http://bugs.winehq.com/show_bug.cgi?id=1673
Summary: Socket.c patch added 2002/12/06 causes connection problems with Unreal Product: Wine Version: unspecified Platform: Other OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-net AssignedTo: wine-bugs@winehq.com ReportedBy: lfs@isl-gbr.de
http://cvs.winehq.com/patch.py?id=6523 The line WS_setsockopt( s, WS_SOL_SOCKET, WS_SO_REUSEADDR, (char*)&on, sizeof(on) );
is causing trouble with Unreal and maybe other games It isn't possible anymore to servers in the serverlist, they seem to be randomly "switched" so a specific server can't be chosen anymore. Tracked this bug down since i've recognized that it doesnt happen with Wine-20021125 but with any version after that. After uncommenting this line everything works, even with 20030813.