http://bugs.winehq.org/show_bug.cgi?id=9059
--- Comment #22 from GyB gyebro69@gmail.com 2010-08-25 06:00:14 --- Created an attachment (id=30379) --> (http://bugs.winehq.org/attachment.cgi?id=30379) console log (orm=backbuffer) wine-1.3.1-135-g2c127dd
The issue still persists using wine-1.3.1-135-g2c127dd and the game patched to 1.79.
After starting the game it seems to be hanged. Just be patient, after 1-2 minutes of waiting the menu will appear. Clicking on <Play> results the 'whole screen is black' issue, already mentioned here. To prevent that you have to disable in-game music in ../data/Settings.txt. Now you can get to the game's menu but every screen is shown upside-down and the mouse pointer moves in reversed. To fix that I changed ORM to 'backbuffer' in the registry.
I was able to start a new game or the tutorial but the whole game suffers from extreme lagging (e.g. mouse movement). Creating a new game takes a ridiculously huge amount of time, too. It also crashes fairly often with an <Access violation...> when clicking on <end turn>.
The console is literally flooded with the following lines: err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
To sum it up it's hardly playable but can be started at least, with orm=backbuffer and disabled music. I haven't tried native quartz.dll and others.
Fedora 13 Nvidia 7600 / driver 256.44