https://bugs.winehq.org/show_bug.cgi?id=8051
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #144 from winetest@luukku.com --- This could be related.
http://cgit.freedesktop.org/mesa/mesa/commit/?id=1a893ac8869a0be08582f3b224d...
Only textures and surfaces increment vidmem and may return ERR_OUTOFVIDEOMEMORY. Vertexbuffers and indexbuffers creation always succeedes, even when out of video memory. Fixes "Vampire: The Masquerade - Bloodlines" allocating resources until crash. Fixes "Age of Conan" allocating resources until crash. Fixes failing WINE test device.c test_vidmem_accounting().
I started hacking around dlls/wined3d/resource.c and changed return codes and commented out some lines. I got rid of the out of memory error, but still the game/wine returned to some function error invalid call. The console output is quiet, without some debug flags don't know where that comes from.
wine 2.0-git and wine-staging 2.0. Still an issue.