http://bugs.winehq.org/show_bug.cgi?id=29234
Bug #: 29234 Summary: Anarchy Online crashes every time you zone Product: Wine Version: 1.3.34 Platform: x86 OS/Version: Mac OS X Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: llie@nano.exofire.net Classification: Unclassified
Every time you attempt to zone from any area to any other area causes the game client to crash. Worked fine in 1.3.33.
http://bugs.winehq.org/show_bug.cgi?id=29234
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #1 from joaopa jeremielapuree@yahoo.fr 2011-12-03 22:30:40 CST --- Where are the backtrace of the crash and your regression test?
http://bugs.winehq.org/show_bug.cgi?id=29234
--- Comment #2 from llie@nano.exofire.net 2011-12-04 23:45:48 CST --- Created attachment 37802 --> http://bugs.winehq.org/attachment.cgi?id=37802 Debug output piped through "uniq -c"
This is the output of running wine with WINEDEBUG set to -all. I piped the file through "uniq -c" to greatly reduce the size, as some messages were repeated many times.
Not sure if this is what you mean by crash log/backtrace.
http://bugs.winehq.org/show_bug.cgi?id=29234
--- Comment #3 from llie@nano.exofire.net 2011-12-04 23:46:37 CST --- Will try to do a regression if I can find the time to do so.
http://bugs.winehq.org/show_bug.cgi?id=29234
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
http://bugs.winehq.org/show_bug.cgi?id=29234
--- Comment #4 from llie@nano.exofire.net 2011-12-06 17:19:09 CST --- Regression took all afternoon, but this is what I came up with:
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b 4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
Strangely though, I think there is some interaction between this commit and another one because there were times when I tested that I could zone twice before crashing.
http://bugs.winehq.org/show_bug.cgi?id=29234
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |94c0da184e18252ca2df7f9f462 | |e9a4df9c5f2df
--- Comment #5 from Henri Verbeet hverbeet@gmail.com 2011-12-07 05:38:25 CST --- Does http://bugs.winehq.org/attachment.cgi?id=37821 make it any better? If not, is there some kind of demo with the same issue?
http://bugs.winehq.org/show_bug.cgi?id=29234
--- Comment #6 from llie@nano.exofire.net 2011-12-08 11:59:02 CST --- That patch does not correct the problem. If anything it seems to make the crash more reliable (immediate crash rather than take two attempts to zone).
Anarchy Online has a free-to-play program. You just need to create an account, do **NOT** provide any payment information, download and run the client.
http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&am...
Create a new character, run up from the "beach area" through the tunnels, up the ramps, and toward the area with the vendors (left from the top of the rams). There will be a bald guy dressed in a black robe. Try to enter the large door beyond and to the right of him. That will result in "zoning" to a new area, and on Mac OS X 10.6 and Wine 1.3.34 it will crash. If it doesn't crash on the first attempt, you can turn around and attempt to return outside, and it should crash with the second zoning.
http://bugs.winehq.org/show_bug.cgi?id=29234
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d
http://bugs.winehq.org/show_bug.cgi?id=29234
--- Comment #7 from Henri Verbeet hverbeet@gmail.com 2011-12-21 14:35:36 CST --- Should be fixed by 0feb72f00052bc8ad59afb8bb191635f495edb21.
http://bugs.winehq.org/show_bug.cgi?id=29234
llie@nano.exofire.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #8 from llie@nano.exofire.net 2011-12-22 23:36:25 CST --- (In reply to comment #7)
Should be fixed by 0feb72f00052bc8ad59afb8bb191635f495edb21.
Confirmed. Seems to be fixed in most recent check out.
Thank you!
http://bugs.winehq.org/show_bug.cgi?id=29234
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |0feb72f00052bc8ad59afb8bb19 | |1635f495edb21
http://bugs.winehq.org/show_bug.cgi?id=29234
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard julliard@winehq.org 2011-12-30 12:56:02 CST --- Closing bugs fixed in 1.3.36.