http://bugs.winehq.org/show_bug.cgi?id=4767
alex@thehandofagony.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|wine-ole |wine-directx-dplay
------- Additional Comments From alex@thehandofagony.com 2006-13-04 19:12 ------- I sent an e-mail asking about the Comms system to the developer of the game (Infinite Interactive), and they said it calls the following DPlay Comms functions in initialization.
CoCreateInstance (for a Threadpool) ThreadPool::Initialize ThreadPool::SetThreadCount CoCreateInstance (for a DPlay8Peer) DPlay8Peer::Initialize DPlay8Peer::EnumServiceProviders CoCreateInstance (for a DPlay8LobbiedApplication) DPlay8LobbiedApplication::Initialize
Seeing that this game starts in Cedega, and that Cedega has no functioning DirectPlay support, a few stubs should be all that is needed to fix this problem.