Summary: Skyrim with ENB fails to load game (d3dcompiler:assemble_shader Asm reading failed) Product: Wine Version: 3.5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 Assignee: wine-bugs@winehq.org Reporter: BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r@bitmessage.ch Distribution: ---
Created attachment 60945 --> https://bugs.winehq.org/attachment.cgi?id=60945 +d3dcompiler
While running game with enb series, it reaches till main menu but freezes on trying to load or start the game. Terminal infinitely logs with output "err:d3dcompiler:assemble_shader Asm reading failed".
On turning on d3dcompiler channel it seems like assemble_shader() function in d3dcompiler is failing with some shaders
https://bugs.winehq.org/show_bug.cgi?id=44878
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=44878
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- Created attachment 60976 --> https://bugs.winehq.org/attachment.cgi?id=60976 Test patch for the assembler failures
Thank you for the bug report. If you're able to compile Wine, can you try the patch I'm attaching?
https://bugs.winehq.org/show_bug.cgi?id=44878
ZenAnonX BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r@bitmessage.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #60945|0 |1 is obsolete| | CC| |BM-2cUwG2wgWXGUJb7ja8qctbv4 | |cKkDJxp72r@bitmessage.ch
--- Comment #2 from ZenAnonX BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r@bitmessage.ch --- Created attachment 60990 --> https://bugs.winehq.org/attachment.cgi?id=60990 +d3dcompiler log after patch
Thanks for patch. I tested it against wine 3.5 with staging. Game still hangs at menu screen when trying to load or start. The process TESV.exe needs to be killed to get out. Attaching +d3dcompiler log.
https://bugs.winehq.org/show_bug.cgi?id=44878
--- Comment #3 from ZenAnonX BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r@bitmessage.ch --- Some more test results:
I tried native d3dcompiler_43 too, it allows game to load up but light sources then become distorted. Most enb effects are also not applied.
Installing d3dx9_43 as native seems to solve the problem with distorted light sources and enb effects not getting applied, but then a new problem of game getting stuck at the end of loading screen is introduced.
https://bugs.winehq.org/show_bug.cgi?id=44878
zzzzzyzz@hacari.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zzzzzyzz@hacari.org