http://bugs.winehq.org/show_bug.cgi?id=32233
Bug #: 32233 Summary: Battlefield Bad Company 2 weapons/items hold by player distorted/invisible Product: Wine Version: 1.5.17 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: ajsb@vfemail.net Classification: Unclassified
No matter i'm reporting this bug as for WINE 1.5.17 it actually it affects previous version also since BFBC2 can be played in WINE.
This issue is playing in MULTIPLAYER in non-punkbuster servers. I don't play the single player of this game.
Also, this bug happens no matter the settings , only varies in severity according to settings
This report will have 3 points (1st 2 in this post, 3rd point in next posts):
1. My WINE settings for this game.
2. Description of bug.
3. Screenshots
1.My WINE settings for this game.
These settings are needed to avoid several textures problems related with explosions, shooting, smoke, fires and even completely random textures problems. With these settings all that is solved...remaining only the issues that are the reason for this report:
MultiSampling Disabled StrictDrawOrdering ENABLED (MANDATORY to avoid issues above) UseGLSL Disabled MouseWarpOverRide Disabled (not relevant for bug) d3dx10 DISABLED (avoids 1st launch lock up) Virtual Desktop 1024x768 (not relevant for bug) GrabFullScreen y (not relevant for bug)
2. Description of bug.
Textures of Weapons/Items hold by player can be , or NOT, distorted. This distortion reaches sometimes level so high that makes weapon or item completely useless and impossible to play with it.
These distortions don't affect all weapons/items when we (re)spawn but only a part of them.
Just because a weapon/item is not distorted when we (re)spawn once, doesn't mean that next time we (re)spawn is not distorted and vice-versa.
Changing class before respawn and going back to previous class in next respawn can solve the problem...OR NOT...OR MAKE IT EVEN WORSE.
Sometimes distortion only happens in normal standing and not in ADS.
Sometimes distortion only happens in ADS and not in normal standing.
Sometimes distortion only shows when running/moving.
Very rare but sometimes distortion only happens when standing still.
MAJORITY of times it will happen in all those circumstances.
Sometimes is not distorted....it's INVISIBLE !!!
Sometimes is...distorted AND invisible !!!
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #1 from AJSB ajsb@vfemail.net 2012-11-16 08:32:23 CST --- Created attachment 42511 --> http://bugs.winehq.org/attachment.cgi?id=42511 Everything seems OK...
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #2 from AJSB ajsb@vfemail.net 2012-11-16 08:33:44 CST --- Created attachment 42512 --> http://bugs.winehq.org/attachment.cgi?id=42512 ...but now problems start....
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #3 from AJSB ajsb@vfemail.net 2012-11-16 08:35:30 CST --- Created attachment 42513 --> http://bugs.winehq.org/attachment.cgi?id=42513 ...Repair tool is invisible...
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #4 from AJSB ajsb@vfemail.net 2012-11-16 08:36:31 CST --- Created attachment 42514 --> http://bugs.winehq.org/attachment.cgi?id=42514 ...using a invisible rapair tool...
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #5 from AJSB ajsb@vfemail.net 2012-11-16 08:38:04 CST --- Created attachment 42515 --> http://bugs.winehq.org/attachment.cgi?id=42515 MG3 is invisble....
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #6 from AJSB ajsb@vfemail.net 2012-11-16 08:39:52 CST --- Created attachment 42516 --> http://bugs.winehq.org/attachment.cgi?id=42516 ...changing class solved MG3 issue...for NOW...it can be back at any moment...
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #7 from AJSB ajsb@vfemail.net 2012-11-16 08:41:44 CST --- Created attachment 42517 --> http://bugs.winehq.org/attachment.cgi?id=42517 ...ammo pack invisible and distortion in screen...
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #8 from AJSB ajsb@vfemail.net 2012-11-16 08:42:59 CST --- Created attachment 42518 --> http://bugs.winehq.org/attachment.cgi?id=42518 ...same stuff with sniper movement sensor ...
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #9 from AJSB ajsb@vfemail.net 2012-11-16 08:44:18 CST --- Created attachment 42519 --> http://bugs.winehq.org/attachment.cgi?id=42519 ...tihs one is really bad....happens a lot also with RPG7...
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #10 from AJSB ajsb@vfemail.net 2012-11-16 08:46:42 CST --- Created attachment 42520 --> http://bugs.winehq.org/attachment.cgi?id=42520 ...repair tool revisited...
This is is a fine example of the random aspect of this bug...during same game, same map, same server, same settings, but in a different respawn, total different behave.
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #11 from AJSB ajsb@vfemail.net 2012-11-16 12:05:38 CST --- Created attachment 42521 --> http://bugs.winehq.org/attachment.cgi?id=42521 ...and a final one...medic pack invisible...
The medic pack in the ground is perfectly visible after i had dropped it previously , however, the new that i'm supposed to hold in my hands, is invisible.
http://bugs.winehq.org/show_bug.cgi?id=32233
AJSB ajsb@vfemail.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #42519|...tihs one is really |...this one is really description|bad....happens a lot also |bad....happens a lot also |with RPG7... |with RPG7...
--- Comment #12 from AJSB ajsb@vfemail.net 2012-11-16 14:29:10 CST --- Comment on attachment 42519 --> http://bugs.winehq.org/attachment.cgi?id=42519 ...this one is really bad....happens a lot also with RPG7...
Here we can see what will happen next to previous image when sniper pulls back arm to launch the motion sensor...
Similar thing can happen with RPG7.... In that case player have no clue where is the enemy tank to shoot at....
http://bugs.winehq.org/show_bug.cgi?id=32233
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev@gmail.com
--- Comment #13 from Andrey Gusev andrey.goosev@gmail.com 2013-11-08 06:10:48 CST --- Still present in 1.7.5
http://bugs.winehq.org/show_bug.cgi?id=32233
Berillions berillions@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |berillions@gmail.com
--- Comment #14 from Berillions berillions@gmail.com --- Created attachment 47677 --> http://bugs.winehq.org/attachment.cgi?id=47677 BFBC2 and Wine 1.7.13
Hi,
I have this screen when i play with my laptop after to set : - Multisampling = enabled - StrictDrawOrdering = enabled
Initially, the guns is always invisible. The solution to show it is to disable and enable V-Sync in graphic settings.
Example : You begin a game with V-Sync disabled. The gun is invisible, so go to graphic settings and you enable V-Sync. Back in game, and now the gun is visible.
Max
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #15 from Berillions berillions@gmail.com --- @Andrey Gusev : Can you try the game with Wine-1.7.15 with CSMT patch from Stefan ?
You can download the latest wine version (1.7.15) from the Stefan's git repository : https://github.com/stefand/wine
You must to enable CSMT only. With it, there aren't graphic problem. All works correctly.
Max
http://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #16 from Andrey Gusev andrey.goosev@gmail.com --- (In reply to Berillions from comment #15)
@Andrey Gusev : Can you try the game with Wine-1.7.15 with CSMT patch from Stefan ?
You can download the latest wine version (1.7.15) from the Stefan's git repository : https://github.com/stefand/wine
You must to enable CSMT only. With it, there aren't graphic problem. All works correctly.
Max
I can try, but a big percent that's all be fine with CSMT. Patchset as minimum resolves a few bugs.
https://bugs.winehq.org/show_bug.cgi?id=32233
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mrdeathjr28@yahoo.es
https://bugs.winehq.org/show_bug.cgi?id=32233
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #17 from super_man@post.com --- Berillions
Have you tried newer wine version or wine-staging. Does either of them fix this?
https://bugs.winehq.org/show_bug.cgi?id=32233
facePlanted morbidus@rx900.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |morbidus@rx900.org
--- Comment #18 from facePlanted morbidus@rx900.org --- (In reply to super_man from comment #17)
Berillions
Have you tried newer wine version or wine-staging. Does either of them fix this?
OMG yes! 1.7.54-staging (and CSMT enabled) fixes the hidden weapons problem and the game runs very, very well. Now I'll try to improve the mouse movement: it feels 'choppy' and if running multi-monitor setup (but having the game on 1 screen), the mouse 'escapes' to the other screens :) Already using 'mouse warp override' = force any suggestions ?
Also, is there a way to run punkbuster ?
https://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #19 from facePlanted morbidus@rx900.org --- (In reply to facePlanted from comment #18)
(In reply to super_man from comment #17)
Berillions
Have you tried newer wine version or wine-staging. Does either of them fix this?
OMG yes! 1.7.54-staging (and CSMT enabled) fixes the hidden weapons problem and the game runs very, very well. Now I'll try to improve the mouse movement: it feels 'choppy' and if running multi-monitor setup (but having the game on 1 screen), the mouse 'escapes' to the other screens :) Already using 'mouse warp override' = force any suggestions ?
Also, is there a way to run punkbuster ?
OK mouse 'escaping' fixed: I've disabled the virtual desktop and 'mouse warp override' to default. Now time to fight with punkbuster .. :)
https://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #20 from facePlanted morbidus@rx900.org --- (In reply to facePlanted from comment #19)
(In reply to facePlanted from comment #18)
(In reply to super_man from comment #17)
Berillions
Have you tried newer wine version or wine-staging. Does either of them fix this?
OMG yes! 1.7.54-staging (and CSMT enabled) fixes the hidden weapons problem and the game runs very, very well. Now I'll try to improve the mouse movement: it feels 'choppy' and if running multi-monitor setup (but having the game on 1 screen), the mouse 'escapes' to the other screens :) Already using 'mouse warp override' = force any suggestions ?
Also, is there a way to run punkbuster ?
OK mouse 'escaping' fixed: I've disabled the virtual desktop and 'mouse warp override' to default. Now time to fight with punkbuster .. :)
YES! Manually installed punkbuster and it works! I've played around 1 hour without being kicked and no crashes :D
https://bugs.winehq.org/show_bug.cgi?id=32233
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #21 from winetest@luukku.com --- (In reply to facePlanted from comment #18)
(In reply to super_man from comment #17)
Berillions
Have you tried newer wine version or wine-staging. Does either of them fix this?
OMG yes! 1.7.54-staging (and CSMT enabled) fixes the hidden weapons problem and the game runs very, very well. Now I'll try to improve the mouse movement: it feels 'choppy' and if running multi-monitor setup (but having the game on 1 screen), the mouse 'escapes' to the other screens :) Already using 'mouse warp override' = force any suggestions ?
Also, is there a way to run punkbuster ?
Based on this comment this might actually be fixed with more recent when CSMT is enabled. I can't test since I don't own this game. Could someone test with more recent wine and CSMT off and on?
https://bugs.winehq.org/show_bug.cgi?id=32233
--- Comment #22 from Andrey Gusev andrey.goosev@gmail.com --- Works well with CSMT.
wine-2.9-284-g8ea9c33
https://bugs.winehq.org/show_bug.cgi?id=32233
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Fixed by SHA1| |e97ed10d09a94cae9bd449f2978 | |13a0f0722a378 Resolution|--- |FIXED CC| |joseph.kucia@gmail.com Component|-unknown |directx-d3d
--- Comment #23 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Andrey Gusev from comment #22)
Works well with CSMT.
wine-2.9-284-g8ea9c33
Resolving as fixed.
https://bugs.winehq.org/show_bug.cgi?id=32233
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #24 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 2.11.