http://bugs.winehq.org/show_bug.cgi?id=24311
Summary: Everquest 2 Extended - walls of buildings in Neriak act as skewed mirrors Product: Wine Version: 1.3.2 Platform: x86 URL: http://everquest.com OS/Version: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: dank@kegel.com
To reproduce, create a character and choose city Neriak, then launch into game. The buildings in the city should look like boring old off-white stucco, but instead they look like a distorted funhouse mirror, with hundreds of distorted reflections of your character.
To work around this, turn on Shader 3.0 in options (click on EQII logo in lower left -> Options -> Performance -> Shader 3.0) and restart the game. According to the mouseover text, this requires cards with "600 PS instruction slots".
http://bugs.winehq.org/show_bug.cgi?id=24311
--- Comment #1 from Dan Kegel dank@kegel.com 2010-09-08 16:54:37 CDT --- Created an attachment (id=30638) --> (http://bugs.winehq.org/attachment.cgi?id=30638) Screenshot of village showing walls with problem (map says Darklight Wood)
http://bugs.winehq.org/show_bug.cgi?id=24311
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |DUPLICATE
--- Comment #2 from Dan Kegel dank@kegel.com 2010-09-08 17:28:05 CDT --- Foo, dup.
*** This bug has been marked as a duplicate of bug 11354 ***
http://bugs.winehq.org/show_bug.cgi?id=24311
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Dan Kegel dank@kegel.com 2010-09-08 17:28:24 CDT --- Closing dup.