https://bugs.winehq.org/show_bug.cgi?id=43361
Bug ID: 43361 Summary: BFBC2 crashes/freezes will loading first campaign missson with DX11 Product: Wine-staging Version: 2.12 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: christian.frank@gmx.de CC: erich.e.hoover@wine-staging.com, michael@fds-team.de, sebastian@fds-team.de Distribution: ---
Created attachment 58721 --> https://bugs.winehq.org/attachment.cgi?id=58721 Crashlog
Hi,
using Wine-Stging 2.12 and trying to use DX11 the game crashes during load of the first campaign mission.
Last log output:
err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view, hr 0x8876086c. err:seh:setup_exception_record stack overflow 1200 bytes in thread 003f eip 7bc67d86 esp 09a70e80 stack 0x9a70000-0x9a71000-0x9b70000
I attached a longer log output.
Many thanks Christian
https://bugs.winehq.org/show_bug.cgi?id=43361
--- Comment #1 from Sebastian Lackner sebastian@fds-team.de --- Thanks for the bug report. Could you please also attach a log created with WINEDEBUG=+tid,+seh,+d3d? My first guess would be that it is similar to bug 43281. Does changing the graphic settings also help here as a workaround?
https://bugs.winehq.org/show_bug.cgi?id=43361
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #2 from winetest@luukku.com --- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
Your log exposed bug 40873. It's nothing critical, but I quess it most likely causes some graphical issues before fixed. And bug 42951.
Is your game retail or origin version?
https://appdb.winehq.org/objectManager.php?sClass=application&iId=11035
This is from appdb test report
"You must force DX9 by altering settings.ini manually and changing DxVersion from auto to 9. Otherwise the game crashes at launch."
But I assume you want to get the dx11 mode fixed?
https://bugs.winehq.org/show_bug.cgi?id=43361
--- Comment #3 from Christian christian.frank@gmx.de --- Created attachment 58724 --> https://bugs.winehq.org/attachment.cgi?id=58724 Log after freeze is worked around (disable AA)
https://bugs.winehq.org/show_bug.cgi?id=43361
--- Comment #4 from Christian christian.frank@gmx.de --- (In reply to Sebastian Lackner from comment #1)
Thanks for the bug report. Could you please also attach a log created with WINEDEBUG=+tid,+seh,+d3d? My first guess would be that it is similar to bug 43281. Does changing the graphic settings also help here as a workaround?
H Sebastian,
you are right, disabling AA fixes the issue here also. The game now works but it stutters showing tons of the following messages on screen more detailed log attached:
fixme:d3d:wined3d_device_clear_rendertarget_view Not implemented for WINED3D_RTYPE_BUFFER resources. err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view, hr 0x8876086c.
Do you still need the more detailed log ?
Many thanks ! Christian
https://bugs.winehq.org/show_bug.cgi?id=43361
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- See Also| |https://bugs.winehq.org/sho | |w_bug.cgi?id=43281
https://bugs.winehq.org/show_bug.cgi?id=43361
Michael Müller michael@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |-unknown Product|Wine-staging |Wine
--- Comment #5 from Michael Müller michael@fds-team.de --- The original issue is not specific to Wine Staging, so moving the bug report into the Wine product.
https://bugs.winehq.org/show_bug.cgi?id=43361
Christian christian.frank@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|BFBC2 crashes/freezes will |BFBC2 crashes/freezes will |loading first campaign |loading first campaign |missson with DX11 |missson with DX11 -> Caused | |by inGame AA
https://bugs.winehq.org/show_bug.cgi?id=43361
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |joseph.kucia@gmail.com Resolution|--- |DUPLICATE
--- Comment #6 from Józef Kucia joseph.kucia@gmail.com --- It appears to be a duplicate of bug 42820.
Please retest with enabled multisample textures: https://wiki.winehq.org/Useful_Registry_Keys
*** This bug has been marked as a duplicate of bug 42820 ***
https://bugs.winehq.org/show_bug.cgi?id=43361
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Alistair Leslie-Hughes leslie_alistair@hotmail.com --- Closing Duplicates