http://bugs.winehq.org/show_bug.cgi?id=14048
Summary: Star Wars Tie Fighter (Collector's edition) : crash in In-Flight menus Product: Wine Version: 1.0.0 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: xvachon@gmail.com
Reported in comments on the AppDB page : http://appdb.winehq.org/objectManager.php?sClass=version&iId=6923&iT...
Game installed through manual installation in PlayOnLinux and Wine 1.0 Load either a campaign or simulator game Start the mission The game works technically, but when you load an in-game flight menu or debrief at the end of the mission the game freezes and you cannot go further.
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #1 from Xavier Vachon xvachon@gmail.com 2008-06-22 12:24:55 --- Created an attachment (id=14284) --> (http://bugs.winehq.org/attachment.cgi?id=14284) Log of the game
This is what I have been able to obtain as a log from the game up to the crash.
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #2 from David Ringwald latin.david81@gmail.com 2008-06-29 22:47:54 --- Created an attachment (id=14466) --> (http://bugs.winehq.org/attachment.cgi?id=14466) A second game log to confirm.
Two logs from separate games. Note: Everything attatched happened BEFORE the game crashed, there are no error messages when bringing up a menu screen. Also: There are no problems with bringing up the Status/options screen when not in a mission.
http://bugs.winehq.org/show_bug.cgi?id=14048
David Ringwald latin.david81@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #14466|TIE_95.log |TIE_95._logs filename| |
http://bugs.winehq.org/show_bug.cgi?id=14048
David Ringwald latin.david81@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #14466|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #3 from David Ringwald latin.david81@gmail.com 2008-06-29 22:50:55 --- I got the same error and attached two different logs above. I'm going to try to install X-Wing, and see if that has the same issue.
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #4 from Austin English austinenglish@gmail.com 2008-12-29 10:58:47 --- Is this still an issue in current (1.1.11 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #5 from Xavier Vachon xvachon@gmail.com 2009-01-01 20:29:17 --- (In reply to comment #4)
Is this still an issue in current (1.1.11 or newer) wine?
With 1.1.11 the issue is still present.
http://bugs.winehq.org/show_bug.cgi?id=14048
bafman bafman@seznam.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bafman@seznam.cz
--- Comment #6 from bafman bafman@seznam.cz 2009-03-31 13:25:20 --- The problem is, that the app looses ability to catch keyboard events. You can replicate the issue by starting mission and hit alt-tab. After returning to game, you are able to control via flightstick, but keyboard is ignored
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #7 from bafman bafman@seznam.cz 2009-03-31 15:06:15 --- and additional info. Test case 1:
1) start game and start mission 2) hit p to pause (keyboard stops responding and game is "freezed") 3) click fire on the joystick and everything works again, even keyboard
Test case 2: 1) start game and start mission 2) hit D to get into damage screen (game looks frozen) 3) hit 2x down and then click fire on joystick - menu will go down by 2-3 items 4) hit "esc" and the fire again and you will be taken back into game with working keyb
Test case 3:
1) start game in fullscreen 2) hit alt-tab 3) alt-tab back to game 4) game works but keyboard is ignored. Pressing fire on the joystick does not resolve as above
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #8 from bafman bafman@seznam.cz 2009-03-31 15:30:27 --- Some log to test case 1#
WINEDEBUG=+dinput wine TIE95.EXE 2>&1 | grep -v "Returning 0 events queued" | grep -v "0x32dd68 -> 0x32dd64" | grep -v "0x32dd40 -> 0x32dd3c" | grep -v "Copying (c)"
After hitting "p": --------------- trace:dinput:LL_hook_proc calling 0x1423e0->0x7ea59790 (100 32da60) trace:dinput:KeyboardCallback (0x1423e0) 256,3332704 trace:dinput:KeyboardCallback setting 19 to 80 trace:dinput:queue_event queueing 128 at offset 25 (queue head 2 / size 32) trace:dinput:IDirectInputDevice2AImpl_GetDeviceData Returning 1 events queued trace:dinput:SysKeyboardAImpl_GetDeviceState (0x1423e0)->(256,0x32dc20) trace:dinput:SysKeyboardAImpl_GetDeviceState - 19: 80 -------------------
In freeze state after hitting 2x"p" again nothing was written to console. Finally after clicking button0 on the joy the following was spitted out:
------------------- trace:dinput:IDirectInputDevice2AImpl_GetDeviceData (0x1423e0) 0x32dd28 -> 0x32dd48(1) x16, 0x00000000 trace:dinput:IDirectInputDevice2AImpl_GetDeviceData Returning 1 events queued trace:dinput:LL_hook_proc calling 0x1423e0->0x7ea59790 (101 32da50) trace:dinput:KeyboardCallback (0x1423e0) 257,3332688 trace:dinput:KeyboardCallback setting 19 to 00 trace:dinput:queue_event queueing 0 at offset 25 (queue head 3 / size 32) trace:dinput:LL_hook_proc calling 0x1423e0->0x7ea59790 (100 32da50) trace:dinput:KeyboardCallback (0x1423e0) 256,3332688 trace:dinput:KeyboardCallback setting 19 to 80 trace:dinput:queue_event queueing 128 at offset 25 (queue head 4 / size 32) trace:dinput:LL_hook_proc calling 0x1423e0->0x7ea59790 (101 32da50) trace:dinput:KeyboardCallback (0x1423e0) 257,3332688 trace:dinput:KeyboardCallback setting 19 to 00 trace:dinput:queue_event queueing 0 at offset 25 (queue head 5 / size 32) trace:dinput:LL_hook_proc calling 0x1423e0->0x7ea59790 (100 32da50) trace:dinput:KeyboardCallback (0x1423e0) 256,3332688 trace:dinput:KeyboardCallback setting 19 to 80 trace:dinput:queue_event queueing 128 at offset 25 (queue head 6 / size 32) trace:dinput:LL_hook_proc calling 0x1423e0->0x7ea59790 (101 32da50) trace:dinput:KeyboardCallback (0x1423e0) 257,3332688 trace:dinput:KeyboardCallback setting 19 to 00 trace:dinput:queue_event queueing 0 at offset 25 (queue head 7 / size 32) trace:dinput:IDirectInputDevice2AImpl_GetDeviceData Returning 1 events queued trace:dinput:IDirectInputDevice2AImpl_GetDeviceData Returning 1 events queued trace:dinput:IDirectInputDevice2AImpl_GetDeviceData Returning 1 events queued trace:dinput:SysKeyboardAImpl_GetDeviceState (0x1423e0)->(256,0x32dc20) trace:dinput:IDirectInputDevice2AImpl_GetDeviceData (0x1423e0) 0x32dd28 -> 0x32dd48(1) x16, 0x00000000 trace:dinput:IDirectInputDevice2AImpl_GetDeviceData Returning 1 events queued trace:dinput:IDirectInputDevice2AImpl_GetDeviceData Returning 1 events queued trace:dinput:IDirectInputDevice2AImpl_GetDeviceData Returning 1 events queued trace:dinput:IDirectInputDevice2AImpl_GetDeviceData Returning 1 events queued trace:dinput:SysKeyboardAImpl_GetDeviceState (0x1423e0)->(256,0x32dc20)
http://bugs.winehq.org/show_bug.cgi?id=14048
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vitaliy@kievinfo.com
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #9 from Xavier Vachon xvachon@gmail.com 2009-04-18 13:11:36 --- I have applied the hack from this bug report : http://bugs.winehq.org/show_bug.cgi?id=8854 , and now I can use menus without problems. Could that mean that this is a dupe?
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #10 from Vitaliy Margolen vitaliy@kievinfo.com 2009-04-18 13:50:31 --- This bug about the crash. Is you game still crashing or not?
http://bugs.winehq.org/show_bug.cgi?id=14048
--- Comment #11 from Xavier Vachon xvachon@gmail.com 2009-04-18 13:55:04 --- (In reply to comment #10)
This bug about the crash. Is you game still crashing or not?
Nope. What I called a "crash" at the beginning seemed to be a loss of input from the keyboard. With the hack applied I can now play and surf through the menus of the game without problems.
http://bugs.winehq.org/show_bug.cgi?id=14048
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |DUPLICATE
--- Comment #12 from Vitaliy Margolen vitaliy@kievinfo.com 2009-04-18 14:14:25 --- Duplicate then.
*** This bug has been marked as a duplicate of bug 8854 ***
http://bugs.winehq.org/show_bug.cgi?id=14048
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #13 from Vitaliy Margolen vitaliy@kievinfo.com 2009-04-18 14:17:38 --- Closing.