http://bugs.winehq.org/show_bug.cgi?id=7901
------- Additional Comments From ErV2005@rambler.ru 2007-31-03 09:19 ------- More information: 1) Mesh doesn't disappear when using GLSL shaders and shader contain rcp instruction with source mask 2) However, GLSL shader uses first channel in mask as a source, while Windows uses last. (on my system, at least). i.e. on Windows "rcp r0.xy, r0.xy" works like "rcp r0.xy, r0.y" while in Wine with GLSL shaders it works like "rcp r0.xy, "r0.x". 3) GLSL shader constantly print warnings "fixme: d3d_shader:print_glsl_info_log Error recieved from GLSL shader #45: "Vertex info\n--------\nwarning: no vertex attribute is explictly assigned to vertex attribute zero\n". 4) The following "fixme" messages are also returned: fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x172b60) : stub, simulating 64MB for now, returning 64MB left fixme:d3d8:IDirect3DDevice8Impl_GetInfo (0x172a30) : stub fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock