http://bugs.winehq.org/show_bug.cgi?id=10837
Summary: DirectDrawRenderer opengl ATI: screen flickers, partially updates Product: Wine Version: 0.9.51. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: nospam@thenerdshow.com
Created an attachment (id=9716) --> (http://bugs.winehq.org/attachment.cgi?id=9716) screenshot
When setting DirectDrawRenderer to opengl the screen flickers and partially updates, making graphics look bad.
Apps affected: All games exported from windows version of Blender 2.45.
Hardware affected: ATI R200
Hardware not affected: Nvidia 6800, others?
Steps to reproduce: Install Blender 2.45 under wine (or in windows). Create a very simple game and export to .exe format. Open up regedit and set DirectDrawRenderer to opengl. Run the game under wine.
Result: Flickering, tearing, page flipping not updating, See attachment
Workaround: Set DirectDrawRenderer to gdi
http://bugs.winehq.org/show_bug.cgi?id=10837
--- Comment #1 from Roderick Colenbrander thunderbird2k@gmx.net 2007-12-23 12:49:03 --- If the problems don't appear on nvidia hardware it is a driver bug. Also opengl is not the holy grail on improving ddraw performance in Wine. It depends a lot on in what way the game is using ddraw in the first place. Even when it uses ddraw in a 'opengl-friendly' way you in general need special opengl extensions like GL_ARB_pixel_buffer_object to unlock the real acceleration. In general opengl is worse or equal to gdi.
http://bugs.winehq.org/show_bug.cgi?id=10837
--- Comment #2 from Austin English austinenglish@gmail.com 2008-06-12 11:28:53 --- Is this still an issue in current (1.0-rc4 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=10837
--- Comment #3 from Henry nospam@thenerdshow.com 2008-08-09 13:32:35 --- This was caused by "Sync to vBlank" (linux driver setting) and it happens on nVidia too when playing blender-generated games.
If this kind of graphics corruption is expected from sync setting, we can mark this bug as WORKSFORME.
http://bugs.winehq.org/show_bug.cgi?id=10837
--- Comment #4 from Henry nospam@thenerdshow.com 2008-09-04 00:06:12 --- No, I was wrong. It has nothing to do with graphics driver's 'sync to vblank' setting. I just upgraded to wine 1.1.3 from git today. I am getting blank blue windows using opengl. I have to set DirectDrawRender to gdi in regedit to play Blender-generated games.
http://bugs.winehq.org/show_bug.cgi?id=10837
Alexander Dorofeyev alexd4@inbox.lv changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alexd4@inbox.lv
--- Comment #5 from Alexander Dorofeyev alexd4@inbox.lv 2008-09-04 06:57:39 --- Any downloadable test cases?
http://bugs.winehq.org/show_bug.cgi?id=10837
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |ABANDONED
--- Comment #6 from Austin English austinenglish@gmail.com 2009-03-10 15:10:16 --- Abandoned. If this still an issue in current wine, and you can provide the needed information, feel free to reopen.
http://bugs.winehq.org/show_bug.cgi?id=10837
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Austin English austinenglish@gmail.com 2009-03-10 15:11:39 --- Closing.