http://bugs.winehq.org/show_bug.cgi?id=4066
--- Comment #50 from Nick nickmarko@gmail.com --- (In reply to IvoAnjo from comment #48)
(In reply to Nick from comment #47)
(In reply to Adrian Kalla from comment #46)
(In reply to Austin English from comment #41)
It's not implemented, and no one has stepped up to write it. It's only used by older games(...)
Ismael Barros did some initial work for GSoC 2008 (Comment #28).
If there would be someone willing to write a working DirectPlay7 implementation in Wine: I'd pledge $100 for that :)
BTW. An easy way to test DirectPlay7 (e.g. for someone wanting to reimplement it) is the freely available The Settlers 3 Demo: http://appdb.winehq.org/objectManager.php?sClass=version&iId=4731
So would I. Maybe if we get enough interest... ;) Thanks for that link.
Let's make this interesting. $100 more from me ;)
Come on people, let's get this ball rolling. Enough people pledge money, I'm sure we can make a talented programmer very happy. Maybe they're short on mortgage repayment this month, their car loan, they skint on money to feed their wife and kids. Or who knows, maybe they want to have a few nights of fun and we can enable them ;) $100 here. $50 there. $20 here. $10 there. Enough people chip in, we can get this hole in WINE filled. The fact that it affects old games I think is of quite great importance, many many people who used Windows back in the day have shifted to Linux and want to relive the old days of gaming (me bloody well included!), but this missing feature of WINE is stopping an extremely part of that: multiplayer. This feature gets properly implemented, and great classics such as GTA2, Hardwar and AoE will reliably run network games across Linux, Windows and Mac machines.