https://bugs.winehq.org/show_bug.cgi?id=44381
Bug ID: 44381 Summary: Skyrim Special Edition: NPC dialogue not initiating Product: Wine Version: 3.0 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: andrew.mrolko@gmail.com Distribution: ---
In Skyrim Special Edition, when a player is supposed to interact with an NPC, nothing happens. The player does not hear any audio, and cut scenes associated with a given interaction do not play. Furthermore, the NPC's don't move their mouths is if they are trying to talk.
The issue is best described as if the characters don't know that they're supposed to do anything. They just sit there and nothing happens. Unfortunately, this breaks the game, as the player cannot make it through the opening tutorial.
Please see this video showing what the player is to expect when the opening cut scene ends: https://youtu.be/p3teMHOfmsg?t=3m37s The player is removed from the cart, which brings them to the character selection screen.
When running under WINE, the player remains sitting in the cart with the 3 other NPCs, and nothing happens when the cart comes to a stop.
Outside of that, the audio in the game appears to work correctly. Sound effects such as horses grunting, and the wheels of carts rolling along cobblestone paths play as they should.
I have attached a log file when the following command was executed in the Steam directory '$ wine Steam.exe &>log.txt'.
I also have a screenshot showing the cart ride cut scene, where normally player would hear the stormcloak soldier saying "Hey, you, finally awake...etc": (Please see https://youtu.be/p3teMHOfmsg?t=43s for an example.) Where in my screenshot, said soldier just sits there and doesn't say a word.
Tested on: Wine 3.0 Distro is Solus AMD FX-8350 AMD R9 280X with the opensource mesa drivers xaudio2_7 (builtin then native) override in place
https://bugs.winehq.org/show_bug.cgi?id=44381
--- Comment #1 from Andrew andrew.mrolko@gmail.com --- Created attachment 60303 --> https://bugs.winehq.org/attachment.cgi?id=60303 Stormcloak soldier not saying anything
https://bugs.winehq.org/show_bug.cgi?id=44381
labmailssadur@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |labmailssadur@gmail.com
--- Comment #2 from labmailssadur@gmail.com --- Do the characters move at all (as in turning their heads) or are they just static?
If they do, then I'd say this is the same bug everyone trying the game reports.
See: https://bugs.winehq.org/show_bug.cgi?id=38668
It effects most some recent Bethesda Games, because Wine does not handle the codec required for dialogue.
https://bugs.winehq.org/show_bug.cgi?id=44381
--- Comment #3 from labmailssadur@gmail.com --- *affects
Also, try turning on the subtitles to see if the game actually tries to use the dialogue (usually it does).
https://bugs.winehq.org/show_bug.cgi?id=44381
--- Comment #4 from Andrew andrew.mrolko@gmail.com --- Sorry about the late reply. I have tested it with and without dialogue subtitles enabled.
With the subtitles disabled, the NPCs do not react at all when the are supposed to speak. One could summarize that as static, but it is important to not that the NPCs are not frozen. As the cart is rolling along the road in the opening scene of the game, the NPC's bodies will have the subtle movements that you'd expect from a person sitting in a moving cart. But their heads do not turn to the player when you'd expect them to, and their mouths do not open.
With subtitles enabled, it is hit and miss. The first NPC (Stormcloak soldier named Ralof) who speaks the first line in the game turns to the player and opens his mouth briefly. (There are no audio and no subtitles associated with this initial dialogue.)
Ralof would normally say: "Hey you, you’re finally awake. You were trying to cross the border right? Walked right into that Imperial ambush same as us and that thief over there." His mouth just opens for about one second, then it closes and he looks straight again.
Immediately after Ralof saying his speech, the thief (Lokir) in the cart is supposed to say: "Damn you Stormcloaks... Skyrim was fine until you came along! Empire was nice and lazy. If they hadn’t been looking for you I’d have stolen that horse and been halfway to Hammerfell. *Looks at Dragonborn* You there, you and me, we shouldn’t be here. It’s these Stormcloaks the Empire wants." But his mouth does not open. He remains static.
https://bugs.winehq.org/show_bug.cgi?id=44381
--- Comment #5 from labmailssadur@gmail.com --- Seems like the bug I mentioned,
https://bugs.winehq.org/show_bug.cgi?id=44381
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=44381
Andrew andrew.mrolko@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE
--- Comment #6 from Andrew andrew.mrolko@gmail.com --- (In reply to labmailssadur from comment #5)
Seems like the bug I mentioned,
*** This bug has been marked as a duplicate of bug 38668 ***
https://bugs.winehq.org/show_bug.cgi?id=44381
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED CC| |nerv@dawncrow.de
--- Comment #7 from André H. nerv@dawncrow.de --- closing dup