https://bugs.winehq.org/show_bug.cgi?id=44956
Bug ID: 44956 Summary: Skyrim: (regression) NPC dialogue does not play any audio Product: Wine Version: 3.5 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: andrew.mrolko@gmail.com Distribution: ---
Created attachment 61063 --> https://bugs.winehq.org/attachment.cgi?id=61063 wine steam.exe &>log.txt
In The Elder Scrolls 5: Skyrim, NPC dialogue audio does not play when NPCs are talking. The NPCs do not remain static, they interact with the player and their mouths move, there is just no audio. I enabled subtitles when an NPC was talking to me, and I did see them for a brief period of time.
For those familiar with the game, the opening sequence goes like this: https://gamefaqs.gamespot.com/pc/615805-the-elder-scrolls-v-skyrim/faqs/6991...
When I enabled subtitles, I could see that the text was appearing way way way faster than it normally would in game. For instance, when Ralof would normally be doing his opening lines of:
Ralof: "Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there."
I saw the subtitles corresponding to: Ralof: Hey, what village are you from, horse thief? Lokir: Why do you care? Ralof: A Nord's last thoughts should be of home. Lokir: Rorikstead. I'm...I'm from Rorikstead.
This is a regression as of Wine 3.5, as this functionality worked like a charm in previous releases of Wine. I suspect that this is related to Bug #38668 since the merge of Wine-Staging and Wine-Dev, but I don't want to speculate. I should note that Skyrim (the vanilla title) hasn't exhibited this issue in my experience.
Attached is the log file from running the following command in a brand new, fresh installation of Solus: drew@drew-desktop ~/.wine/drive_c/Program Files (x86)/Steam $ wine steam.exe &>log.txt drew@drew-desktop ~/.wine/drive_c/Program Files (x86)/Steam $ wine --version wine-3.5
Hardware: AMD R9 280X Driver: Open Source
https://bugs.winehq.org/show_bug.cgi?id=44956
Andrew andrew.mrolko@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andrew.mrolko@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=44956
--- Comment #1 from Andrew andrew.mrolko@gmail.com --- Created attachment 61064 --> https://bugs.winehq.org/attachment.cgi?id=61064 Very short video showing the bug in game
I created a very short video of the bug. I haven't used OBS before, so please excuse the audio. There is absolutely none of that awful distortion in the actual game. Any distortion was because I did not configure OBS correctly. But the point I was trying to show, was that the horses footsteps and cart wheels play audio correctly. It is just the dialogue with this issue.
https://bugs.winehq.org/show_bug.cgi?id=44956
Andrew andrew.mrolko@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #61064|0 |1 is obsolete| |
--- Comment #2 from Andrew andrew.mrolko@gmail.com --- Created attachment 61065 --> https://bugs.winehq.org/attachment.cgi?id=61065 The actual video I wanted to upload
I uploaded the incorrect video before
https://bugs.winehq.org/show_bug.cgi?id=44956
ZenAnonX BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r@bitmessage.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |BM-2cUwG2wgWXGUJb7ja8qctbv4 | |cKkDJxp72r@bitmessage.ch
https://bugs.winehq.org/show_bug.cgi?id=44956
nhoyadx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nhoyadx@gmail.com
--- Comment #3 from nhoyadx@gmail.com --- Same issue here
https://bugs.winehq.org/show_bug.cgi?id=44956
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=44956
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com, | |gyebro69@gmail.com Keywords| |regression Regression SHA1| |b747d6f6ccdf1699a9242a570d6 | |81fa246de592e Component|-unknown |xaudio2
--- Comment #4 from Béla Gyebrószki gyebro69@gmail.com --- I tried The Elder Scrolls V: Skyrim on Steam and found that reverting the following commit fixes the problem:
commit b747d6f6ccdf1699a9242a570d681fa246de592e Author: Andrew Eikum aeikum@codeweavers.com Date: Mon Mar 26 13:14:20 2018 -0500
xaudio2: Prefer builtin version.
See also bug #44883.
A possible workaround: install Xaudio2 if you don't have it yet: 'winetricks xact', then add the following override to winecfg's libraries: xaudio2_6 (native,builtin). Both music and NPC speech are audible with native xaudio2_6.dll.
https://bugs.winehq.org/show_bug.cgi?id=44956
--- Comment #5 from Andrew Eikum aeikum@codeweavers.com --- Using builtin xaudio2 DLLs, can you attach a sound log with the channels from https://wiki.winehq.org/Sound
Setting the relevant xaudio2 DLL to native is a workaround.
https://bugs.winehq.org/show_bug.cgi?id=44956
--- Comment #6 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 61070 --> https://bugs.winehq.org/attachment.cgi?id=61070 Skyrim audio debug log (uncompressed 71M)
https://bugs.winehq.org/show_bug.cgi?id=44956
Andrew Eikum aeikum@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE
--- Comment #7 from Andrew Eikum aeikum@codeweavers.com --- Thanks. This needs WMA conversion, dupe of bug 39402. I changed the xaudio2 DLLs to use built-in by default to avoid bug 38668. Setting them explicitly to native will return to the pre-3.5 behavior.
10853.729:00b7:trace:xaudio2:IXAudio2Impl_CreateSourceVoice (0x1c6dc8)->(0xb7bfdd0, 0x25374b14, 0x10, 2.000000, (nil), 0xb7bfde0, (nil)) 10853.729:00b7:trace:xaudio2:dump_fmt wFormatTag: 0x161 (Unknown) 10853.729:00b7:trace:xaudio2:dump_fmt nChannels: 2 10853.729:00b7:trace:xaudio2:dump_fmt nSamplesPerSec: 44100 10853.729:00b7:trace:xaudio2:dump_fmt nAvgBytesPerSec: 6000 10853.729:00b7:trace:xaudio2:dump_fmt nBlockAlign: 2230 10853.729:00b7:trace:xaudio2:dump_fmt wBitsPerSample: 16 10853.729:00b7:trace:xaudio2:dump_fmt cbSize: 0 10853.729:00b7:warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
*** This bug has been marked as a duplicate of bug 39402 ***
https://bugs.winehq.org/show_bug.cgi?id=44956
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nerv@dawncrow.de Status|RESOLVED |CLOSED
--- Comment #8 from André H. nerv@dawncrow.de --- closing dup