http://bugs.winehq.org/show_bug.cgi?id=6480
------- Additional Comments From gamegod@sympatico.ca 2006-01-11 16:47 ------- Hi Phil,
Settings pbuffer_support = TRUE at the top of "dlls/wined3d/device.c" stopped the refraction from being rendered onto the sky, as you suggested.
However, the water still doesn't show any refraction/reflection effects, so it's still incorrect.