https://bugs.winehq.org/show_bug.cgi?id=42769
Bug ID: 42769 Summary: Random freezing in Warframe Product: Wine-staging Version: 2.4 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: pentarctagon@tutamail.com CC: erich.e.hoover@wine-staging.com, michael@fds-team.de, sebastian@fds-team.de Distribution: ---
Created attachment 57779 --> https://bugs.winehq.org/attachment.cgi?id=57779 warframe freeze log
Warframe randomly freezes while loading into/out of levels and while playing the level. It is rare to be able to successfully complete a level without a freeze occurring. Log attached.
https://bugs.winehq.org/show_bug.cgi?id=42769
Pentarctagon pentarctagon@tutamail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |Mint
https://bugs.winehq.org/show_bug.cgi?id=42769
winetest@luukku.com changed:
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--- Comment #1 from winetest@luukku.com --- Maybe its related to the deadlock (last lines in log)?
https://bugs.winehq.org/show_bug.cgi?id=42769
--- Comment #2 from Pentarctagon pentarctagon@tutamail.com --- Created attachment 57785 --> https://bugs.winehq.org/attachment.cgi?id=57785 more deadlock
Compressed with 7zip, since otherwise it went over the attachment limit.
https://bugs.winehq.org/show_bug.cgi?id=42769
--- Comment #3 from Pentarctagon pentarctagon@tutamail.com --- Added a second attachment, this time with CSMT disabled.
https://bugs.winehq.org/show_bug.cgi?id=42769
Jeff Bigler jbigler@saturnstudio.com changed:
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https://bugs.winehq.org/show_bug.cgi?id=42769
--- Comment #4 from Jeff Bigler jbigler@saturnstudio.com --- I can confirm this problem. I am running Arch Linux on an Asus N550JV laptop with Optimus Nvidia graphics. I have tried running under i3, XFCE4 and even Gnome. Whether I run in Nvidia only mode or use bumblebee to run Warframe under Optimus I get these same deadlocks. I will try to provide more information later.
https://bugs.winehq.org/show_bug.cgi?id=42769
--- Comment #5 from Jeff Bigler jbigler@saturnstudio.com --- Created attachment 57952 --> https://bugs.winehq.org/attachment.cgi?id=57952 Log of the game working correctly.
Output to the log stopped before the deadlock occurred, so the deadlock will be attached as another log copied from the console.
https://bugs.winehq.org/show_bug.cgi?id=42769
--- Comment #6 from Jeff Bigler jbigler@saturnstudio.com --- Created attachment 57953 --> https://bugs.winehq.org/attachment.cgi?id=57953 Log of the game hitting a deadlock
Since the piped log from wine stopped recording before reaching the deadlock, I copied the buffer of the terminal to show the final gameplay logs before reaching the error.
https://bugs.winehq.org/show_bug.cgi?id=42769
Jeff Bigler jbigler@saturnstudio.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #57952|0 |1 is obsolete| |
--- Comment #7 from Jeff Bigler jbigler@saturnstudio.com --- Created attachment 57954 --> https://bugs.winehq.org/attachment.cgi?id=57954 Warframe freezing with a deadlock
The previous file turned out to only contain Warframe logs, no Wine logs. So I am replacing it with another log of a frozen game that contains the complete data.
The game often also will completely crash with GPF errors on occasion, before it has a chance to freeze, but that is likely a different bug.
https://bugs.winehq.org/show_bug.cgi?id=42769
Pentarctagon pentarctagon@tutamail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|2.4 |2.6
https://bugs.winehq.org/show_bug.cgi?id=42769
--- Comment #8 from Pentarctagon pentarctagon@tutamail.com --- A little more info:
My first log was from a machine using a GTX 1060 and Nvidia's proprietary driver, however I am also getting this same freeze on another machine with an RX 480 using AMDGPU.
https://bugs.winehq.org/show_bug.cgi?id=42769
David Girón duhowpi@gmail.com changed:
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--- Comment #9 from David Girón duhowpi@gmail.com --- Created attachment 61840 --> https://bugs.winehq.org/attachment.cgi?id=61840 Warframe crash log
+1, having the same problem.
Also, I think it was working good before updating to new Debian kernel 4.9.0.7 + Nvidia 384.130 (before was 4.9.0.6 and 375.66)
https://bugs.winehq.org/show_bug.cgi?id=42769
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |leslie_alistair@hotmail.com
--- Comment #10 from Alistair Leslie-Hughes leslie_alistair@hotmail.com --- (In reply to Jeff Bigler from comment #7)
Created attachment 57954 [details] Warframe freezing with a deadlock
The previous file turned out to only contain Warframe logs, no Wine logs. So I am replacing it with another log of a frozen game that contains the complete data.
The game often also will completely crash with GPF errors on occasion, before it has a chance to freeze, but that is likely a different bug.
The log has wined3d-csmt.dll, try disabling this dll in winecfg and try again.
https://bugs.winehq.org/show_bug.cgi?id=42769
--- Comment #11 from David Girón duhowpi@gmail.com --- (In reply to Alistair Leslie-Hughes from comment #10)
(In reply to Jeff Bigler from comment #7)
Created attachment 57954 [details] Warframe freezing with a deadlock
The previous file turned out to only contain Warframe logs, no Wine logs. So I am replacing it with another log of a frozen game that contains the complete data.
The game often also will completely crash with GPF errors on occasion, before it has a chance to freeze, but that is likely a different bug.
The log has wined3d-csmt.dll, try disabling this dll in winecfg and try again.
Disabling it makes the game visually glitched (breaks/opens map, sometimes enemies and main character invisible), and still crashes.
https://bugs.winehq.org/show_bug.cgi?id=42769
Zebediah Figura z.figura12@gmail.com changed:
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--- Comment #12 from Zebediah Figura z.figura12@gmail.com --- wined3d-csmt.dll isn't used any more in recent Staging builds, so its behaviour if it is used is not really defined.
Do you see graphical glitches if you ensure that csmt is enabled in the registry? See https://wiki.winehq.org/Useful_Registry_Keys.
https://bugs.winehq.org/show_bug.cgi?id=42769
--- Comment #13 from David Girón duhowpi@gmail.com --- Created attachment 61848 --> https://bugs.winehq.org/attachment.cgi?id=61848 Warframe CSMT disabled
(In reply to Zebediah Figura from comment #12)
wined3d-csmt.dll isn't used any more in recent Staging builds, so its behaviour if it is used is not really defined.
Do you see graphical glitches if you ensure that csmt is enabled in the registry? See https://wiki.winehq.org/Useful_Registry_Keys.
Adding the HKCU\Software\Wine\Direct3D\csmt record, works the same way as if I enable or disable via winecfg - toggling the checkbox.
And the game still freezes with the option being enabled or disabled.
https://bugs.winehq.org/show_bug.cgi?id=42769
--- Comment #14 from David Girón duhowpi@gmail.com --- Same as in bug 45491 ?
https://bugs.winehq.org/show_bug.cgi?id=42769
Neko-san nekoNexus@protonmail.ch changed:
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