https://bugs.winehq.org/show_bug.cgi?id=43422
Bug ID: 43422 Summary: Shadow Warrior 2: Floors are not rendered Product: Wine Version: 2.12 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: philipp.ludwig@gmail.com Distribution: ---
Created attachment 58785 --> https://bugs.winehq.org/attachment.cgi?id=58785 wine terminal output running Shadow Warrior 2
Floors in Shadow Warrior 2 are not rendered; attached is the terminal output, which mostly consists out of these two lines:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2. fixme:d3d:wined3d_occlusion_query_ops_poll 0x2928b50 Wrong thread, returning 1.
https://bugs.winehq.org/show_bug.cgi?id=43422
--- Comment #1 from Philipp Ludwig philipp.ludwig@gmail.com --- Created attachment 58786 --> https://bugs.winehq.org/attachment.cgi?id=58786 Screenshot showing the rendering problem
https://bugs.winehq.org/show_bug.cgi?id=43422
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4@web.de
--- Comment #2 from Fabian Maurer dark.shadow4@web.de --- Maybe related to Bug 40873?
https://bugs.winehq.org/show_bug.cgi?id=43422
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com
--- Comment #3 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Philipp Ludwig from comment #0)
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2. fixme:d3d:wined3d_occlusion_query_ops_poll 0x2928b50 Wrong thread, returning
Please try to run the game with CSMT enabled.
https://bugs.winehq.org/show_bug.cgi?id=43422
--- Comment #4 from Philipp Ludwig philipp.ludwig@gmail.com --- (In reply to Józef Kucia from comment #3)
Please try to run the game with CSMT enabled.
Tried, nothing changes, sadly.
https://bugs.winehq.org/show_bug.cgi?id=43422
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx11 |directx-d3d
https://bugs.winehq.org/show_bug.cgi?id=43422
bookings@gbrail.org.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bookings@gbrail.org.uk
--- Comment #5 from bookings@gbrail.org.uk --- Can confirm that this bug persists with Wine staging 2.17 on my OpenSUSE Tumbleweed system.
Here is a sample of the terminal output. There are a lot of these! CSMT is enabled:
fixme:d3d_shader:print_glsl_info_log fixme:d3d_shader:print_glsl_info_log Fragment info fixme:d3d_shader:print_glsl_info_log ------------- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "R0.w" might be used before being initialized fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1225: fixme:d3d_shader:print_glsl_info_log Vertex info fixme:d3d_shader:print_glsl_info_log ----------- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2].w" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[12]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[13]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[14]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[15]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[16]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[17]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[18]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[19]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[20]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[21]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[22]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[23]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[24]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[25]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[26]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[27]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[28]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[29]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[30]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[31]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log
https://bugs.winehq.org/show_bug.cgi?id=43422
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sa@whiz.se
https://bugs.winehq.org/show_bug.cgi?id=43422
Chris W cwadge@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cwadge@gmail.com
--- Comment #6 from Chris W cwadge@gmail.com --- Bug still present in 2.21 with or without CSMT enabled.
https://bugs.winehq.org/show_bug.cgi?id=43422
--- Comment #7 from Philipp Ludwig philipp.ludwig@gmail.com --- Still present wine 3.2, with or without CSMT enabled.
https://bugs.winehq.org/show_bug.cgi?id=43422
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 CC| |andrey.goosev@gmail.com Status|UNCONFIRMED |NEW
--- Comment #8 from Andrey Gusev andrey.goosev@gmail.com --- Still reproducible with wine-3.17-126-gcc4b28a99d
https://bugs.winehq.org/show_bug.cgi?id=43422
zzzzzyzz@hacari.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zzzzzyzz@hacari.org
https://bugs.winehq.org/show_bug.cgi?id=43422
Josh winehq@iooioio.hadar.uberspace.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@iooioio.hadar.ubersp | |ace.de
https://bugs.winehq.org/show_bug.cgi?id=43422
Beta Version betaversiondot@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |betaversiondot@gmail.com
--- Comment #9 from Beta Version betaversiondot@gmail.com --- Same problem with wine-5.0
https://bugs.winehq.org/show_bug.cgi?id=43422
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |81dfece45ce7c1f0436e28675c5 | |3be734e94fb55 Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #10 from Matteo Bruni matteo.mystral@gmail.com --- This should be fixed by 81dfece45ce7c1f0436e28675c53be734e94fb55, which will be in the next Wine release (6.2).
https://bugs.winehq.org/show_bug.cgi?id=43422
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 6.2.
https://bugs.winehq.org/show_bug.cgi?id=43422
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|--- |6.0.x
https://bugs.winehq.org/show_bug.cgi?id=43422
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|6.0.x |---
--- Comment #12 from Michael Stefaniuc mstefani@winehq.org --- Removing the 6.0.x milestone from bug fixes included in 6.0.1.