http://bugs.winehq.org/show_bug.cgi?id=11285
Summary: Static characters on Nvidia 7xxx cards in Witcher Product: Wine Version: CVS/GIT Platform: PC URL: http://img299.imageshack.us/img299/4263/screenshot24kn4. png OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: zbigniew.braniecki@gmail.com
It came out during the discussion about The Witcher 1.2 version that the game works well for Nvidia 8xxx users, and does not for Nvidia 7xxx users.
see: http://appdb.winehq.org/commentview.php?iAppId=6019&iVersionId=10468&...
Known "rag dolls" cards: 7600GT 7800GT 7800GTX 7900GS
Known "noproblem" cards: 8600GTS (two different people!)
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #1 from Roderick Colenbrander thunderbird2k@gmx.net 2008-01-20 07:41:39 --- I don't think it is neither a Wine or driver bug. Let me explain what I expect the problem is (you might also see fixmes related to the problem in the console).
Modern games use shaders for most of the rendering. In general the shaders get more advanced for higher quality settings in game. More complex shaders tend to use more 'uniforms' ('input variables for the shader'). Each different GPU generation defined by 'shader model 1/2/3/4' allows larger shaders and more uniforms.
The problem is that for emulating differences between Direct3D and OpenGL, wine steals 'some' of the uniforms and this can cause issues in games that push Direct3D9 (shader model 3.0) to its limits. The first shader model 3.0 cards are the Geforce6 and Geforce7 and they offer precise the number of uniforms required by shader model 3.0. This means that after Wine's magic there are not enough uniforms left. This can cause rendering issues. Geforce8 cards support much more uniforms than Geforce6/7 cards and don't have issues.
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #2 from Zbigniew Braniecki zbigniew.braniecki@gmail.com 2008-01-20 07:52:50 --- does it means that it's a wontfix?
http://bugs.winehq.org/show_bug.cgi?id=11285
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|major |minor Component|-unknown |directx-d3d
--- Comment #3 from Vitaliy Margolen vitaliy@kievinfo.com 2008-01-20 10:16:30 --- Minor visual problem.
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #4 from Zbigniew Braniecki zbigniew.braniecki@gmail.com 2008-01-20 10:47:52 --- it's not that minor. It's making the software useless
http://bugs.winehq.org/show_bug.cgi?id=11285
Dawid Hanak nugrud@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #5 from Dawid Hanak nugrud@gmail.com 2008-01-26 11:06:40 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=11285
Radovan Mzik radovan@linuxbox.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |radovan@linuxbox.cz
--- Comment #6 from Radovan Mzik radovan@linuxbox.cz 2008-01-31 12:14:30 --- I confirm that GF 6800GS has the same problem.
http://bugs.winehq.org/show_bug.cgi?id=11285
Simetrical Simetrical+wine@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |Simetrical+wine@gmail.com
--- Comment #7 from Simetrical Simetrical+wine@gmail.com 2008-02-10 18:04:01 --- (In reply to comment #0)
Known "rag dolls" cards: 7600GT 7800GT 7800GTX 7900GS
Confirmed also for 7950GT. Console errors include tens of thousands of lines of these (some other distinct errors were probably lost, since I wasn't logging errors to a file and it used up all 100,000 lines of terminal backscroll):
err:d3d_shader:shader_get_registers_used No texture bound to sampler 0 err:d3d_shader:shader_get_registers_used No texture bound to sampler 1 err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,15,15) not yet implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored? err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x1780d8) : stub fixme:d3d:state_fog Implement table fog for foggy vertex shader
The third and final errors (colorwrite and fog) predominate.
Is there any conceivable way this issue might be fixed in Wine, or is this fundamentally impossible (which it sounds like it may be)? If it can't be fixed in Wine, is it conceivable that the developers of the game could be asked to provide some mode in which this would work, even if they'll probably ignore it? Is a more precise description of the problem necessary in that case (how many uniforms needed exactly)?
I guess I could just upgrade my graphics card, but this seems like a fairly basic issue with Direct3D-to-OpenGL conversion, that you'd imagine would come up in the future. I'm surprised more games don't use all available uniforms, or whatever the bottleneck is.
What cards, exactly, should run the game properly? Should any 8xxx work? 8400 GS, for instance? I might be willing to buy one of those for this game, if I knew it would fix the problem.
(In reply to comment #3)
Minor visual problem.
It makes the game effectively unplayable. I tried playing it for a couple of minutes and it worked pretty much perfectly except for this, but I gave up solely because it looked so ridiculous and was so hard to follow what was going on. People are failing to play the game because of it, so ipso facto it's not a minor issue.
Major Major loss of functionality for a wide range of applications Normal For an application crash or loss of functionality Minor For minor loss of functionality, or other problem where an easy workaround is present
It seems like this best fits the description of "normal", IMO. There is certainly no easy workaround, which is part of the definition of "minor", and the loss of functionality is not minor. It's definitely not "major", though: that was equally bogus.
http://bugs.winehq.org/show_bug.cgi?id=11285
Gustaw Smolarczyk wielkiegie@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wielkiegie@gmail.com
--- Comment #8 from Gustaw Smolarczyk wielkiegie@gmail.com 2008-03-19 13:12:12 --- It should be fixed... The witcher is the first well known app that uses a whole amount of SM3.0 uniforms, but maybe not last. I don't know how exactly wine steals uniforms. Maybe we must code a translator, that process D3D shaders into GLSL (or old assembler-like syntax) shaders without using any additional uniforms, etc? Is this possible?
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #9 from Travis S pantherts@hotmail.com 2008-04-12 10:32:37 --- Created an attachment (id=12094) --> (http://bugs.winehq.org/attachment.cgi?id=12094) Ragdoll Effect in Full
I am currently running The Witcher on Crossover Games, and everything seems to work great...except of course for this bug. Running it on a 7800GTX OC 256MB card. I have to agree with the previous poster on the priority of this issue. It should not be marked "Minor." This game is unplayable like this! It's the most ridiculous thing to see this in action, I have attached a screenshot of how it looks for me in-game. The priority should be upgraded to "Normal" as the description of that more closely fits this bug.
(By the way...this game runs perfect on this card in Windows.)
We probably can expect to see this problem again on newer graphics cards if more and more shader support is added. People with 8xxx series will be right where us 7xxx series users are when brand new cards come out in a year. I am voting for this bug because I believe this game is truly worth it to get it working properly. It's one of the best games I've played in a long time, and should be able to be experienced by everyone. Just my 2 cents I suppose. Thanks everyone for all your hard work on this game, rest assured it is not going unnoticed by us in the penguin-gaming community.
http://bugs.winehq.org/show_bug.cgi?id=11285
Kamil Dziedzic arvenil@klecza.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |arvenil@klecza.pl
--- Comment #10 from Kamil Dziedzic arvenil@klecza.pl 2008-04-22 12:33:01 --- (In reply to comment #3)
Minor visual problem.
"Severity This field describes the impact of a bug. (...) Normal For an application crash or loss of functionality Minor For minor loss of functionality, or other problem where an easy workaround is present (...) "
Is there an easy workaround? No and the game is unplayable so severity should be changed.
http://bugs.winehq.org/show_bug.cgi?id=11285
Bartłomiej Zimoń uzi18@o2.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |uzi18@o2.pl
--- Comment #11 from Bartłomiej Zimoń uzi18@o2.pl 2008-04-24 13:52:08 --- Also the same on wine 0.9.58 Have dx9 installed and card is Radeon X1950Pro latest fglrx drivers 8.4
So looks like not only Nvidia problem ...
http://bugs.winehq.org/show_bug.cgi?id=11285
Josef Reidinger queen.killer@seznam.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |queen.killer@seznam.cz
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #12 from Bartłomiej Zimoń uzi18@o2.pl 2008-08-17 17:45:30 --- This is sourios bug Confirmed on latest ATI driver 8.7 and wine 1.1.2
Any workaround?
Regards.
http://bugs.winehq.org/show_bug.cgi?id=11285
Benoit PIERRE benoit.pierre@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |benoit.pierre@gmail.com
--- Comment #13 from Benoit PIERRE benoit.pierre@gmail.com 2008-08-28 15:37:29 --- The bug can be seen with the demo available at: http://www.fileshack.com/file.x/11543/The+Witcher+Demo
http://bugs.winehq.org/show_bug.cgi?id=11285
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL|http://img299.imageshack.us/%7Chttp://www.fileshack.com/fil |img299/4263/screenshot24kn4.|e.x/11543/The+Witcher+Demo |png | Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #14 from Bartłomiej Zimoń uzi18@o2.pl 2008-09-17 15:51:05 --- Looks like similar problem/bug found here : http://bugs.winehq.org/show_bug.cgi?id=8051#c57
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #15 from Bartłomiej Zimoń uzi18@o2.pl 2008-10-07 09:01:35 --- Created an attachment (id=16524) --> (http://bugs.winehq.org/attachment.cgi?id=16524) wine 1.1.5 and witcher 1.4 (EE) on radeon X1950Pro with latest drivers (8.9) zipped log
I have tested wine 1.1.5 and witcher 1.4 (EE) on radeon X1950Pro with latest drivers (8.9).
Looks like the bug exist on EE and ATI! Please update bug description.
Any solution finally?
http://bugs.winehq.org/show_bug.cgi?id=11285
Adrian Siemieniak sauroN@rpg.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sauroN@rpg.pl
--- Comment #16 from Adrian Siemieniak sauroN@rpg.pl 2008-10-07 10:04:42 --- (In reply to comment #15)
Created an attachment (id=16524)
--> (http://bugs.winehq.org/attachment.cgi?id=16524) [details]
wine 1.1.5 and witcher 1.4 (EE) on radeon X1950Pro with latest drivers (8.9) zipped log
Same here on Radeon HD2600 with fglrx 8.4 (this is the last version working for me with multiple xserver sessions) on Wine 1.0. On wine 1.1.5 graphics does not work at all.
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #17 from Austin English austinenglish@gmail.com 2008-10-07 12:47:37 --- (In reply to comment #16)
(In reply to comment #15)
Created an attachment (id=16524)
--> (http://bugs.winehq.org/attachment.cgi?id=16524) [details] [details]
wine 1.1.5 and witcher 1.4 (EE) on radeon X1950Pro with latest drivers (8.9) zipped log
Same here on Radeon HD2600 with fglrx 8.4 (this is the last version working for me with multiple xserver sessions) on Wine 1.0. On wine 1.1.5 graphics does not work at all.
Is the game not working the regression, or the multiple xserver issue? Please run a regression test: http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #18 from Adrian Siemieniak sauroN@rpg.pl 2008-10-07 15:29:59 ---
Same here on Radeon HD2600 with fglrx 8.4 (this is the last version working for me with multiple xserver sessions) on Wine 1.0. On wine 1.1.5 graphics does not work at all.
Is the game not working the regression, or the multiple xserver issue?
I wrote that I don't use newest version of ATI proprietary driver - fglrx, because they don't work with multiple xserver session simultaneously - this part has noting to do with Wine or Witcher - sorry.
But Wine 1.0.0 (from unstable Debian distribution packages) has described here bug - "rag dolls effect" - just like on screens in examples. On wine 1.1.5 there is no graphics at all...
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #19 from Bartłomiej Zimoń uzi18@o2.pl 2008-10-07 15:35:21 --- (In reply to comment #16)
(In reply to comment #15)
Created an attachment (id=16524)
--> (http://bugs.winehq.org/attachment.cgi?id=16524) [details] [details]
wine 1.1.5 and witcher 1.4 (EE) on radeon X1950Pro with latest drivers (8.9) zipped log
Same here on Radeon HD2600 with fglrx 8.4 (this is the last version working for me with multiple xserver sessions) on Wine 1.0. On wine 1.1.5 graphics does not work at all.
please check out on fglrx 8.9 (looks like more stable then others) and very important to not install directx! just install EE on clean .wine and just copy d3d9_39.dll and override this dll.
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #20 from Adrian Siemieniak sauroN@rpg.pl 2008-10-07 15:45:49 ---
Same here on Radeon HD2600 with fglrx 8.4 (this is the last version working for me with multiple xserver sessions) on Wine 1.0. On wine 1.1.5 graphics does not work at all.
please check out on fglrx 8.9 (looks like more stable then others) and very important to not install directx! just install EE on clean .wine and just copy d3d9_39.dll and override this dll.
I can't test 8.9 - it's server machine ;) - and fglrx 8.9 like for me is broken (and change of fglrx.ko module version - reload - usually crashes machine...) I'v tested EE on clean .wine dir, wine 1.1.5 with only d3d9_39.dll and there was no graphics, then I'v installed whole directx9 package - no difference.
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #21 from Adrian Siemieniak sauroN@rpg.pl 2008-10-09 10:49:14 ---
Just to mention - I'v made regression tests and commited bug #15558 (no graphics at Radeon HD2600 in Wine 1.1.5).
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #22 from Adrian Siemieniak sauroN@rpg.pl 2008-10-10 01:04:54 ---
please check out on fglrx 8.9 (looks like more stable then others) and very important to not install directx! just install EE on clean .wine and just copy d3d9_39.dll and override this dll.
Ok. I'v managed to check, just for a while, fglrx 8.9+Kernel 2.6.26.5+Wine 1.1.5 - and there is no #15558 bug, but still with "rag dolls". (Radeon HD2600)
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #23 from Bartłomiej Zimoń uzi18@o2.pl 2008-10-11 05:30:33 --- (In reply to comment #22)
please check out on fglrx 8.9 (looks like more stable then others) and very important to not install directx! just install EE on clean .wine and just copy d3d9_39.dll and override this dll.
Ok. I'v managed to check, just for a while, fglrx 8.9+Kernel 2.6.26.5+Wine 1.1.5 - and there is no #15558 bug, but still with "rag dolls". (Radeon HD2600)
So please vote for this bug :)
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #24 from Bartłomiej Zimoń uzi18@o2.pl 2008-10-11 05:37:58 --- (In reply to comment #2)
does it means that it's a wontfix?
Severity : normal or major for ATI please!
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #25 from Adrian Siemieniak sauroN@rpg.pl 2008-10-11 05:59:03 --- (In reply to comment #24)
(In reply to comment #2)
does it means that it's a wontfix?
Severity : normal or major for ATI please!
I'v made my vote. And about severity - well the game is working ;) but there is no fun of it - so certainly no minor (like now), somewhere between normal and major. If you consider the bug as making the game unplayable - it should be major.
And btw - is there any chance to change the bug name/description - it's certainly not NVidia only bug.
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #26 from Bartłomiej Zimoń uzi18@o2.pl 2008-10-11 06:28:39 --- (In reply to comment #25)
(In reply to comment #24)
(In reply to comment #2)
does it means that it's a wontfix?
Severity : normal or major for ATI please!
I'v made my vote. And about severity - well the game is working ;) but there is no fun of it - so certainly no minor (like now), somewhere between normal and major. If you consider the bug as making the game unplayable - it should be major.
And btw - is there any chance to change the bug name/description - it's certainly not NVidia only bug.
Normal For an application crash or loss of functionality
http://bugs.winehq.org/show_bug.cgi?id=11285
--- Comment #27 from Bartłomiej Zimoń uzi18@o2.pl 2008-10-11 06:35:44 --- (In reply to comment #26)
(In reply to comment #25)
(In reply to comment #24)
(In reply to comment #2)
does it means that it's a wontfix?
Severity : normal or major for ATI please!
I'v made my vote. And about severity - well the game is working ;) but there is no fun of it - so certainly no minor (like now), somewhere between normal and major. If you consider the bug as making the game unplayable - it should be major.
And btw - is there any chance to change the bug name/description - it's certainly not NVidia only bug.
Normal For an application crash or loss of functionality
And Major - Major loss of functionality for a wide range of applications If you look on screenshot from bug in sims2 http://bugs.winehq.org/show_bug.cgi?id=8051#c57
Looks like similar problem.
:)
http://bugs.winehq.org/show_bug.cgi?id=11285
Dawid Hanak nugrud@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nugrud@gmail.com
--- Comment #28 from Dawid Hanak nugrud@gmail.com 2008-10-11 09:21:31 --- (In reply to comment #27)
And Major - Major loss of functionality for a wide range of applications If you look on screenshot from bug in sims2 http://bugs.winehq.org/show_bug.cgi?id=8051#c57
Looks like similar problem.
I encountered exactly the same rag dolls in an another windows game, but I don't remember its name and don't have it anymore.
http://bugs.winehq.org/show_bug.cgi?id=11285
F. Delente fdelente@mail.cpod.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdelente@mail.cpod.fr
http://bugs.winehq.org/show_bug.cgi?id=11285
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |unspecified
--- Comment #29 from Austin English austinenglish@gmail.com 2009-01-18 03:47:38 --- Removing deprecated CVS/GIT version tag. Please retest in current git. If the bug is still present in today's wine, but was not present in some earlier version of wine, please update version field to earliest known version of wine that had the bug. Thanks!
http://bugs.winehq.org/show_bug.cgi?id=11285
Mihail Balabin mbalabin@googlemail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mbalabin@googlemail.com
--- Comment #30 from Mihail Balabin mbalabin@googlemail.com 2009-03-06 07:30:56 --- Confirming the bug with Nvidia 7600GS and wine-1.1.16
http://bugs.winehq.org/show_bug.cgi?id=11285
bram bram2488@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bram2488@hotmail.com
--- Comment #31 from bram bram2488@hotmail.com 2009-05-09 06:47:06 --- The bug is also on ATI Radeon 3850 wine 1.1.18
http://bugs.winehq.org/show_bug.cgi?id=11285
bram bram2488@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bram2488@hotmail.com
--- Comment #31 from bram bram2488@hotmail.com 2009-05-09 06:47:06 --- The bug is also on ATI Radeon 3850 wine 1.1.18
--- Comment #32 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:05:40 --- Still there in 1.1.21 (geforce 7600GT). At least one other game affected.
http://bugs.winehq.org/show_bug.cgi?id=11285
bram bram2488@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bram2488@hotmail.com
--- Comment #31 from bram bram2488@hotmail.com 2009-05-09 06:47:06 --- The bug is also on ATI Radeon 3850 wine 1.1.18
--- Comment #32 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:05:40 --- Still there in 1.1.21 (geforce 7600GT). At least one other game affected.
--- Comment #33 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:26:31 --- No, even more games, because now I'm pretty sure the bug #7991 is the duplicate to this one! It's not only about "rag dolls", but also 'misplaced' eyes ^^:
http://img166.imageshack.us/my.php?image=mwzor7ep0.jpg
Quotes from there: "For some reason this is working with my Geforce 8600 GT but fails with Geforce 7600GT."
"Moreover, as I already stated bug #10206 is a 100% duplicate of this one.
"Crysis fails to render properly at all for me (see attachment), whereas on other systems, it looks fairly good. The only difference is that that user is running a Geforce 8600 GT and I am running a 7900 GTX. Same Wine version and settings, and same driver version.""
"looks like I have this Bug with my GeForce 7600 GT in the game Mass Effect:"
"I have tested Mass Effect on a laptop with a geforce 9300M GS, with same graphic driver and wine version and option that used on my previous post, with a 9xxx card that game runs flawless, with 7xxx nvidia card has serious graphic issues."
http://bugs.winehq.org/show_bug.cgi?id=11285
bram bram2488@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bram2488@hotmail.com
--- Comment #31 from bram bram2488@hotmail.com 2009-05-09 06:47:06 --- The bug is also on ATI Radeon 3850 wine 1.1.18
--- Comment #32 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:05:40 --- Still there in 1.1.21 (geforce 7600GT). At least one other game affected.
--- Comment #33 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:26:31 --- No, even more games, because now I'm pretty sure the bug #7991 is the duplicate to this one! It's not only about "rag dolls", but also 'misplaced' eyes ^^:
http://img166.imageshack.us/my.php?image=mwzor7ep0.jpg
Quotes from there: "For some reason this is working with my Geforce 8600 GT but fails with Geforce 7600GT."
"Moreover, as I already stated bug #10206 is a 100% duplicate of this one.
"Crysis fails to render properly at all for me (see attachment), whereas on other systems, it looks fairly good. The only difference is that that user is running a Geforce 8600 GT and I am running a 7900 GTX. Same Wine version and settings, and same driver version.""
"looks like I have this Bug with my GeForce 7600 GT in the game Mass Effect:"
"I have tested Mass Effect on a laptop with a geforce 9300M GS, with same graphic driver and wine version and option that used on my previous post, with a 9xxx card that game runs flawless, with 7xxx nvidia card has serious graphic issues."
--- Comment #34 from Dawid Hanak nugrud@gmail.com 2009-05-09 11:25:09 --- So in summary this is a very common wine issue: modern games assume that there are 256 vec4 constants on graphic cards to use, whereas wine gives them only maximum of about 235, because it "eats" the rest for its internal emulation of shaders from d3d and glsl. Very hard to fix, and even probably will never be.
And even ATI R600 cards seem affected, do the newest ATI series have enough vec4 constants available?
http://bugs.winehq.org/show_bug.cgi?id=11285
bram bram2488@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bram2488@hotmail.com
--- Comment #31 from bram bram2488@hotmail.com 2009-05-09 06:47:06 --- The bug is also on ATI Radeon 3850 wine 1.1.18
--- Comment #32 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:05:40 --- Still there in 1.1.21 (geforce 7600GT). At least one other game affected.
--- Comment #33 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:26:31 --- No, even more games, because now I'm pretty sure the bug #7991 is the duplicate to this one! It's not only about "rag dolls", but also 'misplaced' eyes ^^:
http://img166.imageshack.us/my.php?image=mwzor7ep0.jpg
Quotes from there: "For some reason this is working with my Geforce 8600 GT but fails with Geforce 7600GT."
"Moreover, as I already stated bug #10206 is a 100% duplicate of this one.
"Crysis fails to render properly at all for me (see attachment), whereas on other systems, it looks fairly good. The only difference is that that user is running a Geforce 8600 GT and I am running a 7900 GTX. Same Wine version and settings, and same driver version.""
"looks like I have this Bug with my GeForce 7600 GT in the game Mass Effect:"
"I have tested Mass Effect on a laptop with a geforce 9300M GS, with same graphic driver and wine version and option that used on my previous post, with a 9xxx card that game runs flawless, with 7xxx nvidia card has serious graphic issues."
--- Comment #34 from Dawid Hanak nugrud@gmail.com 2009-05-09 11:25:09 --- So in summary this is a very common wine issue: modern games assume that there are 256 vec4 constants on graphic cards to use, whereas wine gives them only maximum of about 235, because it "eats" the rest for its internal emulation of shaders from d3d and glsl. Very hard to fix, and even probably will never be.
And even ATI R600 cards seem affected, do the newest ATI series have enough vec4 constants available?
--- Comment #35 from Ryszard Szamburski rychs@o2.pl 2009-05-09 16:17:51 --- As of wine 1.1.21 the bug is fixed for me (probably thanks to Stefan Dösinger's patch, assuming from the changes stated in release announcement) - tested the game under system with Nvidia GF 7600GT video card. I propose to change the status to CLOSED
http://bugs.winehq.org/show_bug.cgi?id=11285
bram bram2488@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bram2488@hotmail.com
--- Comment #31 from bram bram2488@hotmail.com 2009-05-09 06:47:06 --- The bug is also on ATI Radeon 3850 wine 1.1.18
--- Comment #32 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:05:40 --- Still there in 1.1.21 (geforce 7600GT). At least one other game affected.
--- Comment #33 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:26:31 --- No, even more games, because now I'm pretty sure the bug #7991 is the duplicate to this one! It's not only about "rag dolls", but also 'misplaced' eyes ^^:
http://img166.imageshack.us/my.php?image=mwzor7ep0.jpg
Quotes from there: "For some reason this is working with my Geforce 8600 GT but fails with Geforce 7600GT."
"Moreover, as I already stated bug #10206 is a 100% duplicate of this one.
"Crysis fails to render properly at all for me (see attachment), whereas on other systems, it looks fairly good. The only difference is that that user is running a Geforce 8600 GT and I am running a 7900 GTX. Same Wine version and settings, and same driver version.""
"looks like I have this Bug with my GeForce 7600 GT in the game Mass Effect:"
"I have tested Mass Effect on a laptop with a geforce 9300M GS, with same graphic driver and wine version and option that used on my previous post, with a 9xxx card that game runs flawless, with 7xxx nvidia card has serious graphic issues."
--- Comment #34 from Dawid Hanak nugrud@gmail.com 2009-05-09 11:25:09 --- So in summary this is a very common wine issue: modern games assume that there are 256 vec4 constants on graphic cards to use, whereas wine gives them only maximum of about 235, because it "eats" the rest for its internal emulation of shaders from d3d and glsl. Very hard to fix, and even probably will never be.
And even ATI R600 cards seem affected, do the newest ATI series have enough vec4 constants available?
--- Comment #35 from Ryszard Szamburski rychs@o2.pl 2009-05-09 16:17:51 --- As of wine 1.1.21 the bug is fixed for me (probably thanks to Stefan Dösinger's patch, assuming from the changes stated in release announcement) - tested the game under system with Nvidia GF 7600GT video card. I propose to change the status to CLOSED
--- Comment #36 from Dawid Hanak nugrud@gmail.com 2009-05-09 16:43:51 --- Sorry for bad report, I feel ashamed, but I've just rechecked it and: Yes indeed! It is fixed for me too!
"Stefan Dösinger: wined3d: Support the full amount of constants in GLSL."
Kudos to Stefan!
http://bugs.winehq.org/show_bug.cgi?id=11285
bram bram2488@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bram2488@hotmail.com
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon@gmail.com
--- Comment #31 from bram bram2488@hotmail.com 2009-05-09 06:47:06 --- The bug is also on ATI Radeon 3850 wine 1.1.18
--- Comment #32 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:05:40 --- Still there in 1.1.21 (geforce 7600GT). At least one other game affected.
--- Comment #33 from Dawid Hanak nugrud@gmail.com 2009-05-09 07:26:31 --- No, even more games, because now I'm pretty sure the bug #7991 is the duplicate to this one! It's not only about "rag dolls", but also 'misplaced' eyes ^^:
http://img166.imageshack.us/my.php?image=mwzor7ep0.jpg
Quotes from there: "For some reason this is working with my Geforce 8600 GT but fails with Geforce 7600GT."
"Moreover, as I already stated bug #10206 is a 100% duplicate of this one.
"Crysis fails to render properly at all for me (see attachment), whereas on other systems, it looks fairly good. The only difference is that that user is running a Geforce 8600 GT and I am running a 7900 GTX. Same Wine version and settings, and same driver version.""
"looks like I have this Bug with my GeForce 7600 GT in the game Mass Effect:"
"I have tested Mass Effect on a laptop with a geforce 9300M GS, with same graphic driver and wine version and option that used on my previous post, with a 9xxx card that game runs flawless, with 7xxx nvidia card has serious graphic issues."
--- Comment #34 from Dawid Hanak nugrud@gmail.com 2009-05-09 11:25:09 --- So in summary this is a very common wine issue: modern games assume that there are 256 vec4 constants on graphic cards to use, whereas wine gives them only maximum of about 235, because it "eats" the rest for its internal emulation of shaders from d3d and glsl. Very hard to fix, and even probably will never be.
And even ATI R600 cards seem affected, do the newest ATI series have enough vec4 constants available?
--- Comment #35 from Ryszard Szamburski rychs@o2.pl 2009-05-09 16:17:51 --- As of wine 1.1.21 the bug is fixed for me (probably thanks to Stefan Dösinger's patch, assuming from the changes stated in release announcement) - tested the game under system with Nvidia GF 7600GT video card. I propose to change the status to CLOSED
--- Comment #36 from Dawid Hanak nugrud@gmail.com 2009-05-09 16:43:51 --- Sorry for bad report, I feel ashamed, but I've just rechecked it and: Yes indeed! It is fixed for me too!
"Stefan Dösinger: wined3d: Support the full amount of constants in GLSL."
Kudos to Stefan!
--- Comment #37 from Xavier Vachon xvachon@gmail.com 2010-06-25 10:12:24 --- So, is this really fixed or not??
http://bugs.winehq.org/show_bug.cgi?id=11285
Kamil Dziedzic arvenil@klecza.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|arvenil@klecza.pl |
http://bugs.winehq.org/show_bug.cgi?id=11285
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |dank@kegel.com Resolution| |FIXED
--- Comment #38 from Dan Kegel dank@kegel.com 2011-07-14 00:40:03 CDT --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=11285
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #39 from Alexandre Julliard julliard@winehq.org 2011-07-22 12:44:35 CDT --- Closing bugs fixed in 1.3.25.