https://bugs.winehq.org/show_bug.cgi?id=40028
Bug ID: 40028 Summary: Tumblebugs 2 crashes with wined3d-csmt.dll, works with wined3d.dll Product: Wine-staging Version: 1.7.54 Hardware: x86 OS: Mac OS X Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: isakov-sl@bk.ru CC: erich.e.hoover@wine-staging.com, michael@fds-team.de, sebastian@fds-team.de
Formerly this game was an indicator for DXTn textures support. It uses DXT5 textures for bugs. So this game some time worked with wine-staging? Not now. Enable redirect wined3d-csmt.dll ~~~~ fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing experimental patches. fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org. fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling back to byte mode. fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling back to byte mode. fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling back to byte mode. fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling back to byte mode. fixme:module:load_dll Loader redirect from L"wined3d.dll" to L"wined3d-csmt.dll" fixme:winediag:wined3d_dll_init Experimental wined3d CSMT feature is currently disabled. fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled err:winediag:init_driver_info Invalid GPU override 1002:6740 specified, ignoring. fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}. err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a ... wine: Unhandled exception 0x40000015 in thread 29 at address 0x280bb5d (thread 0029), starting debugger... ~~~
disable ~~~~ fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing experimental patches. fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org. fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling back to byte mode. fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling back to byte mode. fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling back to byte mode. fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling back to byte mode. fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled err:winediag:init_driver_info Invalid GPU override 1002:6740 specified, ignoring. fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request. fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5: fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request. err:d3d_surface:surface_convert_format Failed to create a destination surface for conversion. err:d3d_surface:surface_convert_format Failed to create a destination surface for conversion. err:d3d_surface:surface_convert_format Failed to create a destination surface for conversion. err:d3d_surface:surface_convert_format Failed to create a destination surface for conversion. ~~~~
To check if this is my mistake I download ready-to-use WineStage-1.9.1 binary. Tested also with wine-staging-1.7.54. Tested wine Crossover 15.0 Same result. The game crashes.
It works with main WineHQ with black insects and balls.
https://bugs.winehq.org/show_bug.cgi?id=40028
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |http://tumblebugs-2.en.soft | |onic.com
https://bugs.winehq.org/show_bug.cgi?id=40028
--- Comment #1 from Sebastian Lackner sebastian@fds-team.de --- Does this issue still occur with Wine Staging 1.9.10+?
https://bugs.winehq.org/show_bug.cgi?id=40028
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #2 from joaopa jeremielapuree@yahoo.fr --- What status for this king of bug?
https://bugs.winehq.org/show_bug.cgi?id=40028
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #3 from Sergey Isakov isakov-sl@bk.ru --- Testes with wine-4.2 (no staging patches!) The game works with normal colors although lines present in the log ~~~ 0037:err:d3d:surface_convert_format Failed to create a destination texture for conversion. 0037:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5. 0037:err:d3d:cpu_blitter_blit Failed to blit. ~~~
It works no matter CSMT = 0 or 1 ~~~ 0034:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1. ~~~
as far as wined3d-csmt.dll is no more exists I may propose the bug resolved.
https://bugs.winehq.org/show_bug.cgi?id=40028
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alistair Leslie-Hughes leslie_alistair@hotmail.com --- Closing Fixed Staging bugs.