https://bugs.winehq.org/show_bug.cgi?id=55438
Bug ID: 55438 Summary: Some D3D10 applications crashes on NVIDIA SM4 GPUs Product: Wine Version: 8.13 Hardware: x86-64 OS: Windows Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: svyatpro@gmail.com
Created attachment 74998 --> https://bugs.winehq.org/attachment.cgi?id=74998 log for d3d10featuredemo.exe
For example NVIDIA DX10FeatureDemo crashes.
047c:err:d3d_shader:shader_glsl_load_sampler_handles No uniform location at 0, ps_sampler0
https://developer.download.nvidia.com/SDK/10/Samples/DX10FeatureDemo.zip
http://bugs.winehq.org/show_bug.cgi?id=55438
--- Comment #1 from Svyatpro svyatpro@gmail.com --- 074c:trace:d3d:wined3d_adapter_init_gl_caps GL_RENDERER: "AMD Radeon HD 7340 Graphics". 074c:trace:d3d:wined3d_adapter_init_gl_caps GL_VENDOR: "ATI Technologies Inc.". 074c:trace:d3d:wined3d_adapter_init_gl_caps GL_VERSION: "3.2.11954 Core Profile Context". 074c:trace:d3d:wined3d_parse_gl_version Found OpenGL version 3.2.
................
0770:warn:d3d_shader:print_glsl_info_log Info log received from program #12: 0770:warn:d3d_shader:print_glsl_info_log Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. 0770:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from find glsl program uniform locations @ ../dlls/wined3d/glsl_shader.c / 10785. 0770:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgram @ ../dlls/wined3d/glsl_shader.c / 10818. 0770:trace:d3d:wined3d_check_gl_call toggle clip distances call ok ../dlls/wined3d/context_gl.c / 2433. 0770:trace:d3d_shader:shader_glsl_update_graphics_program Using GLSL program 12. 0770:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgram @ ../dlls/wined3d/glsl_shader.c / 10989. 0770:trace:d3d_shader:shader_glsl_load_constants_f No need to load local float constants for this shader. 0770:trace:d3d_shader:shader_glsl_load_constants_f No need to load local float constants for this shader. 0770:trace:d3d:wined3d_texture_validate_location texture 00202ED0, sub_resource_idx 0, location WINED3D_LOCATION_TEXTURE_RGB. 0770:trace:d3d:wined3d_texture_validate_location New locations flags are WINED3D_LOCATION_TEXTURE_RGB. 0770:trace:d3d:wined3d_texture_invalidate_location texture 00202ED0, sub_resource_idx 0, location ~(WINED3D_LOCATION_TEXTURE_RGB). 0770:trace:d3d:wined3d_texture_invalidate_location New locations flags are WINED3D_LOCATION_TEXTURE_RGB. 0770:trace:d3d:wined3d_check_gl_call glDrawElementsBaseVertex call ok ../dlls/wined3d/context_gl.c / 4483. 0770:trace:d3d:wined3d_context_gl_release Releasing context 0018C528, level 1. 0770:trace:d3d:draw_primitive Draw completed.
http://bugs.winehq.org/show_bug.cgi?id=55438
Svyatpro svyatpro@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|8.13 |10.11
http://bugs.winehq.org/show_bug.cgi?id=55438
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|10.11 |8.13
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com --- Please don't change the originally reported version.
Is that last log excerpt from an AMD GPU?
http://bugs.winehq.org/show_bug.cgi?id=55438
--- Comment #3 from Svyatpro svyatpro@gmail.com --- Sorry, Matteo.
Yes, similar bug is on AMD GPU drivers