http://bugs.winehq.org/show_bug.cgi?id=6347
Ademan555@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |UNCONFIRMED Resolution|WORKSFORME |
------- Additional Comments From Ademan555@gmail.com 2006-02-10 01:33 ------- Using winecfg and disabling pixel shaders brings performance back up to normal levels. (obviously with a large sacrafice) While running through the video stress test, the average framerate went from 20 (with pixel shaders enabled) to 80 (without) but obviously many of the render-to-texture effects were missing (in fact all of them)
The framerate took a huge hit when it passed by the "predator" the model that's given the water texture that makes it shimmer. (The model only showed white however)
And no steam is not updating anything. Note CS 1.6 works fine, zero hiccups in framerate or anything, but with OpenGL as the renderer(I will try d3d to see what happens).
As for drivers, my native games work beautifully (ut2004, nexuiz (to test pixel shader support), doom3, quake4-demo)