http://bugs.winehq.org/show_bug.cgi?id=7492
------- Additional Comments From chris.r.walton@gmail.com 2007-06-03 08:55 ------- I did a few more tests ... dialing up a server in Steam directly, then launching Counter-Strike will also only show the background but doesn't do much more then. I also dragged a few windows over it and notices that the window does not redraw itself (so apparently, it hangs somewhere). I also tried this in windowed mode (which I didn't do before), and it does the same.
However, I did notice some output by Wine on the console: fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x198e78) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x197f20)->((nil),00000008) fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x197f20)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:shdocvw:ViewObject_SetAdvise (0x1d0988)->(1 00000002 0x10b3110) fixme:shdocvw:PersistStreamInit_InitNew (0x1d0988) fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0x1d0988)->(ffffffff) fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x1d0988)->(ffffffff) fixme:wave:DBSB_MMAPLoop Can't access sound driver's buffer directly. fixme:wave:widDsCreate DirectSoundCapture not implemented fixme:wave:widDsCreate The (slower) DirectSound HEL mode will be used instead. err:dsound:DSOUND_MixOne underrun on sound buffer 0x1fd0e8