https://bugs.winehq.org/show_bug.cgi?id=40438
Bug ID: 40438 Summary: Add texture format R2VB (ati specific) Product: Wine Version: 1.9.7 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: super_man@post.com Distribution: ---
Resident evil 5 benchmark uses this texture format.
I am not 100% sure that this is the same benchmark because I had this demo installed for a long time waiting to getting fixed.
http://downloads.guru3d.com/Resident-Evil-5-PC-Benchmark-Utility-download-23...
Demo shows few logos and some white loading bar. That's pretty much it.
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the format lookup table
I found these
https://www.youtube.com/watch?v=SOrlBmzjD1Y
effect in use
also this is great guide how to implement the feature.
http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/R2VB_programm...
It dosent look too complicated, the guide is well done.
https://bugs.winehq.org/show_bug.cgi?id=40438
Rusty Shackleford r9shackleford@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |r9shackleford@gmail.com
--- Comment #1 from Rusty Shackleford r9shackleford@gmail.com --- Appears to impact some(all?) games using Capcom's MT framework.
https://bugs.winehq.org/show_bug.cgi?id=40438
Kyle Devir kyle.devir@mykolab.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kyle.devir@mykolab.com
--- Comment #2 from Kyle Devir kyle.devir@mykolab.com --- Created attachment 60730 --> https://bugs.winehq.org/attachment.cgi?id=60730 Patch for very rudimentary R2VB support
Can you test this patch? It gets rid of the fixme, but I'm not really sure what else it does without having someone else test it. I'm doing it because an itch finally must be scratched and I find Wine becoming interesting to hack on. :)
Apply the patch, build your wine package as usual, etc, and then test it with:
"WINEDEBUG=-all,d3d wine <game> > ./output.txt 2>&1"
GZip the output file, because it'll be huge-ish, and upload it here. I'll see if I can find anything of interest.
https://bugs.winehq.org/show_bug.cgi?id=40438
--- Comment #3 from Kyle Devir kyle.devir@mykolab.com --- Ah, also, make sure to build Wine with debugging symbols before you start testing.
https://bugs.winehq.org/show_bug.cgi?id=40438
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org