https://bugs.winehq.org/show_bug.cgi?id=56157
Bug ID: 56157 Summary: Deep Rock Galactic fails to launch Product: Wine Version: unspecified Hardware: x86-64 OS: FreeBSD Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: Alexander88207@Protonmail.com
Created attachment 75842 --> https://bugs.winehq.org/attachment.cgi?id=75842 FSD Log with seh, fixme and warn messages.
Hello,
the game Deep Rock Galactic fails to launch.
The splash image appears and then shortly after that, the Unreal Crash Reporter opens.
When i taking a look at the log i do see messages about EnumProcessModulesEx.
I do have other Unreal Engine 4 titles aswell that dont work but also have messages with EnumProcessModulesEx maybe it could be related to that?
Tested with Wine 8.0.2
Thank you in advance!
https://bugs.winehq.org/show_bug.cgi?id=56157
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #1 from joaopa jeremielapuree@yahoo.fr --- DXVK is not supported in this tracker. Please test with the latest wine only (currently it is wine-9.0-rc4)
If the bug still occurs, please attach the full console output.
https://bugs.winehq.org/show_bug.cgi?id=56157
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4@web.de
--- Comment #2 from Fabian Maurer dark.shadow4@web.de --- Yes, this looks like an issue with DXVK:
err: Failed to create shared resource: VK_KHR_EXTERNAL_MEMORY_WIN32 not supported warn: D3D11: Failed to write shared resource info for a texture
[0107/154934.507:ERROR:angle_platform_impl.cc(36)] > rx::SwapChain11::resetOffscreenColorBuffer(278): Could not get offscreen texture shared handle, HRESULT: 0x80070057
[0107/154934.515:ERROR:mf_helpers.cc(12)] Error in dxva_video_decode_accelerator_win.cc on line 355
https://bugs.winehq.org/show_bug.cgi?id=56157
Alexander Vereeken Alexander88207@Protonmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #75842|0 |1 is obsolete| |
--- Comment #3 from Alexander Vereeken Alexander88207@Protonmail.com --- Created attachment 75849 --> https://bugs.winehq.org/attachment.cgi?id=75849 FSD Log without DXVK
https://bugs.winehq.org/show_bug.cgi?id=56157
--- Comment #4 from Alexander Vereeken Alexander88207@Protonmail.com --- Created attachment 75850 --> https://bugs.winehq.org/attachment.cgi?id=75850 FSD Log with Wine 9.0.r3,1
https://bugs.winehq.org/show_bug.cgi?id=56157
--- Comment #5 from Alexander Vereeken Alexander88207@Protonmail.com --- When looking for
[0108/230307.986:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::resetOffscreenColorBuffer(278): Could not get offscreen texture shared handle, HRESULT: 0x80004001 [0108/230307.989:ERROR:mf_helpers.cc(12)] Error in dxva_video_decode_accelerator_win.cc on line 355
it seems that its web stuff and comes from UnrealCEFSubProcess.exe.
https://github.com/doitsujin/dxvk/issues/2185
https://bugs.winehq.org/show_bug.cgi?id=56157
Alexander Vereeken Alexander88207@Protonmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Deep Rock Galactic fails to |Some Unreal Engine games |launch |dont work if they are | |multi-threaded?
--- Comment #6 from Alexander Vereeken Alexander88207@Protonmail.com --- Hello,
i do have read about some errors from the Unreal Engine itself and the game does start if i use the parameter "-ONETHREAD" and the description is the following "Run the engine using a single thread instead of multi-threading."
Here so far a list of games that do i have discovered:
- Deadlink - Pacific Drive - Deep Rock Galatic - UNDER the SAND
https://bugs.winehq.org/show_bug.cgi?id=56157
--- Comment #7 from Alexander Vereeken Alexander88207@Protonmail.com --- I can confirm that the patch from that Merge Request fixes the problem.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5213/diffs
https://bugs.winehq.org/show_bug.cgi?id=56157
Alexander Vereeken Alexander88207@Protonmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |ntdll
https://bugs.winehq.org/show_bug.cgi?id=56157
Sean C. Farley sean-freebsd@farley.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sean-freebsd@farley.org
https://bugs.winehq.org/show_bug.cgi?id=56157
Alexander Vereeken Alexander88207@Protonmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Some Unreal Engine games |Applications can not spawn |dont work if they are |multiple dispatcher threads |multi-threaded? |(Unable to get CPU count)
https://bugs.winehq.org/show_bug.cgi?id=56157
Alexander Vereeken Alexander88207@Protonmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Applications can not spawn |create_logical_proc_info |multiple dispatcher threads |(Stub) : Applications can |(Unable to get CPU count) |not spawn multiple threads