http://bugs.winehq.org/show_bug.cgi?id=13906
Summary: crashes on startup, before rendering scene Product: Wine Version: 1.0-rc4 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: bob@dest-unreach.be
Created an attachment (id=14008) --> (http://bugs.winehq.org/attachment.cgi?id=14008) console error output
The issue was there in rc4, it got worse in rc5. rc4 scenario: Startup Guild Wars, main menu works (=> rendering works!). Log in, still fine. Select character, enter game. Loading screen appears. Environmental sounds are audible at the end of the loading stage, as usual. When the loading screen should disappear and get replaced by the game scene, it crashes.
rc5 scenario: Startup Guild Wars, crash. About the same error output.
Config: Kubuntu 8.04 Radeon 7500, open source radeon driver DRI enabled, works. (Warcraft III runs flawslessly under wine, openGL though)
http://bugs.winehq.org/show_bug.cgi?id=13906
Bob bob@dest-unreach.be changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|crashes on startup, before |Guild Wars crashes on |rendering scene |startup, before rendering | |scene
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #1 from Bob bob@dest-unreach.be 2008-06-14 11:01:35 --- (In reply to comment #0)
Created an attachment (id=14008)
--> (http://bugs.winehq.org/attachment.cgi?id=14008) [details]
console error output
The issue was there in rc4, it got worse in rc5. rc4 scenario: Startup Guild Wars, main menu works (=> rendering works!). Log in, still fine. Select character, enter game. Loading screen appears. Environmental sounds are audible at the end of the loading stage, as usual. When the loading screen should disappear and get replaced by the game scene, it crashes.
rc5 scenario: Startup Guild Wars, crash. About the same error output.
Config: Kubuntu 8.04 Radeon 7500, open source radeon driver DRI enabled, works. (Warcraft III runs flawslessly under wine, openGL though)
Forgot to mention that Guild Wars used to work with this config + older versions of wine. (don't remember which versions, can test it if you want)
http://bugs.winehq.org/show_bug.cgi?id=13906
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|major |normal
--- Comment #2 from Vitaliy Margolen vitaliy@kievinfo.com 2008-06-14 11:21:18 --- (In reply to comment #1)
Forgot to mention that Guild Wars used to work with this config + older versions of wine. (don't remember which versions, can test it if you want)
Yes please run the regression testing http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #3 from Bob bob@dest-unreach.be 2008-06-14 12:49:16 --- (In reply to comment #2)
(In reply to comment #1)
Forgot to mention that Guild Wars used to work with this config + older versions of wine. (don't remember which versions, can test it if you want)
Yes please run the regression testing http://wiki.winehq.org/RegressionTesting
Ok. I will first try to figure out where it more or less went wrong by using older deb packages, or is that a bad idea?
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #4 from Austin English austinenglish@gmail.com 2008-06-14 13:02:09 --- (In reply to comment #3)
(In reply to comment #2)
(In reply to comment #1)
Forgot to mention that Guild Wars used to work with this config + older versions of wine. (don't remember which versions, can test it if you want)
Yes please run the regression testing http://wiki.winehq.org/RegressionTesting
Ok. I will first try to figure out where it more or less went wrong by using older deb packages, or is that a bad idea?
A regression test will require using git, not binary packages. It may save you a bit of time versus compiling, so honestly it's up to you (basically bandwith vs cpu time for initial testing, until the smallest release difference is found).
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #5 from Bob bob@dest-unreach.be 2008-06-14 13:28:50 --- Created an attachment (id=14021) --> (http://bugs.winehq.org/attachment.cgi?id=14021) crash logs of 9.41 and 9.60 (tar archive)
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #6 from Bob bob@dest-unreach.be 2008-06-14 13:32:17 --- (In reply to comment #5)
Created an attachment (id=14021)
--> (http://bugs.winehq.org/attachment.cgi?id=14021) [details]
crash logs of 9.41 and 9.60 (tar archive)
Whichever version I try, it won't run anymore. Reinstall doesn't help.
Really old versions don't crash it though, it just hangs without any rendering. I'm sure it keeps running because I monitored network activity, and it keeps downloading tons of stuff from the GW network. (check wine.41 in the tar archive)
If I can find some time I will try to download the whole GW image, so the program has all the files it needs. Maybe version .41 won't hang anymore if it doesn't have to download stuff.
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #7 from Bob bob@dest-unreach.be 2008-06-14 17:37:02 --- (In reply to comment #6)
If I can find some time I will try to download the whole GW image, so the program has all the files it needs. Maybe version .41 won't hang anymore if it doesn't have to download stuff.
Doesn't help. Still stuck with the: fixme:dbghelp:SymInitializeW what to do ?? fixme:dbghelp:SymInitializeW what to do ?? fixme:dbghelp:SymInitializeW what to do ?? fixme:dbghelp:SymInitializeW what to do ?? fixme:dbghelp:SymInitializeW what to do ?? fixme:dbghelp:SymInitializeW what to do ?? fixme:dbghelp:SymInitializeW what to do ?? fixme:dbghelp:SymInitializeW what to do ?? fixme:dbghelp:SymInitializeW what to do ??
Is this line important? This appears in all crashes and lockups, doesn't matter which version of wine I try: fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface 0x803af220
http://bugs.winehq.org/show_bug.cgi?id=13906
Hewus hewus.owns@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hewus.owns@gmail.com
--- Comment #8 from Hewus hewus.owns@gmail.com 2008-06-18 13:55:32 --- The fixme:dbghelp:SymInitializeW what to do ?? issue could be a dupe of bug #12646.
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #9 from Bob bob@dest-unreach.be 2008-06-18 14:12:03 --- (In reply to comment #8)
The fixme:dbghelp:SymInitializeW what to do ?? issue could be a dupe of bug #12646.
Don't think so (although I'm not into wine), because the 'what to do' does not appear anymore when I use a recent wine version. Additionally, I never get to see a rendered scene and always get the crash at the same time, which is a difference from bug #12646.
Finally, he doesn't mention 'fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface 0x83275260'
Please let me know if there's something that I should try, I'd like to be able to agree on the Platinum rating that Guild Wars currently has :)
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #10 from Bob bob@dest-unreach.be 2008-06-22 05:47:03 --- (In reply to comment #9)
(In reply to comment #8)
The fixme:dbghelp:SymInitializeW what to do ?? issue could be a dupe of bug #12646.
Don't think so (although I'm not into wine), because the 'what to do' does not appear anymore when I use a recent wine version. Additionally, I never get to see a rendered scene and always get the crash at the same time, which is a difference from bug #12646.
Finally, he doesn't mention 'fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface 0x83275260'
Please let me know if there's something that I should try, I'd like to be able to agree on the Platinum rating that Guild Wars currently has :)
I think I got one step further. I just tested UnrealTournament, and set its rendering mode to D3D. => Crash. Works fine in software rendering and OpenGL.
Again, something similar to failed to create surface: err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
Please help me getting D3D back to work, it used to work and I can't figure out what's wrong.
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #11 from Bob bob@dest-unreach.be 2008-06-22 06:12:38 --- (In reply to comment #10)
I think I got one step further. I just tested UnrealTournament, and set its rendering mode to D3D. => Crash. Works fine in software rendering and OpenGL.
Again, something similar to failed to create surface: err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
Please help me getting D3D back to work, it used to work and I can't figure out what's wrong.
Two steps further now, removing ~/.wine repaired UT in D3D, but only for wine 9.60 and lower. I'll start regression on this when I've finished my exams and really have some time. Hints are still welcome.
In 1.0rc*: err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876017c
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #12 from Austin English austinenglish@gmail.com 2008-12-23 07:10:52 --- Is this still an issue in current (1.1.11 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=13906
--- Comment #13 from Bob bob@dest-unreach.be 2008-12-23 07:31:51 --- (In reply to comment #12)
Is this still an issue in current (1.1.11 or newer) wine?
Guild Wars seems to run fine since I upgraded to Kubuntu 8.10. I don't know if it's the new wine or the new environment that fixed my issue. I could investigate it, but you can close this for now. Thanks for the responses.
http://bugs.winehq.org/show_bug.cgi?id=13906
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #14 from Austin English austinenglish@gmail.com 2008-12-23 08:39:35 --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=13906
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard julliard@winehq.org 2009-01-02 10:33:53 --- Closing bugs fixed in 1.1.12.